CS2 Cvars List
Complete Counter-Strike 2 cvars (convars) list with descriptions, flags, defaults, and detail pages.
| Cvar | Flags | Description | Default |
|---|---|---|---|
| mp_autoteambalance true | gamedll notify release commandline_enforced | Flags and default
| true |
| mp_maxrounds 0 | gamedll clientdll notify replicated release commandline_enforced | max number of rounds to play before server changes mapsFlags and default
| 0 |
| mp_winlimit 0 | developmentonly gamedll clientdll notify replicated defensive | Max score one team can reach before server changes mapsFlags and default
| 0 |
| mp_tournament false | developmentonly gamedll clientdll notify replicated defensive | Flags and default
| false |
| mp_team_timeout_time 60 | gamedll clientdll replicated release | Duration of each timeout.Flags and default
| 60 |
| mp_team_timeout_max 1 | gamedll clientdll replicated release | Number of timeouts each team gets per match.Flags and default
| 1 |
| mp_team_timeout_ot_add_once 0 | gamedll clientdll replicated release | Number of timeouts to add for each team when regulation time ends and match goes to overtime.Flags and default
| 0 |
| mp_team_timeout_ot_add_each 0 | gamedll clientdll replicated release | Number of timeouts to add for each team when match goes to 2nd and each next overtime.Flags and default
| 0 |
| mp_team_timeout_ot_max 1 | gamedll clientdll replicated release | Max number of timeouts each team can have per OT after all OT timeouts got added.Flags and default
| 1 |
| mp_technical_timeout_per_team 0 | gamedll clientdll replicated release commandline_enforced | How many technical timeouts are there per team?Flags and default
| 0 |
| mp_technical_timeout_duration_s 0 | gamedll clientdll replicated release commandline_enforced | How many seconds is a full technical timeout?Flags and default
| 0 |
| mp_weapons_max_gun_purchases_per_weapon_per_match -1 | gamedll clientdll replicated release commandline_enforced | Max number of times a player may purchase any weapon per matchFlags and default
| -1 |
| sv_allow_annotations false | gamedll clientdll replicated release commandline_enforced | Allow clients to use the annotation system on the server.Flags and default
| false |
| inferno_velocity_normal_factor 0.0 | gamedll cheat | Flags and default
| 0.0 |
| inferno_surface_offset 15.0 | gamedll cheat | Flags and default
| 15.0 |
| inferno_child_spawn_max_depth 4 | gamedll replicated release | Flags and default
| 4 |
| inferno_max_trace_per_tick 16 | developmentonly gamedll defensive | Flags and default
| 16 |
| inferno_forward_reduction_factor 0.9 | gamedll cheat | Flags and default
| 0.9 |
| inferno_smoke_volume_density 0.0 | gamedll cheat | Flags and default
| 0.0 |
| inferno_damage_timer 0.2 | developmentonly gamedll clientdll replicated defensive | How long between times for the inferno to deal damage.Flags and default
| 0.2 |
| inferno_ct_experiment true | gamedll clientdll replicated cheat | enable ct incendiary experimentFlags and default
| true |
| hostage_drop_time 1.0 | developmentonly gamedll | Time for the hostage before it fully drops to groundFlags and default
| 1.0 |
| sv_pushaway_hostage_force 20000.0 | gamedll replicated cheat | How hard the hostage is pushed away from physics objects (falls off with inverse square of distance).Flags and default
| 20000.0 |
| sv_pushaway_max_hostage_force 1000.0 | gamedll replicated cheat | Maximum of how hard the hostage is pushed away from physics objects.Flags and default
| 1000.0 |
| mp_hostages_max 2 | gamedll replicated release commandline_enforced | Maximum number of hostages to spawn.Flags and default
| 2 |
| mp_hostages_spawn_farthest false | gamedll replicated release | When enabled will consistently force the farthest hostages to spawn.Flags and default
| false |
| mp_hostages_spawn_same_every_round true | gamedll replicated release commandline_enforced | 0 = spawn hostages randomly every round, 1 = same spawns for entire match.Flags and default
| true |
| mp_hostages_spawn_force_positions | gamedll replicated release commandline_enforced | Comma separated list of zero based indices to force spawn positions, e.g. '0,2' or '1,6'Flags and default
| |
| mp_hostages_spawn_force_positions_xyz | gamedll replicated release | Comma separated list of xyz locations to force spawn positions, e.g. 'x1 y1 z1,x2 y2 z2'Flags and default
| |
| mp_hostages_run_speed_modifier 1.0 | gamedll replicated release | Default is 1.0, slow down hostages by setting this to < 1.0.Flags and default
| 1.0 |
| nav_approach_points_area_size_threshold 200.0 | developmentonly gamedll defensive | Ignore nav areas with at least one side smaller than this amount during approach point calculation.Flags and default
| 200.0 |
| nav_draw_hidingspots false | gamedll cheat | Flags and default
| false |
| nav_draw_dangerareas false | gamedll cheat | Flags and default
| false |
| mp_guardian_target_site -1 | gamedll release commandline_enforced | If set to the index of a bombsite, will cause random spawns to be only created near that site.Flags and default
| -1 |
| sv_hegrenade_damage_multiplier 1.0 | gamedll clientdll replicated release commandline_enforced | Flags and default
| 1.0 |
| sv_hegrenade_radius_multiplier 1.0 | gamedll clientdll replicated release commandline_enforced | Flags and default
| 1.0 |
| dota_overhead_on_received_item true | developmentonly gamedll clientdll replicated defensive | Emit an overhead particle effect on receiving an item from an ally.Flags and default
| true |
| ai_debug_shoot_positions 0 | gamedll clientdll replicated cheat | Flags and default
| 0 |
| ai_disabled false | gamedll clientdll replicated cheat | Flags and default
| false |
| filter_player_simulation_time true | developmentonly gamedll clientdll replicated | Flags and default
| true |
| sv_script_think_interval 0.1 | developmentonly gamedll clientdll replicated defensive | Flags and default
| 0.1 |
| vprof_scope_entity_thinks false | developmentonly gamedll clientdll replicated defensive | Flags and default
| false |
| vprof_think_limit false | developmentonly gamedll defensive | Flags and default
| false |
| ent_pivot_size 20.0 | gamedll archive cheat | Flags and default
| 20.0 |
| debug_overlay_fullposition false | developmentonly gamedll defensive | Flags and default
| false |
| ent_text_no_name_really_i_mean_it false | gamedll cheat | Flags and default
| false |
| ent_show_contexts false | gamedll cheat | Show entity contexts in ent_text displayFlags and default
| false |
| ent_actornames_font Consolas | gamedll clientdll replicated cheat | ent_actornames font nameFlags and default
| Consolas |
| ent_actornames_fontsize 24 | gamedll clientdll replicated cheat | ent_actornames font sizeFlags and default
| 24 |
| ent_text_flags_active -1 | gamedll archive cheat | Flags and default
| -1 |