int32
in_spewinput
Spew input, 0 = off, 1 = server, 2 = client, 3 = both
Flags
developmentonly gamedll clientdll replicated
Default Value
0
Console Command
in_spewinput 0Spew input, 0 = off, 1 = server, 2 = client, 3 = both
developmentonly gamedll clientdll replicated
0
in_spewinput 0