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CS2 Cvars List

Complete Counter-Strike 2 cvars (convars) list with descriptions, flags, defaults, and detail pages.

CvarDescription
animgraph_debug_variables falseTurn on to see animgraph variable changes for entities passing animgraph_debug_filterent.
Flags and default
Flags
developmentonly gamedll clientdll replicated defensive
Default
false
animgraph_debug_variables_ignore_missing trueIf set, animgraph_debug_variables won't show debug for warnings about sets to missing variables.
Flags and default
Flags
developmentonly gamedll clientdll replicated defensive
Default
true
animgraph_debug_variables_ignore_nonchanges trueIf set, animgraph_debug_variables won't show debug for variable sets that don't change the value.
Flags and default
Flags
developmentonly gamedll clientdll replicated defensive
Default
true
animgraph_debug_filterent 0Filter setting for animgraph_debug_variables output. If set to -1, show debug for all entities. If set to 0, show debug for any NPCs that have been npc_selected. If set to >0, something other than 0, show debug for the entity with the matching entindex.
Flags and default
Flags
developmentonly gamedll clientdll replicated defensive
Default
0
animgraph_enable trueEnable animation graph
Flags and default
Flags
developmentonly gamedll clientdll replicated
Default
true
animgraph_network_enable trueEnable animation graph networking. The setting is only read at graph creation time; to use please set on the command line.
Flags and default
Flags
developmentonly gamedll clientdll replicated
Default
true
animgraph_debug falseDebug animation graph
Flags and default
Flags
gamedll clientdll replicated cheat
Default
false
animgraph_debug_entindex 0The entity to specifically debug
Flags and default
Flags
gamedll clientdll replicated cheat
Default
0
animgraph_debug_animevents falsePrint info about animevents emitted by AnimGraph
Flags and default
Flags
developmentonly gamedll clientdll replicated
Default
false
animgraph_record_all falseAutomatically start recording AnimGraphs when they get created, and save them to disk when they are destroyed
Flags and default
Flags
gamedll clientdll replicated cheat
Default
false
sv_sequence_debug -1
Flags and default
Flags
developmentonly gamedll defensive
Default
-1
sv_sequence_debug2 -1
Flags and default
Flags
developmentonly gamedll defensive
Default
-1
sv_sequence_model_substring
Flags and default
Flags
developmentonly gamedll defensive
Default
—
smoke_param4 0.0
Flags and default
Flags
developmentonly gamedll clientdll replicated defensive
Default
0.0
smoke_param5 0
Flags and default
Flags
developmentonly gamedll clientdll replicated defensive
Default
0
smoke_use_noise_texture true
Flags and default
Flags
developmentonly gamedll clientdll replicated defensive
Default
true
sv_ignoregrenaderadio falseTurn off Fire in the hole messages
Flags and default
Flags
gamedll release commandline_enforced
Default
false
mp_plant_c4_anywhere false
Flags and default
Flags
gamedll clientdll replicated release commandline_enforced
Default
false
mp_guardian_bomb_plant_custom_x_mark_locationx,y,z to display an X for the bomb plant in guardian missions with custom bomb plant boundaries.
Flags and default
Flags
gamedll clientdll replicated release
Default
—
sv_c4_upright_constraint_enabled trueUse a constraint to keep C4 pointed upright when thrown
Flags and default
Flags
developmentonly gamedll defensive
Default
true
sv_c4_upright_constraint_strength 0.6How quickly the constraint converges
Flags and default
Flags
developmentonly gamedll defensive
Default
0.6
sv_c4_upright_constraint_damping 0.5Controls how much velocity is damped on the constraint. 0 = undamped wobbly spring, 1 = critically damped no wobble fast converge, >1 = over damped
Flags and default
Flags
developmentonly gamedll defensive
Default
0.5
sv_c4_center_of_mass_offset 0.0Shifts center-of-mass along z-axis from default
Flags and default
Flags
developmentonly gamedll defensive
Default
0.0
weapon_land_dip_amt 20.0The amount the gun should dip when the player lands after a jump.
Flags and default
Flags
developmentonly gamedll clientdll replicated cheat
Default
20.0
weapon_accuracy_forcespread 0.0Force spread to the specified value.
