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CS2 Cvars List

Complete Counter-Strike 2 cvars (convars) list with descriptions, flags, defaults, and detail pages.

CvarDescription
cs_AssistDamageThreshold 25cs_AssistDamageThreshold defines the amount of damage needed to score an assist
Flags and default
Flags
developmentonly gamedll
Default
25
sv_matchpause_auto_5v5 falseWhen enabled will automatically pause the match at next freeze time if less than 5 players are connected on each team.
Flags and default
Flags
gamedll clientdll replicated release
Default
false
mp_spectators_max 2How many spectators are allowed in a match.
Flags and default
Flags
gamedll clientdll replicated release
Default
2
mp_buytime 90.0How many seconds after round start players can buy items for.
Flags and default
Flags
gamedll clientdll replicated release commandline_enforced
Default
90.0
mp_buy_allow_grenades trueWhether players can purchase grenades from the buy menu or not.
Flags and default
Flags
gamedll clientdll replicated release commandline_enforced
Default
true
mp_buy_allow_guns 255Whether players can purchase guns: pistols (1), SMGs (2), rifles (4), shotguns (8), sniper rifles (16), heavy MGs (32).
Flags and default
Flags
gamedll clientdll replicated release commandline_enforced
Default
255
mp_warmup_online_enabled trueWhether or not to do a warmup period at the start of an online match.
Flags and default
Flags
gamedll clientdll replicated release
Default
true
mp_warmup_offline_enabled falseWhether or not to do a warmup period at the start of a match in an offline (bot) match.
Flags and default
Flags
gamedll clientdll replicated release
Default
false
mp_startmoney 800amount of money each player gets when they reset
Flags and default
Flags
gamedll clientdll replicated release commandline_enforced
Default
800
mp_maxmoney 16000maximum amount of money allowed in a player's account
Flags and default
Flags
gamedll clientdll replicated release commandline_enforced
Default
16000
mp_afterroundmoney 0amount of money awared to every player after each round
Flags and default
Flags
gamedll clientdll replicated release commandline_enforced
Default
0
mp_playercashawards truePlayers can earn money by performing in-game actions
Flags and default
Flags
gamedll clientdll replicated release commandline_enforced
Default
true
mp_teamcashawards trueTeams can earn money by performing in-game actions
Flags and default
Flags
gamedll clientdll replicated release commandline_enforced
Default
true
mp_overtime_enable falseIf a match ends in a tie, use overtime rules to determine winner
Flags and default
Flags
gamedll clientdll replicated release
Default
false
mp_overtime_limit 0When overtime is enabled, only so many overtimes can be played
Flags and default
Flags
gamedll clientdll replicated release
Default
0
mp_overtime_maxrounds 6When overtime is enabled play additional rounds to determine winner
Flags and default
Flags
gamedll clientdll replicated release
Default
6
mp_overtime_startmoney 10000Money assigned to all players at start of every overtime half
Flags and default
Flags
gamedll clientdll replicated release
Default
10000
mp_hostages_takedamage falseWhether or not hostages can be hurt.
Flags and default
Flags
gamedll clientdll replicated release
Default
false
mp_hostages_rescuetowin 10 == all alive, any other number is the number the CT's need to rescue to win the round.
Flags and default
Flags
developmentonly gamedll clientdll replicated
Default
1
mp_hostages_rescuetime 1.0Additional time added to round time if a hostage is reached by a CT.
Flags and default
Flags
gamedll clientdll replicated release
Default
1.0
mp_anyone_can_pickup_c4 falseIf set, everyone can pick up the c4, not just Ts.
Flags and default
Flags
gamedll clientdll replicated release commandline_enforced
Default
false
mp_c4_cannot_be_defused falseIf set, the planted c4 cannot be defused.
Flags and default
Flags
gamedll clientdll replicated release commandline_enforced
Default
false
sv_coaching_enabled falseAllows spectating and communicating with a team ( 'coach t' or 'coach ct' )
Flags and default
Flags
developmentonly gamedll clientdll replicated release
Default
false
sv_party_mode falseParty!!
Flags and default
Flags
gamedll clientdll replicated release
Default
false
sv_dz_hostage_rescue_reward 18Number of cash bundles to award for rescuing a hostage
Flags and default
Flags
gamedll clientdll replicated release
Default
18
sv_dz_squad_wipe_reward 2Number of cash bundles to award for eliminating a squad
Flags and default
Flags
gamedll clientdll replicated release
Default
2
mp_shorthanded_cash_bonus_round_delay 2number of previous rounds that a team needs to have been shorthanded before they are eligible for the short-handed bonus
Flags and default
Flags
gamedll clientdll replicated release
Default
2
mp_shorthanded_cash_bonus_ignore_kicked trueDetermines whether kicked players are included in the assessment for short-handedness
Flags and default
Flags
gamedll clientdll replicated release
Default
true
mp_disconnect_kills_players trueWhen a player disconnects, kill them first (triggering item drops, stats, etc.)
