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CS2 Cvars List

Complete Counter-Strike 2 cvars (convars) list with descriptions, flags, defaults, and detail pages.

CvarDescription
mp_randomspawn 0Determines whether players are to spawn. 0 = default; 1 = both teams; 2 = Terrorists; 3 = CTs.
Flags and default
Flags
gamedll clientdll replicated release commandline_enforced
Default
0
mp_randomspawn_los trueIf using mp_randomspawn, determines whether to test Line of Sight when spawning.
Flags and default
Flags
gamedll clientdll replicated release commandline_enforced
Default
true
mp_randomspawn_dist 0If using mp_randomspawn, determines whether to test distance when selecting this spot.
Flags and default
Flags
gamedll clientdll replicated release commandline_enforced
Default
0
sv_competitive_minspec trueEnable to force certain client convars to minimum/maximum values to help prevent competitive advantages.
Flags and default
Flags
gamedll clientdll notify replicated release
Default
true
mp_retake_t_count 3Number of terrorists when playing retakes.
Flags and default
Flags
gamedll clientdll replicated release
Default
3
mp_retake_ct_count 4Number of CT's when playing retakes.
Flags and default
Flags
gamedll clientdll replicated release
Default
4
mp_retake_ct_loadout_default_pistol_round 1|3;#GameUI_Retake_Card_4v3,0,0,secondary0|1;#GameUI_Retake_Card_FlashOut,0,0,secondary0,grenade2;#GameUI_Retake_Card_HideAndPeek,0,0,secondary0,grenade4CT Loadouts for default pistol round when playing bomb site retake.
Flags and default
Flags
gamedll clientdll replicated release commandline_enforced
Default
1|3;#GameUI_Retake_Card_4v3,0,0,secondary0|1;#GameUI_Retake_Card_FlashOut,0,0,secondary0,grenade2;#GameUI_Retake_Card_HideAndPeek,0,0,secondary0,grenade4
mp_retake_ct_loadout_upgraded_pistol_round 2|2;#GameUI_Retake_Card_TakeFive,0,0,secondary3|2;#GameUI_Retake_Card_BlindFire,0,0,secondary2,grenade2|2;#GameUI_Retake_Card_OnlyTakesOne,0,0,secondary4|2;#GameUI_Retake_Card_SneakyBeakyLike,0,0,secondary2,grenade4CT Loadouts for upgraded pistol round when playing bomb site retake.
Flags and default
Flags
gamedll clientdll replicated release commandline_enforced
Default
2|2;#GameUI_Retake_Card_TakeFive,0,0,secondary3|2;#GameUI_Retake_Card_BlindFire,0,0,secondary2,grenade2|2;#GameUI_Retake_Card_OnlyTakesOne,0,0,secondary4|2;#GameUI_Retake_Card_SneakyBeakyLike,0,0,secondary2,grenade4
mp_retake_ct_loadout_light_buy_round 3|2;#GameUI_Retake_Card_UmpInSmoke,1,1,smg2,grenade4|2;#GameUI_Retake_Card_FunNGun,1,1,smg0,grenade3|2;#GameUI_Retake_Card_Sharpshooter,1,1,rifle2,grenade2|2;#GameUI_Retake_Card_BurstBullpup,1,1,rifle0CT Loadouts for force buy round when playing bomb site retake.
Flags and default
Flags
gamedll clientdll replicated release commandline_enforced
Default
3|2;#GameUI_Retake_Card_UmpInSmoke,1,1,smg2,grenade4|2;#GameUI_Retake_Card_FunNGun,1,1,smg0,grenade3|2;#GameUI_Retake_Card_Sharpshooter,1,1,rifle2,grenade2|2;#GameUI_Retake_Card_BurstBullpup,1,1,rifle0
mp_retake_ct_loadout_full_buy_round 4|2;#GameUI_Retake_Card_LightEmUp,1,1,rifle1,grenade2|2;#GameUI_Retake_Card_Kobe,1,1,rifle1,grenade3|1;#GameUI_Retake_Card_1g,1,1,rifle1,grenade0|1;#GameUI_Retake_Card_DisappearingAct,1,1,rifle1,grenade4|1;#GameUI_Retake_Card_EyesOnTarget,1,1,rifle3CT Loadouts for full buy round when playing bomb site retake.
Flags and default
Flags
gamedll clientdll replicated release commandline_enforced
Default
4|2;#GameUI_Retake_Card_LightEmUp,1,1,rifle1,grenade2|2;#GameUI_Retake_Card_Kobe,1,1,rifle1,grenade3|1;#GameUI_Retake_Card_1g,1,1,rifle1,grenade0|1;#GameUI_Retake_Card_DisappearingAct,1,1,rifle1,grenade4|1;#GameUI_Retake_Card_EyesOnTarget,1,1,rifle3
mp_retake_ct_loadout_bonus_card_availability 1,2CT bonus card availability pattern for full buy round when playing bomb site retake.
