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CS2 Cvars List

Complete Counter-Strike 2 cvars (convars) list with descriptions, flags, defaults, and detail pages.

CvarDescription
mp_endmatch_votenextmap trueWhether or not players vote for the next map at the end of the match when the final scoreboard comes up
Flags and default
Flags
gamedll clientdll replicated release
Default
true
mp_endmatch_votenextmap_keepcurrent trueIf set, keeps the current map in the list of voting options. If not set, the current map will not appear in the list of voting options.
Flags and default
Flags
gamedll clientdll replicated release
Default
true
mp_endmatch_votenextleveltime 20.0If mp_endmatch_votenextmap is set, players have this much time to vote on the next map at match end.
Flags and default
Flags
gamedll release
Default
20.0
sv_endmatch_item_drop_interval 1.0The time between drops on the end match scoreboard
Flags and default
Flags
developmentonly gamedll clientdll replicated
Default
1.0
sv_endmatch_item_drop_interval_rare 1.0The time between drops on the end match scoreboard for rare items
Flags and default
Flags
developmentonly gamedll clientdll replicated
Default
1.0
sv_endmatch_item_drop_interval_mythical 1.3The time between drops on the end match scoreboard for mythical items
Flags and default
Flags
developmentonly gamedll clientdll replicated
Default
1.3
sv_endmatch_item_drop_interval_legendary 2.0The time between drops on the end match scoreboard for legendary items
Flags and default
Flags
developmentonly gamedll clientdll replicated
Default
2.0
sv_endmatch_item_drop_interval_ancient 3.5The time between drops on the end match scoreboard for ancient items
Flags and default
Flags
developmentonly gamedll clientdll replicated
Default
3.5
sv_compute_per_bot_difficulty false0 = compute all bot difficulties equally, 1 = compute unique bot difficulty for each bot
Flags and default
Flags
developmentonly gamedll clientdll replicated
Default
false
sv_show_bot_difficulty_in_name false0 = hide bot difficulty in bot name, 1 = show bot difficulty in bot name
Flags and default
Flags
developmentonly gamedll clientdll replicated defensive
Default
false
sv_bot_difficulty_kbm 0.0Bot difficulty while playing with Keyboard/Mouse device
Flags and default
Flags
developmentonly gamedll clientdll hidden replicated defensive
Default
0.0
sv_kick_ban_duration 15.0How long should a kick ban from the server should last (in minutes)
Flags and default
Flags
gamedll clientdll notify replicated release
Default
15.0
sv_disable_immunity_alpha falseIf set, clients won't slam the player model render settings each frame for immunity [mod authors use this]
Flags and default
Flags
gamedll clientdll replicated release commandline_enforced
Default
false
sv_deadtalk falseDead players can speak (voice, text) to the living
Flags and default
Flags
gamedll clientdll notify replicated release commandline_enforced
Default
false
sv_full_alltalk falseAny player (including Spectator team) can speak to any other player
Flags and default
Flags
gamedll clientdll replicated release
Default
false
sv_talk_enemy_dead falseDead players can hear all dead enemy communication (voice, chat)
Flags and default
Flags
gamedll clientdll replicated release commandline_enforced
Default
false
sv_talk_enemy_living falseLiving players can hear all living enemy communication (voice, chat)
Flags and default
Flags
gamedll clientdll replicated release commandline_enforced
Default
false
sv_talk_after_dying_time 0.0The number of seconds a player can continue talking after dying as if they were still alive
Flags and default
Flags
gamedll clientdll replicated release
Default
0.0
sv_auto_full_alltalk_during_warmup_half_end trueWhen enabled will automatically turn on full all talk mode in warmup, at halftime and at the end of the match
Flags and default
Flags
gamedll release commandline_enforced
Default
true
sv_spec_hear 1Determines who spectators can hear: 0: only spectators; 1: all players; 2: spectated team; 3: self only; 4: nobody
Flags and default
Flags
gamedll clientdll notify replicated release
Default
1
mp_c4timer 40how long from when the C4 is armed until it blows
Flags and default
Flags
gamedll clientdll notify replicated release commandline_enforced
Default
40
mp_damage_headshot_only falseDetermines whether non-headshot hits do any damage.
Flags and default
Flags
gamedll clientdll replicated release commandline_enforced
Default
false
mp_damage_scale_ct_body 1.0Scales the damage a CT player takes by this much when they take damage in the body. (1 == 100%, 0.5 == 50%)
Flags and default
Flags
gamedll clientdll replicated release commandline_enforced
Default
1.0
mp_damage_scale_ct_head 1.0Scales the damage a CT player takes by this much when they take damage in the head (1 == 100%, 0.5 == 50%). REMEMBER! headshots do 4x the damage of the body before this scaler is applied.
