CS2 Cvars List
Complete Counter-Strike 2 cvars (convars) list with descriptions, flags, defaults, and detail pages.
| Cvar | Flags | Description | Default |
|---|---|---|---|
| cl_borrow_music_from_player_slot -1 | clientdll release | Flags and default
| -1 |
| cl_spec_show_bindings true | clientdll release clientcmd_can_execute | Toggle the visibility of the spectator bindings.Flags and default
| true |
| cl_teamid_overhead_maxdist 6000 | clientdll cheat per_user | max distance at which the overhead team id icons will showFlags and default
| 6000 |
| cl_teamid_overhead_maxdist_spec 4000 | clientdll cheat per_user | max distance at which the overhead team id icons will show when a spectatorFlags and default
| 4000 |
| cl_show_clan_in_death_notice true | clientdll archive release | Is set, the clan name will show next to player names in the death notices.Flags and default
| true |
| cl_dm_buyrandomweapons true | clientdll archive release | Player will automatically receive a random weapon on spawn in deathmatch if this is set to 1 (otherwise, they will receive the last weapon)Flags and default
| true |
| cl_hud_color 0 | clientdll archive release | 0 = team color, 1 = white, 2 = bright white, 3 = light blue, 4 = blue, 5 = purple, 6 = red, 7 = orange, 8 = yellow, 9 = green, 10 = aqua, 11 = pink, 12 = teammate color.Flags and default
| 0 |
| cl_hud_radar_scale 1.0 | clientdll archive release | Flags and default
| 1.0 |
| cl_hud_radar_background_alpha 0.6 | clientdll archive release | Flags and default
| 0.6 |
| cl_hud_radar_map_additive true | clientdll archive release | Blend Hud radar map additively on top of background.Flags and default
| true |
| cl_use_entity_as_targetid true | developmentonly clientdll defensive | Flags and default
| true |
| cl_dangerzone_approaching_sound_radius 700.0 | clientdll cheat release | Flags and default
| 700.0 |
| cl_dangerzone_sound_volume 0.2 | clientdll cheat release | Flags and default
| 0.2 |
| cl_dangerzone_moving_sound_volume 0.5 | clientdll cheat release | Flags and default
| 0.5 |
| cl_weapon_pickup_lerp 2 | developmentonly clientdll defensive | Flags and default
| 2 |
| cl_firstperson_legs true | developmentonly clientdll defensive | Flags and default
| true |
| cl_firstperson_legs_aoproxy true | developmentonly clientdll defensive | Flags and default
| true |
| cl_smoke_player_particle_effect false | clientdll cheat | Flags and default
| false |
| cl_weapon_clip_thinwalls true | clientdll replicated cheat | Flags and default
| true |
| cl_weapon_clip_thinwalls_debug false | clientdll replicated cheat | Flags and default
| false |
| cl_weapon_clip_thinwalls_lock false | clientdll replicated cheat | Flags and default
| false |
| cl_weapon_clip_thinwalls_pitchlimit_up 77.0 | clientdll replicated cheat | Flags and default
| 77.0 |
| cl_weapon_clip_thinwalls_pitchlimit_down 67.0 | clientdll replicated cheat | Flags and default
| 67.0 |
| cl_view_near_hud_player_eye_dist 20.0 | developmentonly clientdll | Flags and default
| 20.0 |
| cl_view_near_other_player_eye_dist 16.0 | developmentonly clientdll | Flags and default
| 16.0 |
| clDrawTargetIDTrace false | developmentonly clientdll | visualizing line trace for target IDFlags and default
| false |
| snd_report_c4_sounds false | developmentonly clientdll cheat | Flags and default
| false |
| viewmodel_presetpos 1 | clientdll archive | 1:"Desktop", 2:"Classic"Flags and default
| 1 |
| crosshair true | clientdll archive per_user | Flags and default
| true |
| lockMoveControllerRet false | clientdll archive | Flags and default
| false |
| hud_showtargetid true | clientdll archive per_user | Enables display of target namesFlags and default
| true |
| cl_drawhud_force_teamid_overhead 0 | clientdll release | 0: default; 1: draw teamid even if hud disabled; -1: force no teamidFlags and default
| 0 |
| cl_versus_intro true | clientdll archive release | Flags and default
| true |
| cl_teamid_overhead_mode 3 | clientdll archive release | Always show team id over teammates. 0 = off, 1 = pips; 2 = +name, 3 = +equipmentFlags and default
| 3 |
| cl_teamid_overhead_colors_show true | clientdll archive release | Show team overhead id in teammate colorFlags and default
| true |
| cl_teamid_overhead_fade_near_crosshair 0.5 | clientdll archive release | The amount to fade teamid when near the crosshair. Range is 0.0-1.0. 0: offFlags and default
| 0.5 |
| cl_drawhud_force_deathnotices 0 | clientdll release | 0: default; 1: draw deathnotices even if hud disabled; -1: force no deathnoticesFlags and default
| 0 |
| cl_showloadout true | clientdll archive per_user | Toggles display of current loadout.Flags and default
| true |
| cl_draw_only_deathnotices false | clientdll release | For drawing only the crosshair and death notices (used for moviemaking)Flags and default
| false |
| cl_radar_square_with_scoreboard true | clientdll archive release | If set, the radar will toggle to square when the scoreboard is visible.Flags and default
| true |
| r_propsmaxdist 1200.0 | developmentonly clientdll defensive | Maximum visible distanceFlags and default
| 1200.0 |
| cl_showerror 0 | clientdll release | Show prediction errors, 2 for above plus detailed field deltas, 3 to filter out serverside known prediction errors, -entindex for specific entity.Flags and default
| 0 |
| cl_error_report_time 0.0 | clientdll release | Minimum time in seconds that must elapse before printing prediction error summary. 0 to disable.Flags and default
| 0.0 |
| cl_pdump -1 | clientdll cheat | Dump info about this entity to screen.Flags and default
| -1 |
| cl_pclass | clientdll cheat | Dump entity by prediction classname.Flags and default
| |
| cl_pred_optimize 2 | developmentonly clientdll defensive | Optimize for not copying data if didn't receive a network update (1), and also for not repredicting if there were no errors (2).Flags and default
| 2 |
| cl_pred_print_every_cmd false | clientdll release | Print something every time we predict a commandFlags and default
| false |
| cl_pred_always_latch false | clientdll release | Flags and default
| false |
| cl_pred_parallel_postnetwork true | developmentonly clientdll defensive | Flags and default
| true |
| cl_true_sight_spectate true | developmentonly clientdll defensive | Flags and default
| true |