Flags and default
Flags
gamedll clientdll replicated release
Default
0.0
weapon_accuracy_nospread falseDisable weapon inaccuracy spread
Flags and default
Flags
gamedll clientdll replicated release commandline_enforced
Default
false
weapon_air_spread_scale 1.0Scale factor for jumping inaccuracy, set to 0 to make jumping accuracy equal to standing
Flags and default
Flags
gamedll clientdll replicated release commandline_enforced
Default
1.0
weapon_reticle_knife_show trueWhen enabled will show knife reticle on clients. Used for game modes requiring target id display when holding a knife.
Flags and default
Flags
gamedll clientdll replicated release commandline_enforced
Default
true
weapon_auto_cleanup_time 0.0If set to non-zero, weapons will delete themselves after the specified time (in seconds) if no players are near.
Flags and default
Flags
gamedll clientdll replicated release
Default
0.0
weapon_max_before_cleanup 0If set to non-zero, will remove the oldest dropped weapon to maintain the specified number of dropped weapons in the world.
Flags and default
Flags
gamedll clientdll replicated release commandline_enforced
Default
0
weapon_sound_falloff_multiplier 1.0Scaling for falloff of weapon firing sounds
Flags and default
Flags
gamedll clientdll replicated cheat release commandline_enforced
Default
1.0
dev_cs_frame_firing_enable trueEnable that firing will pretend like it's happening on frames.
Flags and default
Flags
developmentonly gamedll clientdll replicated
Default
true
dev_cs_frame_firing_tick_offset_enable trueShould we offset the current frame to the tick
Flags and default
Flags
developmentonly gamedll clientdll replicated
Default
true
dev_cs_frame_firing_skip_first_frame_enable trueShould we skip the first frame of shooting to make the animation punchier?
Flags and default
Flags
developmentonly gamedll clientdll replicated
Default
true
dev_cs_frame_firing_insert_idle_pose_now trueShould we insert the idle pose at this time to make the animation interpolation punchier?
Flags and default
Flags
developmentonly gamedll clientdll replicated
Default
true
dev_cs_frame_firing_play_animevents trueShould we play the animevents that animgraph will skip over?
Flags and default
Flags
developmentonly gamedll clientdll replicated
Default
true
sv_turning_inaccuracy_enabled false
Flags and default
Flags
gamedll clientdll replicated cheat release
Default
false
sv_turning_inaccuracy_angle_min 4.0
Flags and default
Flags
gamedll clientdll replicated cheat release
Default
4.0
sv_turning_inaccuracy_decay 0.8
Flags and default
Flags
gamedll clientdll replicated cheat release
Default
0.8
sv_strafing_inaccuracy_enabled false
Flags and default
Flags
gamedll clientdll replicated cheat release
Default
false
sv_strafing_inaccuracy_bias 0.5
Flags and default
Flags
gamedll clientdll replicated cheat release
Default
0.5
sv_strafing_inaccuracy_scale 0.1
Flags and default
Flags
gamedll clientdll replicated cheat release
Default
0.1
weapon_skin_force_legacy -1
Flags and default
Flags
developmentonly gamedll
Default
-1
weapon_accuracy_reset_on_deploy falseOn deploy, forcibly reset weapon accuracy to zero.
Flags and default
Flags
gamedll clientdll replicated cheat release
Default
false
mp_weapon_next_owner_touch_time 1.3
Flags and default
Flags
gamedll cheat release
Default
1.3
mp_weapon_prev_owner_touch_time 1.5
Flags and default
Flags
gamedll clientdll replicated cheat release
Default
1.5
sv_csgo_shoot_log false
Flags and default
Flags
developmentonly gamedll clientdll replicated
Default
false
sv_csgo_shoot_log_attack_cmds_only true
Flags and default
Flags
developmentonly gamedll clientdll replicated
Default
true
sv_csgo_shoot_verify false
Flags and default
Flags
developmentonly gamedll clientdll replicated
Default
false
sv_csgo_shoot_assert_lagcompensation_error false
Flags and default
Flags
developmentonly gamedll clientdll replicated
Default
false
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