CS2 Cvars List
Complete Counter-Strike 2 cvars (convars) list with descriptions, flags, defaults, and detail pages.
| Cvar | Flags | Description | Default |
|---|---|---|---|
| cl_ent_joint_names true | developmentonly clientdll defensive | Flags and default
| true |
| cl_ent_joint_filter_substring | developmentonly clientdll defensive | Flags and default
| |
| cl_ent_joint_use_bind_pose false | developmentonly clientdll defensive | Flags and default
| false |
| cl_ent_joint_only_ik_joints false | developmentonly clientdll defensive | Flags and default
| false |
| cl_ent_skeleton_only_ik_joints false | developmentonly clientdll defensive | Flags and default
| false |
| cl_screenmessage_notifytime 8.0 | developmentonly clientdll defensive | How long to display screen message textFlags and default
| 8.0 |
| cl_ent_showonlyattachment | clientdll cheat | Flags and default
| |
| game_particle_manager_requeue_messages true | developmentonly clientdll hidden defensive | Flags and default
| true |
| cl_hold_game_events_until_server_tick true | developmentonly clientdll defensive | Holds game events until client has received the tick the event was fired on.Flags and default
| true |
| cl_hold_game_events_force_delay_ticks 0 | developmentonly clientdll defensive | Debugging convar to force late dispatch of game events.Flags and default
| 0 |
| cl_net_showevents 0 | developmentonly clientdll defensive | Dump game events to console (1=client only, 2=all).Flags and default
| 0 |
| cl_net_showeventlisteners false | developmentonly clientdll defensive | Show listening addition/removalsFlags and default
| false |
| cl_display_game_events false | clientdll cheat | Flags and default
| false |
| ent_revert_dormancy_change false | developmentonly clientdll defensive | Flags and default
| false |
| r_draw3dskybox true | developmentonly clientdll defensive | Flags and default
| true |
| option_duck_method false | clientdll archive userinfo per_user | Input toggle controlFlags and default
| false |
| spec_chasedistance 96.0 | developmentonly clientdll defensive | Chase cam's ideal distance from targetFlags and default
| 96.0 |
| spec_chasedistancespeed 144.0 | developmentonly clientdll defensive | Chase cam's ideal distance from targetFlags and default
| 144.0 |
| spec_centerchasecam false | clientdll archive | Looks at the target player's center, instead of his eye position, in chase came modeFlags and default
| false |
| spec_track 0 | developmentonly clientdll defensive | Tracks an entity in spec modeFlags and default
| 0 |
| bot_mimic_spec_buttons true | clientdll cheat | +attack, +jump etc are used for spectator control instead of being passed on to spectated botFlags and default
| true |
| cl_skeleton_instance_smear_boneflags false | clientdll cheat | Smear boneflags across the model. Costs computation, but tests to make sure your bone flags are consistent.Flags and default
| false |
| cl_phys_networked_start_sleep false | developmentonly clientdll defensive | Flags and default
| false |
| phys_expensive_shape_threshold 6 | clientdll cheat | Flags and default
| 6 |
| cl_bone_cache_optimization true | developmentonly clientdll defensive | Flags and default
| true |
| cloth_iv_dump 4 | developmentonly clientdll defensive | Flags and default
| 4 |
| r_enable_rigid_animation false | developmentonly clientdll | Flags and default
| false |
| cloth_iv_store_back false | developmentonly clientdll replicated defensive | Flags and default
| false |
| cl_ent_showonlyhitbox -1 | clientdll cheat | Flags and default
| -1 |
| sparseshadowtree_parallel_generation 2 | developmentonly clientdll | Split SST tile generation into threadjobs (0 - disabled, 1 - wait on readpixels for job batch, 2 - async readpixels).Flags and default
| 2 |
| sparseshadowtree_renderdoc_capture_generation false | developmentonly clientdll | Capture dual shadow maps during sparseshadowtree generation.Flags and default
| false |
| sparseshadowtree_debug_tile_range_xmin 71 | developmentonly clientdll | SST Tile range for renderdoc/debug capturing.Flags and default
| 71 |
| sparseshadowtree_debug_tile_range_xmax 72 | developmentonly clientdll | SST Tile range for renderdoc/debug capturing.Flags and default
| 72 |
| sparseshadowtree_debug_tile_range_ymin 80 | developmentonly clientdll | SST Tile range for renderdoc/debug capturing.Flags and default
| 80 |
| sparseshadowtree_debug_tile_range_ymax 81 | developmentonly clientdll | SST Tile range for renderdoc/debug capturing.Flags and default
| 81 |
| sparseshadowtree_leaf_precision 0.0 | developmentonly clientdll | precision for depth compression at SST leaf nodes.Flags and default
| 0.0 |
| sparseshadowtree_plane_max_error 0.0 | developmentonly clientdll | max error (distance away in depth) candidate plane is allowed before rejecting.Flags and default
| 0.0 |
| sparseshadowtree_plane_incr_per_step 0.0 | developmentonly clientdll | depth to increment candidate plane values per iteration to satisfy selection.Flags and default
| 0.0 |
| sparseshadowtree_plane_num_iter 5 | developmentonly clientdll | number of steps to push candidate plane behind depths.Flags and default
| 5 |
| option_speed_method false | clientdll archive userinfo per_user | Input toggle controlFlags and default
| false |
| cl_pred_checkstuck false | developmentonly clientdll | Perform the additional 'stuck' traces on the client side during prediction.Flags and default
| false |
| cl_spec_use_tournament_content_standards false | clientdll release | Flags and default
| false |
| cl_player_ping_mute 0 | clientdll archive release | If 1, player pinging will make a sound, if 0, pings will be silentFlags and default
| 0 |
| cl_tracer_frequency_override 1 | developmentonly clientdll | Override tracer frequency (-1 to disable)Flags and default
| 1 |
| cl_weapon_debug_print_accuracy false | developmentonly clientdll replicated | Flags and default
| false |
| cl_ragdoll_reload false | developmentonly clientdll defensive | Flags and default
| false |
| cl_ragdoll_default_scale 1.0 | developmentonly clientdll | Flags and default
| 1.0 |
| cl_disable_ragdolls false | clientdll cheat | Flags and default
| false |
| animated_material_attributes true | clientdll cheat | Flags and default
| true |
| cl_sequence_debug -1 | developmentonly clientdll defensive | Flags and default
| -1 |