float32
ent_steadystate_delay
Time in seconds without network state changes until an entity is considered for trickle updates
Flags
developmentonly gamedll defensive
Default Value
5.0
Console Command
ent_steadystate_delay 5.0Time in seconds without network state changes until an entity is considered for trickle updates
developmentonly gamedll defensive
5.0
ent_steadystate_delay 5.0