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CS2 Cvars List

Complete Counter-Strike 2 cvars (convars) list with descriptions, flags, defaults, and detail pages.

CvarDescription
testscript_debug falseDebug test scripts.
Flags and default
Flags
developmentonly defensive
Default
false
tools_stall_monitor_break_on_unknown_cause falseBreak on unknown stall cause
Flags and default
Flags
developmentonly
Default
false
r_dof_override false
Flags and default
Flags
cheat
Default
false
r_dof_override_near_blurry -100.0
Flags and default
Flags
cheat
Default
-100.0
r_dof_override_near_crisp 0.0
Flags and default
Flags
cheat
Default
0.0
r_dof_override_far_crisp 180.0
Flags and default
Flags
cheat
Default
180.0
r_dof_override_far_blurry 2000.0
Flags and default
Flags
cheat
Default
2000.0
r_dof_override_tilt_to_ground 0.5
Flags and default
Flags
cheat
Default
0.5
mat_shading_complexity falseVisualize shading complexity
Flags and default
Flags
cheat
Default
false
mat_overdraw 0Visualize overdraw
Flags and default
Flags
cheat
Default
0
net_async_job_random_sleep 0.0Sleep randomly 0..net_async_job_random_sleep ms in the parallel server jobs; sleep is per job
Flags and default
Flags
developmentonly defensive
Default
0.0
voice_bypass_noise_gate false
Flags and default
Flags
developmentonly
Default
false
opus_encode_test_signal false
Flags and default
Flags
developmentonly
Default
false
voice_loopback_no_networking false
Flags and default
Flags
userinfo
Default
false
voice_device_overrideDefault device used for voice capture.
Flags and default
Flags
archive release
Default
—
soundsystem_update_async true
Flags and default
Flags
developmentonly defensive
Default
true
host_readconfig_ignore_userconfig falseWhether we should ignore the user config file for reading/writing.
Flags and default
Flags
cheat
Default
false
stats_display 0Displays perf statistics information
Flags and default
Flags
developmentonly defensive
Default
0
stats_collect_gpu falseWhile doing stats_display, collect GPU perf counters. Used for stats_print_gpu.
Flags and default
Flags
developmentonly defensive
Default
false
vprof_counters 0
Flags and default
Flags
developmentonly defensive
Default
0
vprof_counters_show_minmax false
Flags and default
Flags
developmentonly defensive
Default
false
thread_pool_option -1Thread pool option
Flags and default
Flags
hidden release
Default
-1
debug_draw_enable true
Flags and default
Flags
developmentonly replicated
Default
true
engine_rendersystem_usedRendersystem option in use (changing this does not change the rendersystem).
Flags and default
Flags
developmentonly defensive
Default
—
engine_rendersystem_initRendersystem option requested (changing this does not change the rendersystem).
Flags and default
Flags
developmentonly defensive
Default
—
engine_rendersystem_shader_model 0Rendersystem shader model in use (changing this does not change the shader model).
Flags and default
Flags
developmentonly defensive
Default
0
engine_platform_name_extendedPlatform the engine is running on.
Flags and default
Flags
developmentonly defensive
Default
—
engine_ostypeOS type the engine is running on.
Flags and default
Flags
developmentonly defensive
Default
—
engine_cpu_info_extendedCPU the engine is running on.
Flags and default
Flags
developmentonly defensive
Default
—
cl_language englishLanguage
Flags and default
Flags
developmentonly defensive
Default
english
sys_minidumpspewlines 2000Lines of crash dump console spew to keep.
Flags and default
Flags
release
Default
2000
sv_maxrate 0Max bandwidth rate allowed on server, 0 == unlimited
Flags and default
Flags
replicated release
Default
0
sv_minrate 98304Min bandwidth rate allowed on server, 0 == unlimited
Flags and default
Flags
replicated release
Default
98304
sys_minidumpexpandedspew true
Flags and default
Flags
developmentonly defensive
Default
true
report_connection_failure_percentage 0.0
Flags and default
Flags
developmentonly defensive
Default
0.0
engine_no_focus_sleep 20
Flags and default
Flags
archive
Default
20
engine_no_focus_sleep_vconsole_suppress trueWhen VConsole is in the foreground, don't trigger engine_no_focus_sleep behavior
Flags and default
Flags
developmentonly defensive
Default
true
engine_show_frame_pacing false
Flags and default
Flags
release
Default
false
battery_saver falseOBSOLETE replaced by mobile_fps_* - Battery saver mode. 0=off, 1=on
Flags and default
Flags
archive
Default
false
mobile_fps_limit 30.0MOBILE_FPS_CONTROL: Mobile FPS limit - 15, 30, 60
Flags and default
Flags
archive
Default
30.0
mobile_fps_increase_during_touch trueMOBILE_FPS_CONTROL: If true we increase framerate limit during touch
Flags and default
Flags
archive
Default
true
mobile_fps_increase_during_charging falseMOBILE_FPS_CONTROL: If true we increase framerate limit while charging
Flags and default
Flags
archive
Default
false
mobile_fps_increase_during_hfr_animations trueMOBILE_FPS_CONTROL: If true we increase framerate limit during HFR-tagged animations and transitions.
Flags and default
Flags
developmentonly hidden defensive
Default
true
fps_max 400.0Frame rate limiter. 0=no limit. Does not apply to dedicated server.
Flags and default
Flags
archive release
Default
400.0
fps_max_ui 200.0Frame rate limiter while the game UI is displayed. 0=no limit. Does not apply to dedicated server.
Flags and default
Flags
archive
Default
200.0
fps_max_tools 120.0Additional frame rate limit while in tools mode and a window other than the game window has focus. Note that fps_max still applies, this only allows the maximum frame rate for tools mode to be lower. 0=no tools specific limit.
Flags and default
Flags
archive
Default
120.0
sv_fps_max 0.0Dedicated server frame rate limiter. 0=tick rate. Only applies to the dedicated server.
Flags and default
Flags
developmentonly hidden defensive
Default
0.0
engine_relaunch_app_before_exiting falseUse this to tell Steam to relaunch the app right after existing
Flags and default
Flags
hidden release
Default
false
async_serialize falseForce async reads to serialize for profiling
Flags and default
Flags
developmentonly defensive
Default
false
con_logfile_suffixSuffix to append to the console log, may be changed to reopen the log
Flags and default
Flags
developmentonly defensive
Default
—
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