Flags and default
Flags
gamedll clientdll replicated release commandline_enforced
Default
1,2
mp_retake_ct_loadout_bonus_card #GameUI_Retake_Card_TheAWPortunity,1,1,rifle4CT bonus card for full buy round when playing bomb site retake.
Flags and default
Flags
gamedll clientdll replicated release commandline_enforced
Default
#GameUI_Retake_Card_TheAWPortunity,1,1,rifle4
mp_retake_ct_loadout_enemy_card #GameUI_Retake_Card_BehindEnemyLines,1,1,rifle1,grenade2CT enemy card for full buy round when playing bomb site retake.
Flags and default
Flags
gamedll clientdll replicated release commandline_enforced
Default
#GameUI_Retake_Card_BehindEnemyLines,1,1,rifle1,grenade2
mp_retake_t_loadout_default_pistol_round 0|3;#GameUI_Retake_Card_4BadGuysLeft,0,0,secondary0|1;#GameUI_Retake_Card_LookAway,0,0,secondary0,grenade2;#GameUI_Retake_Card_WhenThereIsSmoke,0,0,secondary0,grenade4T Loadouts for default pistol round when playing bomb site retake.
Flags and default
Flags
gamedll clientdll replicated release commandline_enforced
Default
0|3;#GameUI_Retake_Card_4BadGuysLeft,0,0,secondary0|1;#GameUI_Retake_Card_LookAway,0,0,secondary0,grenade2;#GameUI_Retake_Card_WhenThereIsSmoke,0,0,secondary0,grenade4
mp_retake_t_loadout_upgraded_pistol_round 0|2;#GameUI_Retake_Card_BlindFire,0,0,secondary2,grenade2|2;#GameUI_Retake_Card_QueOta,0,0,secondary4|1;#GameUI_Retake_Card_SmokeScreen,0,0,secondary2,grenade4|1;#GameUI_Retake_Card_TecTecBoom,0,0,secondary3,grenade3T Loadouts for upgraded pistol round when playing bomb site retake.
Flags and default
Flags
gamedll clientdll replicated release commandline_enforced
Default
0|2;#GameUI_Retake_Card_BlindFire,0,0,secondary2,grenade2|2;#GameUI_Retake_Card_QueOta,0,0,secondary4|1;#GameUI_Retake_Card_SmokeScreen,0,0,secondary2,grenade4|1;#GameUI_Retake_Card_TecTecBoom,0,0,secondary3,grenade3
mp_retake_t_loadout_light_buy_round 0|2;#GameUI_Retake_Card_BackInAFlash,1,1,smg2,grenade2|2;#GameUI_Retake_Card_AllIn,1,1,rifle0|1;#GameUI_Retake_Card_BoomBox,1,1,smg0,grenade3,grenade4|1;#GameUI_Retake_Card_SetThemFree,1,1,rifle2,grenade2T Loadouts for force buy round when playing bomb site retake.
Flags and default
Flags
gamedll clientdll replicated release commandline_enforced
Default
0|2;#GameUI_Retake_Card_BackInAFlash,1,1,smg2,grenade2|2;#GameUI_Retake_Card_AllIn,1,1,rifle0|1;#GameUI_Retake_Card_BoomBox,1,1,smg0,grenade3,grenade4|1;#GameUI_Retake_Card_SetThemFree,1,1,rifle2,grenade2
mp_retake_t_loadout_full_buy_round 0|2;#GameUI_Retake_Card_OlReliable,1,1,rifle1,grenade2|1;#GameUI_Retake_Card_SmokeShow,1,1,rifle1,grenade4|1;#GameUI_Retake_Card_HotShot,1,1,rifle1,grenade0|1;#GameUI_Retake_Card_EyeSpy,1,1,rifle3,grenade3T Loadouts for full buy round when playing bomb site retake.
Flags and default
Flags
gamedll clientdll replicated release commandline_enforced
Default
0|2;#GameUI_Retake_Card_OlReliable,1,1,rifle1,grenade2|1;#GameUI_Retake_Card_SmokeShow,1,1,rifle1,grenade4|1;#GameUI_Retake_Card_HotShot,1,1,rifle1,grenade0|1;#GameUI_Retake_Card_EyeSpy,1,1,rifle3,grenade3
mp_retake_t_loadout_bonus_card_availability 1,1,2T bonus card availability pattern for full buy round when playing bomb site retake.
Flags and default
Flags
gamedll clientdll replicated release commandline_enforced
Default
1,1,2
mp_retake_t_loadout_bonus_card #GameUI_Retake_Card_TheAWPortunity,1,1,rifle4T bonus card for full buy round when playing bomb site retake.
Flags and default
Flags
gamedll clientdll replicated release commandline_enforced
Default
#GameUI_Retake_Card_TheAWPortunity,1,1,rifle4
mp_retake_t_loadout_enemy_card #GameUI_Retake_Card_FindersKeepers,1,1,rifle1,grenade2T enemy card for full buy round when playing bomb site retake.
