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CS2 Cvars List

Complete Counter-Strike 2 cvars (convars) list with descriptions, flags, defaults, and detail pages.

CvarDescription
weapon_molotov_maxdetonateslope 30.0Maximum angle of slope on which the molotov will detonate
Flags and default
Flags
developmentonly gamedll clientdll replicated defensive
Default
30.0
molotov_usethrow_direction false
Flags and default
Flags
gamedll cheat
Default
false
cl_smoke_origin_height 68.0
Flags and default
Flags
developmentonly gamedll clientdll replicated
Default
68.0
cl_smoke_torus_ring_radius 61.0
Flags and default
Flags
developmentonly gamedll clientdll replicated
Default
61.0
cl_smoke_torus_ring_subradius 88.0
Flags and default
Flags
developmentonly gamedll clientdll replicated
Default
88.0
cl_smoke_edge_feather 21.0
Flags and default
Flags
developmentonly gamedll clientdll replicated
Default
21.0
cl_smoke_lower_speed 1.0
Flags and default
Flags
developmentonly gamedll clientdll replicated
Default
1.0
smoke_grenade_custom_color -10 = Gray (classic), 1 = Red, 2 = Orange, 3 = Skyblue, 4 = Yellow, 5 = Green, , 6 = Blue, 7 = Purple, 8 = pink
Flags and default
Flags
developmentonly gamedll defensive
Default
-1
smoke_grenade_ct_color 75.0 127.0 155.0
Flags and default
Flags
developmentonly gamedll defensive
Default
75.0 127.0 155.0
smoke_grenade_t_color 180.0 129.0 50.0
Flags and default
Flags
developmentonly gamedll defensive
Default
180.0 129.0 50.0
smoke_param1 6.3
Flags and default
Flags
developmentonly gamedll clientdll replicated defensive
Default
6.3
smoke_param2 8.3
Flags and default
Flags
developmentonly gamedll clientdll replicated defensive
Default
8.3
smoke_param3 0.1
Flags and default
Flags
developmentonly gamedll clientdll replicated defensive
Default
0.1
mp_display_kill_assists trueWhether to display and score player assists
Flags and default
Flags
gamedll clientdll replicated release commandline_enforced
Default
true
mp_match_end_restart falseAt the end of the match, perform a restart instead of loading a new map
Flags and default
Flags
gamedll clientdll replicated release
Default
false
mp_match_end_changelevel falseAt the end of the match, perform a changelevel even if next map is the same
Flags and default
Flags
gamedll clientdll replicated release commandline_enforced
Default
false
mp_defuser_allocation 0How to allocate defusers to CTs at start or round: 0=none, 1=random, 2=everyone
Flags and default
Flags
gamedll clientdll replicated release commandline_enforced
Default
0
mp_give_player_c4 trueWhether this map should spawn a c4 bomb for a player or not.
Flags and default
Flags
gamedll clientdll replicated release commandline_enforced
Default
true
mp_require_gun_use_to_acquire falseWhether guns must be +used to acquire or default is touch-to-pickup
Flags and default
Flags
gamedll release
Default
false
mp_death_drop_gun 1Which gun to drop on player death: 0=none, 1=best, 2=current or best
Flags and default
Flags
gamedll clientdll replicated release commandline_enforced
Default
1
mp_death_drop_c4 trueWhether c4 is droppable
Flags and default
Flags
gamedll clientdll replicated release commandline_enforced
Default
true
mp_death_drop_grenade 2Which grenade to drop on player death: 0=none, 1=best, 2=current or best, 3=all grenades
Flags and default
Flags
gamedll clientdll replicated release commandline_enforced
Default
2
mp_death_drop_defuser trueDrop defuser on player death
Flags and default
Flags
gamedll clientdll replicated release commandline_enforced
Default
true
mp_death_drop_taser trueDrop taser on player death
Flags and default
Flags
gamedll clientdll replicated release
Default
true
mp_death_drop_breachcharge trueDrop breachcharge on player death
Flags and default
Flags
gamedll clientdll replicated release
Default
true
mp_death_drop_healthshot trueDrop healthshot on player death
Flags and default
Flags
gamedll clientdll replicated release
Default
true
mp_warmup_items_drop_policy 247Which items can drop during warmup (bitfield, 1=gun, 2=c4, 4=nade, 8=defuser, 16=taser, 32=healthshot)
Flags and default
Flags
gamedll clientdll replicated release commandline_enforced
Default
247
mp_force_pick_time 15.0The amount of time a player has on the team screen to make a selection before being auto-teamed
Flags and default
Flags
gamedll clientdll replicated release commandline_enforced
Default
15.0
bot_autodifficulty_threshold_low -2.0Lower bound below Average Human Contribution Score that a bot must be below to change its difficulty
Flags and default
Flags
gamedll clientdll replicated release commandline_enforced
Default
-2.0
bot_autodifficulty_threshold_high 5.0Upper bound above Average Human Contribution Score that a bot must be above to change its difficulty
Flags and default
Flags
gamedll clientdll replicated release commandline_enforced
Default
5.0
mp_equipment_reset_rounds 0Reset all player equipment every N rounds (0 for never)
Flags and default
Flags
gamedll clientdll replicated release commandline_enforced
Default
0
mp_economy_reset_rounds 0Reset all player money every N rounds (0 for never)
Flags and default
Flags
gamedll clientdll replicated release commandline_enforced
Default
0
mp_weapons_allow_zeus 1Determines how many Zeus purchases a player can make per round (0 to disallow, -1 to have no limit).
