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CS2 Cvars List

Complete Counter-Strike 2 cvars (convars) list with descriptions, flags, defaults, and detail pages.

CvarDescription
cl_borrow_music_from_player_slot -1
Flags and default
Flags
clientdll release
Default
-1
cl_spec_show_bindings trueToggle the visibility of the spectator bindings.
Flags and default
Flags
clientdll release clientcmd_can_execute
Default
true
cl_teamid_overhead_maxdist 6000max distance at which the overhead team id icons will show
Flags and default
Flags
clientdll cheat per_user
Default
6000
cl_teamid_overhead_maxdist_spec 4000max distance at which the overhead team id icons will show when a spectator
Flags and default
Flags
clientdll cheat per_user
Default
4000
cl_show_clan_in_death_notice trueIs set, the clan name will show next to player names in the death notices.
Flags and default
Flags
clientdll archive release
Default
true
cl_dm_buyrandomweapons truePlayer will automatically receive a random weapon on spawn in deathmatch if this is set to 1 (otherwise, they will receive the last weapon)
Flags and default
Flags
clientdll archive release
Default
true
cl_hud_color 00 = team color, 1 = white, 2 = bright white, 3 = light blue, 4 = blue, 5 = purple, 6 = red, 7 = orange, 8 = yellow, 9 = green, 10 = aqua, 11 = pink, 12 = teammate color.
Flags and default
Flags
clientdll archive release
Default
0
cl_hud_radar_scale 1.0
Flags and default
Flags
clientdll archive release
Default
1.0
cl_hud_radar_background_alpha 0.6
Flags and default
Flags
clientdll archive release
Default
0.6
cl_hud_radar_map_additive trueBlend Hud radar map additively on top of background.
Flags and default
Flags
clientdll archive release
Default
true
cl_use_entity_as_targetid true
Flags and default
Flags
developmentonly clientdll defensive
Default
true
cl_dangerzone_approaching_sound_radius 700.0
Flags and default
Flags
clientdll cheat release
Default
700.0
cl_dangerzone_sound_volume 0.2
Flags and default
Flags
clientdll cheat release
Default
0.2
cl_dangerzone_moving_sound_volume 0.5
Flags and default
Flags
clientdll cheat release
Default
0.5
cl_weapon_pickup_lerp 2
Flags and default
Flags
developmentonly clientdll defensive
Default
2
cl_firstperson_legs true
Flags and default
Flags
developmentonly clientdll defensive
Default
true
cl_firstperson_legs_aoproxy true
Flags and default
Flags
developmentonly clientdll defensive
Default
true
cl_smoke_player_particle_effect false
Flags and default
Flags
clientdll cheat
Default
false
cl_weapon_clip_thinwalls true
Flags and default
Flags
clientdll replicated cheat
Default
true
cl_weapon_clip_thinwalls_debug false
Flags and default
Flags
clientdll replicated cheat
Default
false
cl_weapon_clip_thinwalls_lock false
Flags and default
Flags
clientdll replicated cheat
Default
false
cl_weapon_clip_thinwalls_pitchlimit_up 77.0
Flags and default
Flags
clientdll replicated cheat
Default
77.0
cl_weapon_clip_thinwalls_pitchlimit_down 67.0
Flags and default
Flags
clientdll replicated cheat
Default
67.0
cl_view_near_hud_player_eye_dist 20.0
Flags and default
Flags
developmentonly clientdll
Default
20.0
cl_view_near_other_player_eye_dist 16.0
Flags and default
Flags
developmentonly clientdll
Default
16.0
clDrawTargetIDTrace falsevisualizing line trace for target ID
Flags and default
Flags
developmentonly clientdll
Default
false
snd_report_c4_sounds false
Flags and default
Flags
developmentonly clientdll cheat
Default
false
viewmodel_presetpos 11:"Desktop", 2:"Classic"
Flags and default
Flags
clientdll archive
Default
1
crosshair true
Flags and default
Flags
clientdll archive per_user
Default
true
lockMoveControllerRet false
Flags and default
Flags
clientdll archive
Default
false
hud_showtargetid trueEnables display of target names
Flags and default
Flags
clientdll archive per_user
Default
true
cl_drawhud_force_teamid_overhead 00: default; 1: draw teamid even if hud disabled; -1: force no teamid
Flags and default
Flags
clientdll release
Default
0
cl_versus_intro true
Flags and default
Flags
clientdll archive release
Default
true
cl_teamid_overhead_mode 3Always show team id over teammates. 0 = off, 1 = pips; 2 = +name, 3 = +equipment
Flags and default
Flags
clientdll archive release
Default
3
cl_teamid_overhead_colors_show trueShow team overhead id in teammate color
Flags and default
Flags
clientdll archive release
Default
true
cl_teamid_overhead_fade_near_crosshair 0.5The amount to fade teamid when near the crosshair. Range is 0.0-1.0. 0: off
Flags and default
Flags
clientdll archive release
Default
0.5
cl_drawhud_force_deathnotices 00: default; 1: draw deathnotices even if hud disabled; -1: force no deathnotices
Flags and default
Flags
clientdll release
Default
0
cl_showloadout trueToggles display of current loadout.
Flags and default
Flags
clientdll archive per_user
Default
true
cl_draw_only_deathnotices falseFor drawing only the crosshair and death notices (used for moviemaking)
Flags and default
Flags
clientdll release
Default
false
cl_radar_square_with_scoreboard trueIf set, the radar will toggle to square when the scoreboard is visible.
Flags and default
Flags
clientdll archive release
Default
true
r_propsmaxdist 1200.0Maximum visible distance
Flags and default
Flags
developmentonly clientdll defensive
Default
1200.0
cl_showerror 0Show prediction errors, 2 for above plus detailed field deltas, 3 to filter out serverside known prediction errors, -entindex for specific entity.
Flags and default
Flags
clientdll release
Default
0
cl_error_report_time 0.0Minimum time in seconds that must elapse before printing prediction error summary. 0 to disable.
Flags and default
Flags
clientdll release
Default
0.0
cl_pdump -1Dump info about this entity to screen.
Flags and default
Flags
clientdll cheat
Default
-1
cl_pclassDump entity by prediction classname.
Flags and default
Flags
clientdll cheat
Default
—
cl_pred_optimize 2Optimize for not copying data if didn't receive a network update (1), and also for not repredicting if there were no errors (2).
Flags and default
Flags
developmentonly clientdll defensive
Default
2
cl_pred_print_every_cmd falsePrint something every time we predict a command
Flags and default
Flags
clientdll release
Default
false
cl_pred_always_latch false
Flags and default
Flags
clientdll release
Default
false
cl_pred_parallel_postnetwork true
Flags and default
Flags
developmentonly clientdll defensive
Default
true
cl_true_sight_spectate true
Flags and default
Flags
developmentonly clientdll defensive
Default
true
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