Flags and default
Flags
gamedll release
Default
true
mp_disconnect_kills_bots falseWhen a bot disconnects, kill them first. Requires mp_disconnect_kills_players.
Flags and default
Flags
gamedll release
Default
false
mp_verbose_changelevel_spew 1
Flags and default
Flags
gamedll clientdll replicated release
Default
1
mp_warmuptime 30.0How long the warmup period lasts. Changing this value resets warmup.
Flags and default
Flags
gamedll clientdll replicated release commandline_enforced
Default
30.0
mp_warmuptime_all_players_connected 0.0Warmup time to use when all players have connected. 0 to disable.
Flags and default
Flags
gamedll clientdll replicated release commandline_enforced
Default
0.0
mp_warmuptime_match_cancelled 5.0Warmup time to use when the match will be cancelled (eg. due to a live VAC ban).
Flags and default
Flags
gamedll clientdll replicated release commandline_enforced
Default
5.0
mp_endwarmup_player_count 0Number of players required to be connected to end warmup early. 0 to require maximum players for mode.
Flags and default
Flags
gamedll clientdll replicated release
Default
0
mp_warmup_pausetimer 0Set to 1 to stay in warmup indefinitely. Set to 0 to resume the timer.
Flags and default
Flags
gamedll clientdll replicated release commandline_enforced
Default
0
mp_halftime_pausetimer 0Set to 1 to stay in halftime indefinitely. Set to 0 to resume the timer.
Flags and default
Flags
gamedll clientdll replicated release commandline_enforced
Default
0
mp_halftime_pausematch 0Set to 1 to pause match after halftime countdown elapses. Match must be resumed by vote or admin.
Flags and default
Flags
gamedll clientdll replicated release
Default
0
mp_overtime_halftime_pausetimer 0If set to 1 will set mp_halftime_pausetimer to 1 before every half of overtime. Set mp_halftime_pausetimer to 0 to resume the timer.
Flags and default
Flags
gamedll clientdll replicated release
Default
0
mp_respawn_immunitytime 4.0How many seconds after respawn immunity lasts. Set to negative value to disable warmup immunity.
Flags and default
Flags
gamedll clientdll replicated release commandline_enforced
Default
4.0
mp_playerid 0Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names
Flags and default
Flags
gamedll clientdll replicated release
Default
0
mp_playerid_delay 0.4Number of seconds to delay showing information in the status bar
Flags and default
Flags
gamedll clientdll replicated release
Default
0.4
mp_playerid_hold 0.1Number of seconds to keep showing old information in the status bar
Flags and default
Flags
gamedll clientdll replicated release
Default
0.1
mp_round_restart_delay 7.0Number of seconds to delay before restarting a round after a win
Flags and default
Flags
gamedll clientdll replicated release commandline_enforced
Default
7.0
mp_halftime_duration 15.0Target number of seconds that halftime lasts; shortened if team intros are active
Flags and default
Flags
gamedll clientdll replicated release
Default
15.0
mp_min_halftime_duration 8.5Minimum number of seconds that halftime lasts even if team intros are active
Flags and default
Flags
gamedll clientdll replicated release
Default
8.5
mp_match_can_clinch trueCan a team clinch and end the match by being so far ahead that the other team has no way to catching up?
Flags and default
Flags
gamedll clientdll replicated release commandline_enforced
Default
true
mp_ct_default_melee weapon_knifeThe default melee weapon that the CTs will spawn with. Even if this is blank, a knife will be given. To give a taser, it should look like this: 'weapon_knife weapon_taser'. Remember to set mp_weapons_allow_zeus to 1 if you want to give a taser!
Flags and default
Flags
gamedll clientdll replicated release commandline_enforced
Default
weapon_knife
mp_ct_default_secondary weapon_hkp2000The default secondary (pistol) weapon that the CTs will spawn with
Flags and default
Flags
gamedll clientdll replicated release commandline_enforced
Default
weapon_hkp2000
mp_ct_default_primaryThe default primary (rifle) weapon that the CTs will spawn with
Flags and default
Flags
gamedll clientdll replicated release commandline_enforced
Default
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