Flags and default
Flags
gamedll clientdll replicated release commandline_enforced
Default
1
mp_weapons_allow_pistols -1Determines which team, if any, can purchase Pistols. -1 = any; 0 = non; 2 = Ts; 3 = CTs.
Flags and default
Flags
gamedll clientdll replicated release commandline_enforced
Default
-1
mp_weapons_allow_smgs -1Determines which team, if any, can purchase SMGs. -1 = any; 0 = non; 2 = Ts; 3 = CTs.
Flags and default
Flags
gamedll clientdll replicated release commandline_enforced
Default
-1
mp_weapons_allow_heavy -1Determines which team, if any, can purchase Heavy guns. -1 = any; 0 = non; 2 = Ts; 3 = CTs.
Flags and default
Flags
gamedll clientdll replicated release commandline_enforced
Default
-1
mp_weapons_allow_rifles -1Determines which team, if any, can purchase Rifles. -1 = any; 0 = non; 2 = Ts; 3 = CTs.
Flags and default
Flags
gamedll clientdll replicated release commandline_enforced
Default
-1
mp_weapons_allow_heavyassaultsuit falseDetermines whether heavyassaultsuit is permitted.
Flags and default
Flags
gamedll clientdll replicated release commandline_enforced
Default
false
mp_heavyassaultsuit_cooldown 5Determines cooldown of purchase.
Flags and default
Flags
gamedll clientdll replicated release commandline_enforced
Default
5
mp_weapons_allow_typecount 5Determines how many purchases of each weapon type allowed per player per round (0 to disallow purchasing, -1 to have no limit).
Flags and default
Flags
gamedll clientdll replicated release commandline_enforced
Default
5
mp_warmup_items_nocount_policy 42Which items are unlimited during warmup (bitfield, 1=gun, 2=c4, 4=nade, 8=defuser/kevlar, 16=taser, 32=healthshot)
Flags and default
Flags
gamedll clientdll replicated release commandline_enforced
Default
42
mp_weapons_allow_map_placed falseIf this convar is set, when a match starts, the game will not delete weapons placed in the map.
Flags and default
Flags
gamedll clientdll replicated release commandline_enforced
Default
false
mp_default_team_winner_no_objective -1If the map doesn't define an objective (bomb, hostage, etc), the value of this convar will declare the winner when the time runs out in the round.
Flags and default
Flags
gamedll clientdll replicated release commandline_enforced
Default
-1
mp_respawn_on_death_t falseWhen set to 1, terrorists will respawn after dying.
Flags and default
Flags
gamedll clientdll replicated release commandline_enforced
Default
false
mp_respawn_on_death_ct falseWhen set to 1, counter-terrorists will respawn after dying.
Flags and default
Flags
gamedll clientdll replicated release commandline_enforced
Default
false
mp_use_respawn_waves 0When set to 1, and that player's team is set to respawn, they will respawn in waves. If set to 2, teams will respawn when the whole team is dead.
Flags and default
Flags
gamedll clientdll replicated release commandline_enforced
Default
0
mp_items_prohibitedSet this convar to a comma-delimited list of definition indices of weapons that should be prohibited from use.
Flags and default
Flags
gamedll clientdll replicated release commandline_enforced
Default
—
mp_respawnwavetime_ct 10.0Time between respawn waves for CTs.
Flags and default
Flags
gamedll clientdll replicated release commandline_enforced
Default
10.0
mp_respawnwavetime_t 10.0Time between respawn waves for Terrorists.
Flags and default
Flags
gamedll clientdll replicated release commandline_enforced
Default
10.0
mp_competitive_endofmatch_extra_time 15.0After a competitive match finishes rematch voting extra time is given for rankings.
Flags and default
Flags
gamedll release
Default
15.0
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