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CS2 Cvars List

Complete Counter-Strike 2 cvars (convars) list with descriptions, flags, defaults, and detail pages.

CvarDescription
viewmodel_offset_z -1.0viewmodel_offset_z
Flags and default
Flags
clientdll archive userinfo per_user
Default
-1.0
cl_gunlowerangle 2.0
Flags and default
Flags
developmentonly clientdll defensive
Default
2.0
cl_gunlowerspeed 0.1
Flags and default
Flags
developmentonly clientdll defensive
Default
0.1
cl_mantle_gunloweramt 20.0
Flags and default
Flags
developmentonly clientdll defensive
Default
20.0
cl_mantle_gunlowerspeed 1.4
Flags and default
Flags
developmentonly clientdll defensive
Default
1.4
cl_death_anim_viewmodel_drop_rate 50.0
Flags and default
Flags
developmentonly clientdll
Default
50.0
cl_death_anim_viewmodel_pitch_rate 60.0
Flags and default
Flags
developmentonly clientdll
Default
60.0
cl_viewmodel_reprediction_override 0Disable reprediction for CS2 viewmodels. 0 = Leave it as-is, 1 = allow prediction errors, 2 = ignore prediction errors, 3 = ignore prediction errors and copy corrections forward
Flags and default
Flags
developmentonly clientdll
Default
0
cl_viewmodel_reprediction_override_restore_during_skips trueWhen skipping prediction for the viewmodel. Should we restore the predicted data for that predicted command?
Flags and default
Flags
developmentonly clientdll defensive
Default
true
cl_viewmodel_reprediction_override_early_prediction_handling 0Choose how to handle early predictions when disabling reprediction. 0 = allow reprediction of early commands, 1 = skip early prediction and wait for full predictions, 2 = early predictions are considered final predictions
Flags and default
Flags
developmentonly clientdll
Default
0
cl_smoke_volumeprop true
Flags and default
Flags
developmentonly clientdll defensive
Default
true
cl_smoke_volume_growth 1.0
Flags and default
Flags
developmentonly clientdll defensive
Default
1.0
cl_grenadecrosshair_fire trueIs the grenade crosshair enabled
Flags and default
Flags
clientdll archive per_user
Default
true
cl_grenadecrosshair_smoke trueIs the grenade crosshair enabled
Flags and default
Flags
clientdll archive per_user
Default
true
cl_grenadecrosshair_flash trueIs the grenade crosshair enabled
Flags and default
Flags
clientdll archive per_user
Default
true
cl_grenadecrosshair_explosive trueIs the grenade crosshair enabled
Flags and default
Flags
clientdll archive per_user
Default
true
cl_grenadecrosshair_decoy trueIs the grenade crosshair enabled
Flags and default
Flags
clientdll archive per_user
Default
true
cl_grenadecrosshairdelay_fire 2.0How long should the pin be pulled for before showing the grenade crosshair
Flags and default
Flags
clientdll archive per_user
Default
2.0
cl_grenadecrosshairdelay_smoke 2.0How long should the pin be pulled for before showing the grenade crosshair
Flags and default
Flags
clientdll archive per_user
Default
2.0
cl_grenadecrosshairdelay_flash 2.0How long should the pin be pulled for before showing the grenade crosshair
Flags and default
Flags
clientdll archive per_user
Default
2.0
cl_grenadecrosshairdelay_explosive 2.0How long should the pin be pulled for before showing the grenade crosshair
Flags and default
Flags
clientdll archive per_user
Default
2.0
cl_grenadecrosshairdelay_decoy 2.0How long should the pin be pulled for before showing the grenade crosshair
Flags and default
Flags
clientdll archive per_user
Default
2.0
cl_predict_bomb_defusal true
Flags and default
Flags
developmentonly clientdll defensive
Default
true
cl_viewmodelsclonedasworld true
Flags and default
Flags
developmentonly clientdll
Default
true
cl_weapon_debug_show_accuracy 0Draws a circle representing the effective range with every shot.