Flags and default
Flags
gamedll clientdll replicated release commandline_enforced
Default
1.0
mp_damage_scale_t_body 1.0Scales the damage a T player takes by this much when they take damage in the body. (1 == 100%, 0.5 == 50%)
Flags and default
Flags
gamedll clientdll replicated release commandline_enforced
Default
1.0
mp_damage_scale_t_head 1.0Scales the damage a T player takes by this much when they take damage in the head (1 == 100%, 0.5 == 50%). REMEMBER! headshots do 4x the damage of the body before this scaler is applied.
Flags and default
Flags
gamedll clientdll replicated release commandline_enforced
Default
1.0
dev_reportmoneychanges falseDisplays money account changes for players in the console
Flags and default
Flags
developmentonly gamedll replicated
Default
false
mp_roundtime 5.0How many minutes each round takes.
Flags and default
Flags
gamedll notify replicated release commandline_enforced
Default
5.0
mp_roundtime_hostage 0.0How many minutes each round of Hostage Rescue takes. If 0 then use mp_roundtime instead.
Flags and default
Flags
gamedll notify replicated release commandline_enforced
Default
0.0
mp_roundtime_defuse 0.0How many minutes each round of Bomb Defuse takes. If 0 then use mp_roundtime instead.
Flags and default
Flags
gamedll notify replicated release commandline_enforced
Default
0.0
mp_team_intro_time 6.5How many seconds for team intro
Flags and default
Flags
gamedll notify replicated release commandline_enforced
Default
6.5
mp_freezetime 6how many seconds to keep players frozen when the round starts
Flags and default
Flags
gamedll notify replicated release commandline_enforced
Default
6
mp_limitteams 2Max # of players 1 team can have over another (0 disables check)
Flags and default
Flags
gamedll notify replicated release commandline_enforced
Default
2
mp_tkpunish 0Will TK'ers and team damagers be punished in the next round? {0=no, 1=yes}
Flags and default
Flags
gamedll replicated release
Default
0
mp_autokick trueKick idle/team-killing/team-damaging players
Flags and default
Flags
gamedll replicated release commandline_enforced
Default
true
mp_suicide_penalty truePunish players for suicides
Flags and default
Flags
gamedll release commandline_enforced
Default
true
mp_spawnprotectiontime 5Kick players who team-kill within this many seconds of a round restart.
Flags and default
Flags
gamedll replicated release
Default
5
mp_td_spawndmgthreshold 50The damage threshold players have to exceed at the start of the round to be warned/kick.
Flags and default
Flags
gamedll replicated release
Default
50
mp_td_dmgtowarn 200The damage threshhold players have to exceed in a match to get warned that they are about to be kicked.
Flags and default
Flags
gamedll replicated release
Default
200
mp_td_dmgtokick 300The damage threshhold players have to exceed in a match to get kicked.
Flags and default
Flags
gamedll replicated release
Default
300
mp_humanteam anyRestricts human players to a single team {any, CT, T}
Flags and default
Flags
gamedll replicated release
Default
any
mp_ignore_round_win_conditions falseIgnore conditions which would end the current round
Flags and default
Flags
gamedll replicated release
Default
false
mp_dogtag_pickup_rule 0Who is eligible to pick up a dogtag (0 = killer only, 1 = killer's team, 2 = victim's team, 3 = killer & victim's team, 4 = anyone)
Flags and default
Flags
gamedll replicated release commandline_enforced
Default
0
mp_dogtag_despawn_on_killer_death trueWhether dogtags should despawn when their killer dies
Flags and default
Flags
gamedll replicated release commandline_enforced
Default
true
mp_dogtag_despawn_time 120.0How many seconds dogtags should stay around before despawning automatically (0 = infinite)
Flags and default
Flags
gamedll replicated release commandline_enforced
Default
120.0
mp_weapon_self_inflict_amount 0.0If Set to non-0, will hurt the attacker by the specified fraction of max damage if they miss.
Flags and default
Flags
gamedll replicated release commandline_enforced
Default
0.0
mp_damage_vampiric_amount 0.0If Set to non-0, will determine the fraction of damage dealt that will be given to attacker.
Flags and default
Flags
gamedll replicated release commandline_enforced
Default
0.0
mp_global_damage_per_second 0.0If above 0, deal non-lethal damage to players over time.
Flags and default
Flags
gamedll replicated release commandline_enforced
Default
0.0
contributionscore_assist_reqs 0extra requirements to earn contribution score for an assist
Flags and default
Flags
gamedll release commandline_enforced
Default
0
contributionscore_assist 1amount of contribution score added for an assist
Flags and default
Flags
gamedll release commandline_enforced
Default
1
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