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CS2 Cvars List

Complete Counter-Strike 2 cvars (convars) list with descriptions, flags, defaults, and detail pages.

CvarDescription
ent_skeleton_only_ik_joints false
Flags and default
Flags
developmentonly gamedll defensive
Default
false
screenmessage_notifytime 8.0How long to display screen message text
Flags and default
Flags
developmentonly gamedll defensive
Default
8.0
imgui_domain 21 == client, 2 == server
Flags and default
Flags
developmentonly gamedll clientdll archive replicated cheat
Default
2
imgui_enable falseif imgui should display
Flags and default
Flags
developmentonly gamedll clientdll replicated cheat
Default
false
imgui_temp_enable falseif imgui should display temporarily
Flags and default
Flags
developmentonly gamedll clientdll replicated cheat
Default
false
imgui_enable_input falseif imgui should consume input
Flags and default
Flags
developmentonly gamedll clientdll replicated cheat
Default
false
imgui_debug_draw_dashboard_window falseDashboard/Show Dashboard
Flags and default
Flags
developmentonly gamedll clientdll archive replicated cheat menubar_item
Default
false
imgui_debug_draw_dashboard_window_toggle_focus falseDashboard toggle focus
Flags and default
Flags
developmentonly gamedll clientdll replicated cheat
Default
false
imgui_debug_draw_dashboard_toggle_pause falseDashboard/Pause Game When Activated
Flags and default
Flags
developmentonly gamedll clientdll archive replicated cheat menubar_item
Default
false
imgui_ent_text_enable trueShow Entity Text in Window
Flags and default
Flags
developmentonly gamedll clientdll archive replicated cheat menubar_item
Default
true
sv_pause_on_tick 0Tick count to pause on
Flags and default
Flags
developmentonly gamedll replicated cheat
Default
0
ent_showonlyattachment
Flags and default
Flags
gamedll cheat
Default
—
imgui_show_entity_browser falseGame/Show Entity Browser
Flags and default
Flags
developmentonly gamedll clientdll archive replicated cheat menubar_item
Default
false
imgui_entity_browser_size 0
Flags and default
Flags
developmentonly gamedll clientdll archive replicated cheat
Default
0
imgui_show_command_tool falseGame/Show Command Tool
Flags and default
Flags
developmentonly gamedll clientdll archive replicated cheat menubar_item
Default
false
imgui_show_sim_history_window falseSimulation History
Flags and default
Flags
developmentonly gamedll clientdll archive replicated cheat menubar_item
Default
false
imgui_show_entity_catalog falseGame/Show Entity Catalog
Flags and default
Flags
developmentonly gamedll clientdll archive replicated cheat menubar_item
Default
false
imgui_show_example_window falseSource2/Show Example Window
Flags and default
Flags
developmentonly gamedll clientdll archive replicated cheat menubar_item
Default
false
imgui_show_sound_window falseSource2/Show Sound Window
Flags and default
Flags
developmentonly gamedll clientdll archive replicated cheat menubar_item
Default
false
particle_cluster_debug 0
Flags and default
Flags
developmentonly gamedll clientdll replicated defensive
Default
0
particle_cluster_use_collision_hulls true
Flags and default
Flags
developmentonly gamedll clientdll replicated defensive
Default
true
particle_cluster_nodraw false
Flags and default
Flags
developmentonly gamedll clientdll replicated defensive
Default
false
particle_cluster_manager_search_dist 256.0
Flags and default
Flags
developmentonly gamedll clientdll replicated defensive
Default
256.0
save_async true
Flags and default
Flags
developmentonly gamedll defensive
Default
true
autosave_fully_async trueSet to 1 to have autosaves execute completely on the save thread, forces 'render only' mode while the save completes
Flags and default
Flags
developmentonly gamedll defensive
Default
true
save_fake_hitch 0Force a busy wait for the specified number of milliseconds during save to simulate a hitch
Flags and default
Flags
developmentonly gamedll defensive
Default
0
sv_autosave trueSet to 1 to autosave game on level transition. Does not affect autosave triggers.
Flags and default
Flags
developmentonly gamedll replicated defensive
Default
true
save_screenshot 20 = none, 1 = non-autosave, 2 = always, 3 = bug_only
Flags and default
Flags
developmentonly gamedll defensive
Default
2
save_history_count 1Keep this many old copies in history of autosaves and quicksaves.
Flags and default
Flags
developmentonly gamedll defensive
Default
1
save_spew false
Flags and default
Flags
developmentonly gamedll clientdll replicated defensive
Default
false
save_maxarray_spew 10Max number of array entries to spew when using SaveRestoreIO spewing.
Flags and default
Flags
gamedll release
Default
10
ent_messages_draw falseVisualizes all entity input/output activity.
Flags and default
Flags
gamedll clientdll replicated cheat
Default
false
net_showevents 0Dump game events to console (1=client only, 2=all).
Flags and default
Flags
developmentonly gamedll defensive
Default
0
net_showeventlisteners falseShow listening addition/removals
Flags and default
Flags
developmentonly gamedll defensive
Default
false
display_game_events false
Flags and default
Flags
gamedll cheat
Default
false
phys_visualize_traces false
Flags and default
Flags
gamedll clientdll replicated cheat
Default
false
gamestats_file_output_directoryWhen -gamestatsfileoutputonly is specified, file will be emitted here instead of to modpath
Flags and default
Flags
developmentonly gamedll defensive
Default
—
path_simple_closest_point_on_path_debug false
Flags and default
Flags
developmentonly gamedll clientdll replicated
Default
false
smoothstairs trueSmooth player eye z coordinate when traversing stairs.
Flags and default
Flags
developmentonly gamedll clientdll replicated defensive
Default
true
sv_suppress_viewpunch false
Flags and default
Flags
developmentonly gamedll clientdll replicated cheat
Default
false
in_button_double_press_window 0.2How short the time between presses needs to be for us to consider it a double-press
Flags and default
Flags
developmentonly gamedll clientdll replicated defensive
Default
0.2
sv_late_commands_allowed 5Allow N late commands to run at 0 timescale prior to running an on-time command. Negative values for network round trip based calculation with a hard cap of the of absolute value
Flags and default
Flags
gamedll release
Default
5
in_spewinput 0Spew input, 0 = off, 1 = server, 2 = client, 3 = both
Flags and default
Flags
developmentonly gamedll clientdll replicated
Default
0
in_spewbuttondelta 0Spew button deltas, 0 = off, 1 = server, 2 = client, 3 = both
Flags and default
Flags
developmentonly gamedll clientdll replicated
Default
0
in_spewbuttonhold 0Spew button hold times, 0 = off, 1 = server, 2 = client, 3 = both
Flags and default
Flags
developmentonly gamedll clientdll replicated
Default
0
in_spewent -1Which entity should we spew input for? (Useful for debugging bot input)
Flags and default
Flags
developmentonly gamedll clientdll replicated
Default
-1
sv_condense_late_buttons trueWhen condensing late commands. Should we compress multiple moves of button presses into the target move?
Flags and default
Flags
developmentonly gamedll defensive
Default
true
sv_usercmd_custom_random_seed falseWhen enabled server will populate an additional random seed independent of the client
Flags and default
Flags
gamedll release
Default
false
sv_noclipduringpause falseIf cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.).
Flags and default
Flags
gamedll clientdll replicated cheat
Default
false
noclip_fixup true
Flags and default
Flags
gamedll cheat
Default
true
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