int32
sv_auto_cstrafe_min_attempts
The minimum number of counter-strafe attempts required for input automation detection. The player must be moving more than 135.2 units/s for their counter-strafe to be considered an attempt. An attempt is either considered a success (counter-strafing took place within a single tick), an overlap (both directions were held for 1+ ticks) or an underlap (neither direction was held for 1+ ticks).
Flags
gamedll release
Default Value
1
Console Command
sv_auto_cstrafe_min_attempts 1