Flags and default
Flags
clientdll cheat release
Default
0
cl_weapon_debug_show_accuracy_duration 10.0
Flags and default
Flags
clientdll cheat release
Default
10.0
cl_wallbang_heavy_threshold 22The Threshold where to switch from Light to Heavy Wallbang tracer
Flags and default
Flags
clientdll cheat release
Default
22
cl_use_opens_buy_menu falsePressing the +use key will open the buy menu if in a buy zone (just as if you pressed the 'buy' key).
Flags and default
Flags
clientdll archive userinfo per_user
Default
false
cl_silencer_mode 00: cannot detach; 1: press secondary fire to detach
Flags and default
Flags
clientdll archive userinfo per_user
Default
0
cl_autohelp trueAuto-help
Flags and default
Flags
clientdll archive userinfo
Default
true
cl_join_advertise 1Advertise joinable game in progress to Steam friends, otherwise need a Steam invite (2: all servers, 1: official servers, 0: none)
Flags and default
Flags
clientdll archive
Default
1
spec_autodirector_cameraman -1
Flags and default
Flags
developmentonly clientdll
Default
-1
cl_script_break_in_native_debugger_on_error false
Flags and default
Flags
developmentonly clientdll defensive
Default
false
cl_script_attach_debugger_at_startup false
Flags and default
Flags
developmentonly clientdll defensive
Default
false
spec_replay_review_sound trueWhen set to non-0, a sound effect is played during Killer Replay
Flags and default
Flags
developmentonly clientdll defensive
Default
true
spec_replay_rate_slowdown 1.0The part of Killer Replay right before death is played at this rate
Flags and default
Flags
developmentonly clientdll defensive
Default
1.0
spec_replay_rate_slowdown_length 0.5The part of Killer Replay right before death is played at this rate
Flags and default
Flags
developmentonly clientdll defensive
Default
0.5
spec_replay_fadein 0.8Amount of time in seconds it takes to visually fade into replay, or into real-time after replay
Flags and default
Flags
developmentonly clientdll defensive
Default
0.8
spec_replay_fadeout 0.8Amount of time in seconds it takes to visually fade out of replay, or out of real-time before replay
Flags and default
Flags
developmentonly clientdll defensive
Default
0.8
spec_replay_sound_fadein 0.1Amount of time in seconds it takes to fade in the audio before or after replay
Flags and default
Flags
developmentonly clientdll defensive
Default
0.1
spec_replay_sound_fadeout 0.0Amount of time in seconds it takes to fade out the audio before or after replay
Flags and default
Flags
developmentonly clientdll defensive
Default
0.0
spec_replay_cache_ragdolls truewhen set to 0, ragdolls will settle dynamically before and after Killer Replay
Flags and default
Flags
developmentonly clientdll defensive
Default
true
spec_replay_others_experimental falseReplay the last death of the round, if possible. Disabled on official servers by default. Experimental.
Flags and default
Flags
developmentonly clientdll defensive
Default
false
spec_replay_autostart trueAuto-start Killer Replay when available
Flags and default
Flags
clientdll archive
Default
true
spec_replay_victim_pov falseKiller Replay - replay from victim's point of view (1); the default is killer's (0). Experimental.
Flags and default
Flags
developmentonly clientdll defensive
Default
false
r_replay_post_effect -1
Flags and default
Flags
clientdll cheat
Default
-1
leaderboards_cache_duration 600
Flags and default
Flags
developmentonly clientdll
Default
600
cl_predictioncopy_runs true
Flags and default
Flags
developmentonly clientdll defensive
Default
true
pwatchent -1Entity to watch for prediction system changes.
Flags and default
Flags
clientdll cheat
Default
-1
pwatchvarEntity variable to watch in prediction system for changes.
Flags and default
Flags
clientdll cheat
Default
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