CS2 Cvars List
Complete Counter-Strike 2 cvars (convars) list with descriptions, flags, defaults, and detail pages.
| Cvar | Flags | Description | Default |
|---|---|---|---|
| cc_vr_vertical_offset -6.5 | developmentonly clientdll defensive | Subtitle vertical offset distance (positive is up)Flags and default
| -6.5 |
| cc_vr_epsilon 2.5 | developmentonly clientdll defensive | Epsilon to trigger movement of VR subtitle panel in world spaceFlags and default
| 2.5 |
| cc_vr_caption_catchup_interval 0.3 | developmentonly clientdll defensive | Duration it takes for attached caption to ideal pointFlags and default
| 0.3 |
| cc_vr_font_size 1 | clientdll archive | 0 = small, 1 = med (default), 2 = largeFlags and default
| 1 |
| cc_vr_caption_speed 1 | clientdll archive | 0 = slow, 1 = medium (default), 2 = fastFlags and default
| 1 |
| cc_spectator_only false | clientdll archive | Flags and default
| false |
| cc_vr_width 1 | clientdll archive | 0 = narrow, 1 = med (default), 2 = wideFlags and default
| 1 |
| cc_lang | clientdll archive | Current close caption language (emtpy = use game UI language)Flags and default
| |
| r_RainParticleDensity 1.0 | developmentonly clientdll defensive | Density of Particle Rain 0-1Flags and default
| 1.0 |
| r_RainAllowInSplitScreen false | developmentonly clientdll defensive | Allows rain in splitscreenFlags and default
| false |
| r_debug_precipitation false | clientdll cheat | Show precipitation volumesFlags and default
| false |
| r_decals 2048 | developmentonly clientdll defensive | Flags and default
| 2048 |
| cl_fasttempentcollision 5 | developmentonly clientdll defensive | Flags and default
| 5 |
| cl_tracer_whiz_distance 72.0 | developmentonly clientdll defensive | Flags and default
| 72.0 |
| cl_tracer_whiz_infront_distance 32.0 | developmentonly clientdll defensive | Flags and default
| 32.0 |
| fx_drawmetalspark true | developmentonly clientdll | Draw metal spark effects.Flags and default
| true |
| cl_playerspraydisable false | clientdll archive | Disable player sprays.Flags and default
| false |
| annotation_auto_load false | clientdll release commandline_enforced | Flags and default
| false |
| r_icon_custommaterial_maxres 512 | developmentonly clientdll cheat | maxres for custommaterials when rendering iconsFlags and default
| 512 |
| r_icon_player_equip_gloves_from_loadout false | developmentonly clientdll cheat | equip gloves on player for icon rendering from loadout, or use default glovesFlags and default
| false |
| r_icon_use_kv3_camera false | developmentonly clientdll cheat | use test kv3 data for cameraFlags and default
| false |
| r_icon_reload_map false | developmentonly clientdll cheat | force reload map on new requestFlags and default
| false |
| r_icon_highcontrast_postprocessing_weight 0.4 | developmentonly clientdll cheat | if using high contrast postprocessing, use this weight (weight = 1.0 for characters)Flags and default
| 0.4 |
| spec_replay_outline 1 | developmentonly clientdll defensive | Enable outline selecting victim in hltv replay: 0 - none; 1 - ouline YOU; 2 - outline YOU, with red ragdoll outline; 3 - normal spectator outlinesFlags and default
| 1 |
| spec_glow_silent_factor 0.4 | clientdll release | Lurking player xray glow scaling.Flags and default
| 0.4 |
| spec_glow_spike_factor 1.2 | clientdll release | Noisy player xray glow scaling (pop when noise is made). Make >1 to add a 'spike' to noise-making playersFlags and default
| 1.2 |
| spec_glow_full_time 1.0 | clientdll release | Noisy players stay at full brightness for this long.Flags and default
| 1.0 |
| spec_glow_decay_time 2.0 | clientdll release | Time to decay glow from 1.0 to spec_glow_silent_factor after spec_glow_full_time.Flags and default
| 2.0 |
| spec_glow_spike_time 0.0 | clientdll release | Time for noisy player glow 'spike' to show that they made noise very recently.Flags and default
| 0.0 |
| spec_show_xray 1 | clientdll archive release | If set to 1, you can see player outlines and name IDs through walls - who you can see depends on your team and modeFlags and default
| 1 |
| cl_show_equipment_value false | developmentonly clientdll defensive | Flags and default
| false |
| cl_prefer_lefthanded false | clientdll archive userinfo per_user | Left handed preferenceFlags and default
| false |
| r_drawcsplayers true | clientdll cheat | Render CS playersFlags and default
| true |
| cl_random_taser_bone_y -1.0 | developmentonly clientdll defensive | The Y position used for the random taser force.Flags and default
| -1.0 |
| cl_random_taser_force_y -1.0 | developmentonly clientdll defensive | The Y position used for the random taser force.Flags and default
| -1.0 |
| cl_random_taser_power 4000.0 | developmentonly clientdll defensive | Power used when applying the taser effect.Flags and default
| 4000.0 |
| cl_ragdoll_workaround_threshold 4.0 | clientdll release | Mainly cosmetic, client-only effect: when client doesn't know the last position of another player that spawns a ragdoll, the ragdoll creation is simplified and ragdoll is created in the right place. If you increase this significantly, ragdoll positions on your client may be dramatically wrong, but it won't affect other clientsFlags and default
| 4.0 |
| cl_ragdoll_physics_enable 1 | developmentonly clientdll defensive | Enable/disable ragdoll physics.Flags and default
| 1 |
| cl_display_player_visibilty false | developmentonly clientdll | Flags and default
| false |
| character_patches true | developmentonly clientdll | Flags and default
| true |
| cl_player_proximity_debug false | clientdll replicated cheat | Flags and default
| false |
| cl_show_head_trajectory 0.0 | developmentonly clientdll | Flags and default
| 0.0 |
| cl_show_camera_position false | developmentonly clientdll | Flags and default
| false |
| sv_smoke_volume_blind_start 0.2 | developmentonly clientdll | Flags and default
| 0.2 |
| cl_crosshair_sniper_width 1 | clientdll archive per_user | If >1 sniper scope cross lines gain extra width (1 for single-pixel hairline)Flags and default
| 1 |
| debug_entity_outline_highlight false | clientdll cheat | Flags and default
| false |
| cl_player_lighting_origin_offset 32.0 | developmentonly clientdll | Flags and default
| 32.0 |
| cl_inferno_bodyburn true | developmentonly clientdll | Flags and default
| true |
| cl_display_flashbang_values false | developmentonly clientdll | Flags and default
| false |
| cl_player_ragdolls_collide false | clientdll cheat release | Flags and default
| false |