CS2 Cvars List
Complete Counter-Strike 2 cvars (convars) list with descriptions, flags, defaults, and detail pages.
| Cvar | Flags | Description | Default |
|---|---|---|---|
| weapon_skins true | developmentonly clientdll | Flags and default
| true |
| weapon_skins_on_default false | developmentonly clientdll | Flags and default
| false |
| weapon_random_stickers false | developmentonly clientdll | Flags and default
| false |
| weapon_all_stattrak false | developmentonly clientdll | Flags and default
| false |
| weapon_all_nametag false | developmentonly clientdll | Flags and default
| false |
| cl_debounce_zoom true | clientdll archive userinfo per_user | Whether or not to disable holding secondary fire to cycle zoom levelsFlags and default
| true |
| cl_sniper_auto_rezoom true | clientdll archive userinfo per_user | Auto-rezoom snipers after a shotFlags and default
| true |
| cl_ironsight_usecrosshaircolor false | clientdll archive per_user | Should the scope dot match the user's crosshair colorFlags and default
| false |
| cl_ironsight_filter_alpha 1.0 | developmentonly clientdll | Ironsight filter alphaFlags and default
| 1.0 |
| cl_ironsight_min_channel_color 0.3 | developmentonly clientdll | Ironsight min channel color valueFlags and default
| 0.3 |
| econ_debug_loadout_ui false | developmentonly clientdll | Show debug data when players change their loadout.Flags and default
| false |
| spec_lock_to_accountid | developmentonly clientdll | As an observer, lock the spectator target to the given accountid.Flags and default
| |
| spec_usenumberkeys_nobinds true | clientdll archive | If set to 1, map voting and spectator view use the raw number keys instead of the weapon binds (slot1, slot2, etc).Flags and default
| true |
| cl_obs_interp_enable true | clientdll archive | Enables interpolation between observer targetsFlags and default
| true |
| cl_obs_interp_pos_rate 0.3 | clientdll archive | Flags and default
| 0.3 |
| cl_obs_interp_pos_halflife 0.3 | developmentonly clientdll defensive | Flags and default
| 0.3 |
| cl_obs_interp_snap_dist 0.0 | developmentonly clientdll defensive | Flags and default
| 0.0 |
| cl_obs_interp_settle_dist 16.0 | developmentonly clientdll defensive | Flags and default
| 16.0 |
| cl_obs_interp_dist_to_turn_to_face 500.0 | developmentonly clientdll defensive | Changing to a target further than this will cause the camera to face the direction of travelFlags and default
| 500.0 |
| cl_obs_interp_angle_progress_headstart 0.0 | developmentonly clientdll defensive | Flags and default
| 0.0 |
| cl_obs_interp_turn_to_face_start_frac 0.1 | developmentonly clientdll defensive | Flags and default
| 0.1 |
| cl_obs_interp_turn_to_face_end_frac 0.7 | developmentonly clientdll defensive | Flags and default
| 0.7 |
| cl_obs_interp_obstruction_behavior 2 | developmentonly clientdll defensive | Flags and default
| 2 |
| fov_cs_debug 0.0 | clientdll cheat | Sets the view fov if cheats are on.Flags and default
| 0.0 |
| fov_cs_near_z 6.5 | developmentonly clientdll cheat | Flags and default
| 6.5 |
| fov_cs_ultrawide_near_z 4.0 | developmentonly clientdll cheat | Flags and default
| 4.0 |
| fov_cs_super_ultrawide_near_z 1.0 | developmentonly clientdll cheat | Flags and default
| 1.0 |
| cl_sniper_delay_unscope false | clientdll archive release | Flags and default
| false |
| death_chase_distance 76.0 | developmentonly clientdll | Flags and default
| 76.0 |
| cl_sanitize_player_names false | clientdll archive | Replace names of other players with something non-offensive.Flags and default
| false |
| cl_sanitize_muted_players true | clientdll release | Hide names and avatars of muted players.Flags and default
| true |
| cl_show_playernames_max_chars_console false | developmentonly clientdll | Shows all player names (including bots) as 16 W's.Flags and default
| false |
| cl_teammate_colors_show 1 | clientdll archive release | In competitive, 1 = show teammates as separate colors in the radar, scoreboard, etc., 2 = show colors and lettersFlags and default
| 1 |
| cl_show_enemy_avatar_colors true | developmentonly clientdll defensive | Flags and default
| true |
| cl_predict_weapon_drop true | developmentonly clientdll defensive | Flags and default
| true |
| cl_predict_body_shot_fx false | clientdll archive release | Flags and default
| false |
| cl_predict_head_shot_fx false | clientdll archive release | Flags and default
| false |
| cl_predict_kill_ragdolls true | clientdll archive release | Flags and default
| true |
| cs_minimap_create_output_size 1024 | clientdll release | Size of minimap texture generated with cs_minimap_create (512 default)Flags and default
| 1024 |
| cs_minimap_rendering_msaa_mode 2 | developmentonly clientdll cheat | MSAA mode used for minimap rendering 0-none, 1-2xMSAA, 2-4xMSAA, 3-6X, 4-8X, etcFlags and default
| 2 |
| cs_minimap_renderdoc_capture_enabled false | developmentonly clientdll hidden cheat | Flags and default
| false |
| composite_material_cache_count_max 16 | developmentonly clientdll | Flags and default
| 16 |
| composite_material_use_gpu true | developmentonly clientdll | Flags and default
| true |
| composite_material_use_bc7 false | developmentonly clientdll | Flags and default
| false |
| composite_material_use_gpu_perceptual_error_metric true | developmentonly clientdll | Flags and default
| true |
| composite_material_use_gpu_endpoint_optimization false | developmentonly clientdll | Flags and default
| false |
| composite_material_dump_images false | developmentonly clientdll | Flags and default
| false |
| composite_material_save_to_disk false | developmentonly clientdll | Flags and default
| false |
| viewmodel_offset_x 1.0 | clientdll archive userinfo per_user | viewmodel_offset_xFlags and default
| 1.0 |
| viewmodel_offset_y 1.0 | clientdll archive userinfo per_user | viewmodel_offset_yFlags and default
| 1.0 |