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CS2 Cvars List

Complete Counter-Strike 2 cvars (convars) list with descriptions, flags, defaults, and detail pages.

CvarDescription
sv_early_network_message_processing falseProcesses network messages on the server before entities think, instead of at the end of the tick.
Flags and default
Flags
developmentonly gamedll
Default
false
ent_steadystate_enable true
Flags and default
Flags
developmentonly gamedll defensive
Default
true
ent_bitvec_enable false
Flags and default
Flags
developmentonly gamedll defensive
Default
false
ent_steadystate_delay 5.0Time in seconds without network state changes until an entity is considered for trickle updates
Flags and default
Flags
developmentonly gamedll defensive
Default
5.0
net_debug_to_file false
Flags and default
Flags
developmentonly gamedll defensive
Default
false
motdfile motd.txtThe MOTD file to load.
Flags and default
Flags
gamedll release
Default
motd.txt
hostfile host.txtThe HOST file to load.
Flags and default
Flags
gamedll release
Default
host.txt
sv_shared_team_pvs falsePVS is shared between teams
Flags and default
Flags
developmentonly gamedll defensive
Default
false
sv_remove_ent_from_pvs 0
Flags and default
Flags
developmentonly gamedll
Default
0
sk_autoaim_mode 1
Flags and default
Flags
gamedll clientdll archive replicated
Default
1
mp_friendlyfire falseAllows team members to injure other members of their team
Flags and default
Flags
gamedll clientdll notify replicated release commandline_enforced
Default
false
tv_delay 120SourceTV broadcast delay in seconds
Flags and default
Flags
gamedll release commandline_enforced
Default
120
tv_delay1 15SourceTV[instance 1] broadcast delay in seconds
Flags and default
Flags
gamedll release commandline_enforced
Default
15
tv_allow_static_shots trueAuto director uses fixed level cameras for shots
Flags and default
Flags
gamedll release
Default
true
tv_allow_camera_man trueAuto director allows spectators to become camera man
Flags and default
Flags
developmentonly gamedll defensive
Default
true
tv_log_director_events falseLog game events being considered by the director
Flags and default
Flags
developmentonly gamedll defensive
Default
false
tv_allow_autorecording_index -1When >=0 restricts autorecording only to the specified TV index
Flags and default
Flags
gamedll release
Default
-1
pickup_check_period 0.3
Flags and default
Flags
developmentonly gamedll defensive
Default
0.3
logic_npc_counter_debug false
Flags and default
Flags
gamedll replicated cheat
Default
false
markup_volume_ref_cone_angle 135.0
Flags and default
Flags
developmentonly gamedll defensive
Default
135.0
sv_stopspeed 80.0Minimum stopping speed when on ground.
Flags and default
Flags
gamedll clientdll notify replicated release
Default
80.0
sv_noclipaccelerate 5.0
Flags and default
Flags
gamedll clientdll archive notify replicated
Default
5.0
sv_noclipspeed 1200.0
Flags and default
Flags
gamedll clientdll archive notify replicated
Default
1200.0
sv_noclipfriction 4.0Friction during noclip move.
Flags and default
Flags
gamedll clientdll archive notify replicated
Default
4.0
sv_specaccelerate 5.0
Flags and default
Flags
gamedll clientdll archive notify replicated
Default
5.0
ai_sequence_debug false
Flags and default
Flags
developmentonly gamedll clientdll replicated defensive
Default
false
debug_destructible_parts falseDraw debug information for destructible parts.
Flags and default
Flags
developmentonly gamedll defensive
Default
false
fire_use_modifier false
Flags and default
Flags
developmentonly gamedll clientdll replicated defensive
Default
false
sv_suppress_friendlyfire_decals true
Flags and default
Flags
developmentonly gamedll
Default
true
sv_clockcorrection_msecs 30.0The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount
Flags and default
Flags
gamedll release
Default
30.0
sv_usercmd_execute_warning_ms 5.0Emit a warning if we spend more than N ms executing user commands for a single player
Flags and default
Flags
gamedll archive
Default
5.0
ent_steadystate_interval 0.1Rate at which entities can be trickled to players
Flags and default
Flags
developmentonly gamedll defensive
Default
0.1
ent_steadystate_batchsize 20Max number of entities to transmit to player
Flags and default
Flags
developmentonly gamedll defensive
Default
20
sv_client_min_interp_ratio 0.0This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected).
Flags and default
Flags
developmentonly gamedll clientdll replicated defensive
Default
0.0
sv_client_max_interp_ratio 5.0This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected).
Flags and default
Flags
developmentonly gamedll clientdll replicated defensive
Default
5.0
cq_enable trueRun one usercmd per server tick and maintain a buffer. Client speeds up/slows down it's usercmd tick rate to maintain server command queue buffering.
Flags and default
Flags
developmentonly gamedll clientdll replicated defensive
Default
true
cq_dilation_percentage 5.0When speeding up slowing down, this is how much
Flags and default
Flags
developmentonly gamedll clientdll replicated defensive
Default
5.0
pawn_mimic_all false
Flags and default
Flags
developmentonly gamedll clientdll replicated
Default
false
sv_maxunlag 0.2Maximum lag compensation in seconds
Flags and default
Flags
gamedll clientdll replicated release
Default
0.2
sv_showhitregistration 0Display lag_compensated hitboxes. 0 = off, 1 = server only, 2 = client only, 3 = both server and client
Flags and default
Flags
gamedll clientdll replicated cheat
Default
0
disable_dynamic_prop_loading falseIf non-zero when a map loads, dynamic props won't be loaded
Flags and default
Flags
gamedll cheat
Default
false
breakable_multiplayer true
Flags and default
Flags
developmentonly gamedll defensive
Default
true
func_breakdmg_bullet 0.5
Flags and default
Flags
developmentonly gamedll defensive
Default
0.5
func_breakdmg_club 1.5
Flags and default
Flags
developmentonly gamedll defensive
Default
1.5
func_breakdmg_explosive 1.3
Flags and default
Flags
developmentonly gamedll defensive
Default
1.3
ent_joint_axis_size 4.0
Flags and default
Flags
developmentonly gamedll defensive
Default
4.0
ent_joint_names true
Flags and default
Flags
developmentonly gamedll defensive
Default
true
ent_joint_filter_substring
Flags and default
Flags
developmentonly gamedll defensive
Default
—
ent_joint_use_bind_pose false
Flags and default
Flags
developmentonly gamedll defensive
Default
false
ent_joint_only_ik_joints false
Flags and default
Flags
developmentonly gamedll defensive
Default
false
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