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CS2 Cvars List

Complete Counter-Strike 2 cvars (convars) list with descriptions, flags, defaults, and detail pages.

CvarDescription
sv_instancebaselines trueEnable instanced baselines. Saves network overhead.
Flags and default
Flags
developmentonly
Default
true
sv_stats trueCollect CPU usage stats
Flags and default
Flags
developmentonly defensive
Default
true
sv_passwordServer password for entry into multiplayer games
Flags and default
Flags
protected notify dontrecord release
Default
—
sv_tagsServer tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma.
Flags and default
Flags
notify release
Default
—
sv_visiblemaxplayers -1Overrides the max players reported to prospective clients
Flags and default
Flags
release
Default
-1
sv_steamgroupThe ID of the steam group that this server belongs to. You can find your group's ID on the admin profile page in the steam community.
Flags and default
Flags
notify release
Default
—
sv_steamgroup_exclusive falseIf set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the server only if it has players.
Flags and default
Flags
release
Default
false
sv_hosting_lobby false
Flags and default
Flags
developmentonly replicated
Default
false
fs_async_threads -1Number of IO threads in async filesystem (-1 == auto)
Flags and default
Flags
developmentonly defensive
Default
-1
fs_report_async_io false
Flags and default
Flags
developmentonly defensive
Default
false
fs_report_sync_opens 00:Off, 1:Always, 2:Not during load
Flags and default
Flags
release
Default
0
fs_report_long_reads 00:Off, 1:All (for tracking accumulated duplicate read times), >1:Microsecond threashold
Flags and default
Flags
developmentonly defensive
Default
0
fs_warning_mode 00:Off, 1:Warn main thread, 2:Warn other threads
Flags and default
Flags
developmentonly defensive
Default
0
fs_fake_read_delay_ms 0Add N ms of delay to every low-level read operation, to simulate a slow disk
Flags and default
Flags
developmentonly defensive
Default
0
filesystem_buffer_size 0Size of per file buffers. 0 for none
Flags and default
Flags
developmentonly defensive
Default
0
filesystem_unbuffered_io true
Flags and default
Flags
developmentonly defensive
Default
true
filesystem_native trueUse native FS or STDIO
Flags and default
Flags
developmentonly defensive
Default
true
filesystem_max_stdio_read 16
Flags and default
Flags
developmentonly defensive
Default
16
filesystem_report_buffered_io false
Flags and default
Flags
developmentonly defensive
Default
false
filesystem_fake_latency 0
Flags and default
Flags
developmentonly defensive
Default
0
cl_cursor_scale 1.0Cursor size scaling factor.
Flags and default
Flags
archive
Default
1.0
cl_auto_cursor_scale trueAutomatic cursor size scaling.
Flags and default
Flags
archive
Default
true
cl_input_enable_raw_keyboard falseEnable raw keyboard input
Flags and default
Flags
release
Default
false
cl_joystick_enabled falseEnable joystick input
Flags and default
Flags
archive
Default
false
joy_axisbutton_threshold 0.3Analog axis range before a button press is registered.
Flags and default
Flags
archive
Default
0.3
resourcesystem_multiframe_finalize_time_msec 10.0Max time to spend finalizing resources per frame in miliseconds.
Flags and default
Flags
developmentonly
Default
10.0
d3d_max_feature_level <Not set>Report the maximum D3D feature level available.
Flags and default
Flags
developmentonly defensive
Default
<Not set>
r_low_latency 1NVIDIA Low Latency/AMD Anti-Lag 2 (0 = off, 1 = on, 2 = NV-only, on + boost)
Flags and default
Flags
developmentonly defensive
Default
1
r_low_latency_trigger_flash trueNVIDIA Low Latency Trigger Flash
Flags and default
Flags
developmentonly defensive
Default
true
r_suppress_redundant_state_changes true
Flags and default
Flags
developmentonly defensive
Default
true
r_draw_first_tri_only false
Flags and default
Flags
cheat
Default
false
r_draw_instances true
Flags and default
Flags
cheat
Default
true
r_texturefilteringquality 10: Bilinear, 1: Trilinear, 2: Aniso 2x, 3: Aniso 4x, 4: Aniso 8x, 5: Aniso 16x
Flags and default
Flags
developmentonly missing1 defensive
Default
1
r_fullscreen_gamma 2.2Screen Gamma (only in fullscreen modes)
Flags and default
Flags
archive missing1
Default
2.2
r_wait_on_present false
Flags and default
Flags
developmentonly defensive
Default
false
r_async_shader_compile_notify_frequency 10
Flags and default
Flags
developmentonly
Default
10
r_flush_on_pooled_ib_resize true
Flags and default
Flags
release
Default
true
r_multigpu_num_gpus_found 1
Flags and default
Flags
developmentonly defensive
Default
1
r_multigpu_num_gpus_used 1
Flags and default
Flags
developmentonly defensive
Default
1
r_dx11_software_cmd_lists trueEnable Software Command lists for DX11 (Avoid using deferred contexts)
Flags and default
Flags
developmentonly defensive
Default
true
r_use_memory_budget_model falseUse a model of GPU memory use to determine budget rather than querying the OS.
Flags and default
Flags
developmentonly defensive
Default
false
r_renderdoc_open_captures true
Flags and default
Flags
developmentonly defensive
Default
true
r_renderdoc_validation_error_capture_limit 5
Flags and default
Flags
developmentonly defensive
Default
5
r_timestamp_query_multiplier 1.0Set the TIMESTAMP query cycle multiplier, for drivers that lie
Flags and default
Flags
developmentonly defensive
Default
1.0
r_pipeline_stats_present_flush falseExperimental: Set to 1 to enable full GPU pipeline flushing after each present.
Flags and default
Flags
developmentonly defensive
Default
false
r_pipeline_stats_command_flush falseExperimental: Set to 1 to enable full GPU pipeline flushing after each command list.
Flags and default
Flags
developmentonly defensive
Default
false
r_pipeline_stats_use_flush_api trueExperimental: Set to 1 to use the ID3D11DeviceContext11::Flush() to flush the GPU pipeline instead of queries.
Flags and default
Flags
developmentonly defensive
Default
true
r_pipeline_stats_flush_before_sleeping falseExperimental: Set to 1 to enable GPU pipeline flushes right before the render thread sleeps to wait for more work.
Flags and default
Flags
developmentonly defensive
Default
false
r_frame_sync_enable true
Flags and default
Flags
developmentonly defensive
Default
true
r_force_no_present falseForce the render device to not present frames.
Flags and default
Flags
cheat
Default
false
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