Flags and default
Flags
gamedll clientdll replicated release commandline_enforced
Default
#GameUI_Retake_Card_FindersKeepers,1,1,rifle1,grenade2
mp_retake_max_consecutive_rounds_same_target_site 2Limit the number of consecutive rounds targeting the same site.
Flags and default
Flags
gamedll clientdll replicated release commandline_enforced
Default
2
mp_teammates_are_enemies falseWhen set, your teammates act as enemies and all players are valid targets.
Flags and default
Flags
gamedll clientdll notify replicated release commandline_enforced
Default
false
mp_buy_anywhere 0When set, players can buy anywhere, not only in buyzones. 0 = default. 1 = both teams. 2 = Terrorists. 3 = Counter-Terrorists.
Flags and default
Flags
gamedll clientdll notify replicated release commandline_enforced
Default
0
mp_buy_during_immunity 0When set, players can buy when immune, ignoring buytime. 0 = default. 1 = both teams. 2 = Terrorists. 3 = Counter-Terrorists.
Flags and default
Flags
gamedll clientdll notify replicated release commandline_enforced
Default
0
mp_only_cts_rescue_hostages true
Flags and default
Flags
gamedll clientdll replicated release commandline_enforced
Default
true
hostage_debug 0Show hostage AI debug information
Flags and default
Flags
gamedll clientdll replicated cheat
Default
0
hostage_is_silent falseWhen set, the hostage won't play any code driven response rules lines
Flags and default
Flags
gamedll clientdll replicated cheat
Default
false
sv_force_team_intro_variant 0
Flags and default
Flags
developmentonly gamedll
Default
0
sv_force_team_intro_random 0
Flags and default
Flags
developmentonly gamedll
Default
0
imgui_show_bullets falseCSGO/Bullets
Flags and default
Flags
developmentonly gamedll clientdll archive replicated cheat menubar_item
Default
false
imgui_show_grenades_window falseCS2/Show Grenades History
Flags and default
Flags
developmentonly gamedll clientdll archive replicated cheat menubar_item
Default
false
sv_pushaway_force 300000.0How hard physics objects are pushed away from the players on the server.
Flags and default
Flags
developmentonly gamedll clientdll replicated
Default
300000.0
sv_pushaway_min_player_speed 75.0If a player is moving slower than this, don't push away physics objects (enables ducking behind things).
Flags and default
Flags
developmentonly gamedll clientdll replicated
Default
75.0
sv_pushaway_max_force 2000.0Maximum amount of force applied to physics objects by players.
Flags and default
Flags
developmentonly gamedll clientdll replicated
Default
2000.0
sv_pushaway_clientside 0Clientside physics push away (0=off, 1=only localplayer, 1=all players)
Flags and default
Flags
developmentonly gamedll clientdll replicated
Default
0
sv_pushaway_player_force 450.0How hard the player is pushed away from physics objects (falls off with inverse square of distance).
Flags and default
Flags
developmentonly gamedll clientdll replicated cheat
Default
450.0
sv_pushaway_max_player_force 20.0Maximum of how hard the player is pushed away from physics objects.
Flags and default
Flags
developmentonly gamedll clientdll replicated cheat
Default
20.0
sv_turbophysics falseTurns on turbo physics
Flags and default
Flags
developmentonly gamedll clientdll replicated defensive
Default
false
steamworks_sessionid_server 0The server session ID for the new steamworks gamestats.
Flags and default
Flags
developmentonly gamedll clientdll hidden replicated defensive
Default
0
sv_grenade_trajectory_time_spectator 0.0Length of time grenade trajectory remains visible as a spectator.
Flags and default
Flags
gamedll clientdll replicated release commandline_enforced
Default
0.0
sv_grenade_trajectory_prac_trailtime 0.0Shows grenade trajectory practice visualization for this number of seconds.
Flags and default
Flags
gamedll clientdll replicated release commandline_enforced
Default
0.0
sv_grenade_trajectory_prac_pipreview falseShows grenade trajectory practice picture-in-picture preview.
Flags and default
Flags
gamedll clientdll replicated release commandline_enforced
Default
false
vm_debug 0
Flags and default
Flags
developmentonly gamedll clientdll replicated defensive
Default
0
healthshot_health 50
Flags and default
Flags
gamedll clientdll replicated release commandline_enforced
Default
50
healthshot_healthboost_time 1.0
Flags and default
Flags
gamedll clientdll replicated release commandline_enforced
Default
1.0
healthshot_healthboost_speed_multiplier 1.0
Flags and default
Flags
gamedll clientdll replicated release commandline_enforced
Default
1.0
healthshot_allow_use_at_full true
Flags and default
Flags
gamedll clientdll replicated release commandline_enforced
Default
true
sv_health_approach_enabled true
Flags and default
Flags
gamedll replicated release commandline_enforced
Default
true
sv_health_approach_speed 10.0
Flags and default
Flags
gamedll replicated release commandline_enforced
Default
10.0
molotov_throw_detonate_time 2.0
Flags and default
Flags
gamedll clientdll replicated release commandline_enforced
Default
2.0
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