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CS2 Cvars List

Complete Counter-Strike 2 cvars (convars) list with descriptions, flags, defaults, and detail pages.

CvarDescription
mp_autoteambalance true
Flags and default
Flags
gamedll notify release commandline_enforced
Default
true
mp_maxrounds 0max number of rounds to play before server changes maps
Flags and default
Flags
gamedll clientdll notify replicated release commandline_enforced
Default
0
mp_winlimit 0Max score one team can reach before server changes maps
Flags and default
Flags
developmentonly gamedll clientdll notify replicated defensive
Default
0
mp_tournament false
Flags and default
Flags
developmentonly gamedll clientdll notify replicated defensive
Default
false
mp_team_timeout_time 60Duration of each timeout.
Flags and default
Flags
gamedll clientdll replicated release
Default
60
mp_team_timeout_max 1Number of timeouts each team gets per match.
Flags and default
Flags
gamedll clientdll replicated release
Default
1
mp_team_timeout_ot_add_once 0Number of timeouts to add for each team when regulation time ends and match goes to overtime.
Flags and default
Flags
gamedll clientdll replicated release
Default
0
mp_team_timeout_ot_add_each 0Number of timeouts to add for each team when match goes to 2nd and each next overtime.
Flags and default
Flags
gamedll clientdll replicated release
Default
0
mp_team_timeout_ot_max 1Max number of timeouts each team can have per OT after all OT timeouts got added.
Flags and default
Flags
gamedll clientdll replicated release
Default
1
mp_technical_timeout_per_team 0How many technical timeouts are there per team?
Flags and default
Flags
gamedll clientdll replicated release commandline_enforced
Default
0
mp_technical_timeout_duration_s 0How many seconds is a full technical timeout?
Flags and default
Flags
gamedll clientdll replicated release commandline_enforced
Default
0
mp_weapons_max_gun_purchases_per_weapon_per_match -1Max number of times a player may purchase any weapon per match
Flags and default
Flags
gamedll clientdll replicated release commandline_enforced
Default
-1
sv_allow_annotations falseAllow clients to use the annotation system on the server.
Flags and default
Flags
gamedll clientdll replicated release commandline_enforced
Default
false
inferno_velocity_normal_factor 0.0
Flags and default
Flags
gamedll cheat
Default
0.0
inferno_surface_offset 15.0
Flags and default
Flags
gamedll cheat
Default
15.0
inferno_child_spawn_max_depth 4
Flags and default
Flags
gamedll replicated release
Default
4
inferno_max_trace_per_tick 16
Flags and default
Flags
developmentonly gamedll defensive
Default
16
inferno_forward_reduction_factor 0.9
Flags and default
Flags
gamedll cheat
Default
0.9
inferno_smoke_volume_density 0.0
Flags and default
Flags
gamedll cheat
Default
0.0
inferno_damage_timer 0.2How long between times for the inferno to deal damage.
Flags and default
Flags
developmentonly gamedll clientdll replicated defensive
Default
0.2
inferno_ct_experiment trueenable ct incendiary experiment
Flags and default
Flags
gamedll clientdll replicated cheat
Default
true
hostage_drop_time 1.0Time for the hostage before it fully drops to ground
Flags and default
Flags
developmentonly gamedll
Default
1.0
sv_pushaway_hostage_force 20000.0How hard the hostage is pushed away from physics objects (falls off with inverse square of distance).
Flags and default
Flags
gamedll replicated cheat
Default
20000.0
sv_pushaway_max_hostage_force 1000.0Maximum of how hard the hostage is pushed away from physics objects.
Flags and default
Flags
gamedll replicated cheat
Default
1000.0
mp_hostages_max 2Maximum number of hostages to spawn.
Flags and default
Flags
gamedll replicated release commandline_enforced
Default
2
mp_hostages_spawn_farthest falseWhen enabled will consistently force the farthest hostages to spawn.
Flags and default
Flags
gamedll replicated release
Default
false
mp_hostages_spawn_same_every_round true0 = spawn hostages randomly every round, 1 = same spawns for entire match.
Flags and default
Flags
gamedll replicated release commandline_enforced
Default
true
mp_hostages_spawn_force_positionsComma separated list of zero based indices to force spawn positions, e.g. '0,2' or '1,6'
Flags and default
Flags
gamedll replicated release commandline_enforced
Default
—
mp_hostages_spawn_force_positions_xyzComma separated list of xyz locations to force spawn positions, e.g. 'x1 y1 z1,x2 y2 z2'
Flags and default
Flags
gamedll replicated release
Default
—
mp_hostages_run_speed_modifier 1.0Default is 1.0, slow down hostages by setting this to < 1.0.
Flags and default
Flags
gamedll replicated release
Default
1.0
nav_approach_points_area_size_threshold 200.0Ignore nav areas with at least one side smaller than this amount during approach point calculation.
Flags and default
Flags
developmentonly gamedll defensive
Default
200.0
nav_draw_hidingspots false
Flags and default
Flags
gamedll cheat
Default
false
nav_draw_dangerareas false
Flags and default
Flags
gamedll cheat
Default
false
mp_guardian_target_site -1If set to the index of a bombsite, will cause random spawns to be only created near that site.
Flags and default
Flags
gamedll release commandline_enforced
Default
-1
sv_hegrenade_damage_multiplier 1.0
Flags and default
Flags
gamedll clientdll replicated release commandline_enforced
Default
1.0
sv_hegrenade_radius_multiplier 1.0
Flags and default
Flags
gamedll clientdll replicated release commandline_enforced
Default
1.0
dota_overhead_on_received_item trueEmit an overhead particle effect on receiving an item from an ally.
Flags and default
Flags
developmentonly gamedll clientdll replicated defensive
Default
true
ai_debug_shoot_positions 0
Flags and default
Flags
gamedll clientdll replicated cheat
Default
0
ai_disabled false
Flags and default
Flags
gamedll clientdll replicated cheat
Default
false
filter_player_simulation_time true
Flags and default
Flags
developmentonly gamedll clientdll replicated
Default
true
sv_script_think_interval 0.1
Flags and default
Flags
developmentonly gamedll clientdll replicated defensive
Default
0.1
vprof_scope_entity_thinks false
Flags and default
Flags
developmentonly gamedll clientdll replicated defensive
Default
false
vprof_think_limit false
Flags and default
Flags
developmentonly gamedll defensive
Default
false
ent_pivot_size 20.0
Flags and default
Flags
gamedll archive cheat
Default
20.0
debug_overlay_fullposition false
Flags and default
Flags
developmentonly gamedll defensive
Default
false
ent_text_no_name_really_i_mean_it false
Flags and default
Flags
gamedll cheat
Default
false
ent_show_contexts falseShow entity contexts in ent_text display
Flags and default
Flags
gamedll cheat
Default
false
ent_actornames_font Consolasent_actornames font name
Flags and default
Flags
gamedll clientdll replicated cheat
Default
Consolas
ent_actornames_fontsize 24ent_actornames font size
Flags and default
Flags
gamedll clientdll replicated cheat
Default
24
ent_text_flags_active -1
Flags and default
Flags
gamedll archive cheat
Default
-1
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