float32
mp_warmuptime_all_players_connected
Warmup time to use when all players have connected. 0 to disable.
Flags
gamedll clientdll replicated release commandline_enforced
Default Value
0.0
Console Command
mp_warmuptime_all_players_connected 0.0Warmup time to use when all players have connected. 0 to disable.
gamedll clientdll replicated release commandline_enforced
0.0
mp_warmuptime_all_players_connected 0.0