CS2 Cvars List
Complete Counter-Strike 2 cvars (convars) list with descriptions, flags, defaults, and detail pages.
| Cvar | Flags | Description | Default |
|---|---|---|---|
| ent_skeleton_only_ik_joints false | developmentonly gamedll defensive | Flags and default
| false |
| screenmessage_notifytime 8.0 | developmentonly gamedll defensive | How long to display screen message textFlags and default
| 8.0 |
| imgui_domain 2 | developmentonly gamedll clientdll archive replicated cheat | 1 == client, 2 == serverFlags and default
| 2 |
| imgui_enable false | developmentonly gamedll clientdll replicated cheat | if imgui should displayFlags and default
| false |
| imgui_temp_enable false | developmentonly gamedll clientdll replicated cheat | if imgui should display temporarilyFlags and default
| false |
| imgui_enable_input false | developmentonly gamedll clientdll replicated cheat | if imgui should consume inputFlags and default
| false |
| imgui_debug_draw_dashboard_window false | developmentonly gamedll clientdll archive replicated cheat menubar_item | Dashboard/Show DashboardFlags and default
| false |
| imgui_debug_draw_dashboard_window_toggle_focus false | developmentonly gamedll clientdll replicated cheat | Dashboard toggle focusFlags and default
| false |
| imgui_debug_draw_dashboard_toggle_pause false | developmentonly gamedll clientdll archive replicated cheat menubar_item | Dashboard/Pause Game When ActivatedFlags and default
| false |
| imgui_ent_text_enable true | developmentonly gamedll clientdll archive replicated cheat menubar_item | Show Entity Text in WindowFlags and default
| true |
| sv_pause_on_tick 0 | developmentonly gamedll replicated cheat | Tick count to pause onFlags and default
| 0 |
| ent_showonlyattachment | gamedll cheat | Flags and default
| |
| imgui_show_entity_browser false | developmentonly gamedll clientdll archive replicated cheat menubar_item | Game/Show Entity BrowserFlags and default
| false |
| imgui_entity_browser_size 0 | developmentonly gamedll clientdll archive replicated cheat | Flags and default
| 0 |
| imgui_show_command_tool false | developmentonly gamedll clientdll archive replicated cheat menubar_item | Game/Show Command ToolFlags and default
| false |
| imgui_show_sim_history_window false | developmentonly gamedll clientdll archive replicated cheat menubar_item | Simulation HistoryFlags and default
| false |
| imgui_show_entity_catalog false | developmentonly gamedll clientdll archive replicated cheat menubar_item | Game/Show Entity CatalogFlags and default
| false |
| imgui_show_example_window false | developmentonly gamedll clientdll archive replicated cheat menubar_item | Source2/Show Example WindowFlags and default
| false |
| imgui_show_sound_window false | developmentonly gamedll clientdll archive replicated cheat menubar_item | Source2/Show Sound WindowFlags and default
| false |
| particle_cluster_debug 0 | developmentonly gamedll clientdll replicated defensive | Flags and default
| 0 |
| particle_cluster_use_collision_hulls true | developmentonly gamedll clientdll replicated defensive | Flags and default
| true |
| particle_cluster_nodraw false | developmentonly gamedll clientdll replicated defensive | Flags and default
| false |
| particle_cluster_manager_search_dist 256.0 | developmentonly gamedll clientdll replicated defensive | Flags and default
| 256.0 |
| save_async true | developmentonly gamedll defensive | Flags and default
| true |
| autosave_fully_async true | developmentonly gamedll defensive | Set to 1 to have autosaves execute completely on the save thread, forces 'render only' mode while the save completesFlags and default
| true |
| save_fake_hitch 0 | developmentonly gamedll defensive | Force a busy wait for the specified number of milliseconds during save to simulate a hitchFlags and default
| 0 |
| sv_autosave true | developmentonly gamedll replicated defensive | Set to 1 to autosave game on level transition. Does not affect autosave triggers.Flags and default
| true |
| save_screenshot 2 | developmentonly gamedll defensive | 0 = none, 1 = non-autosave, 2 = always, 3 = bug_onlyFlags and default
| 2 |
| save_history_count 1 | developmentonly gamedll defensive | Keep this many old copies in history of autosaves and quicksaves.Flags and default
| 1 |
| save_spew false | developmentonly gamedll clientdll replicated defensive | Flags and default
| false |
| save_maxarray_spew 10 | gamedll release | Max number of array entries to spew when using SaveRestoreIO spewing.Flags and default
| 10 |
| ent_messages_draw false | gamedll clientdll replicated cheat | Visualizes all entity input/output activity.Flags and default
| false |
| net_showevents 0 | developmentonly gamedll defensive | Dump game events to console (1=client only, 2=all).Flags and default
| 0 |
| net_showeventlisteners false | developmentonly gamedll defensive | Show listening addition/removalsFlags and default
| false |
| display_game_events false | gamedll cheat | Flags and default
| false |
| phys_visualize_traces false | gamedll clientdll replicated cheat | Flags and default
| false |
| gamestats_file_output_directory | developmentonly gamedll defensive | When -gamestatsfileoutputonly is specified, file will be emitted here instead of to modpathFlags and default
| |
| path_simple_closest_point_on_path_debug false | developmentonly gamedll clientdll replicated | Flags and default
| false |
| smoothstairs true | developmentonly gamedll clientdll replicated defensive | Smooth player eye z coordinate when traversing stairs.Flags and default
| true |
| sv_suppress_viewpunch false | developmentonly gamedll clientdll replicated cheat | Flags and default
| false |
| in_button_double_press_window 0.2 | developmentonly gamedll clientdll replicated defensive | How short the time between presses needs to be for us to consider it a double-pressFlags and default
| 0.2 |
| sv_late_commands_allowed 5 | gamedll release | Allow N late commands to run at 0 timescale prior to running an on-time command. Negative values for network round trip based calculation with a hard cap of the of absolute valueFlags and default
| 5 |
| in_spewinput 0 | developmentonly gamedll clientdll replicated | Spew input, 0 = off, 1 = server, 2 = client, 3 = bothFlags and default
| 0 |
| in_spewbuttondelta 0 | developmentonly gamedll clientdll replicated | Spew button deltas, 0 = off, 1 = server, 2 = client, 3 = bothFlags and default
| 0 |
| in_spewbuttonhold 0 | developmentonly gamedll clientdll replicated | Spew button hold times, 0 = off, 1 = server, 2 = client, 3 = bothFlags and default
| 0 |
| in_spewent -1 | developmentonly gamedll clientdll replicated | Which entity should we spew input for? (Useful for debugging bot input)Flags and default
| -1 |
| sv_condense_late_buttons true | developmentonly gamedll defensive | When condensing late commands. Should we compress multiple moves of button presses into the target move?Flags and default
| true |
| sv_usercmd_custom_random_seed false | gamedll release | When enabled server will populate an additional random seed independent of the clientFlags and default
| false |
| sv_noclipduringpause false | gamedll clientdll replicated cheat | If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.).Flags and default
| false |
| noclip_fixup true | gamedll cheat | Flags and default
| true |