CS2 Cvars List
Complete Counter-Strike 2 cvars (convars) list with descriptions, flags, defaults, and detail pages.
| Cvar | Flags | Description | Default |
|---|---|---|---|
| panorama_3dpanel_camera_inout_scale_kb 1.0 | developmentonly clientdll defensive | Flags and default
| 1.0 |
| panorama_3dpanel_camera_inout_scale 0.1 | developmentonly clientdll defensive | Flags and default
| 0.1 |
| panorama_3dpanel_camera_lookat_scale 0.1 | developmentonly clientdll defensive | Flags and default
| 0.1 |
| panorama_light_inout_scale 0.5 | developmentonly clientdll defensive | Flags and default
| 0.5 |
| panorama_3dpanel_debuginfo_manifest true | developmentonly clientdll | Flags and default
| true |
| panorama_3dpanel_debuginfo_item true | developmentonly clientdll | Flags and default
| true |
| panorama_3dpanel_debuginfo_cam true | developmentonly clientdll | Flags and default
| true |
| panorama_3dpanel_debuginfo_paused true | developmentonly clientdll | Flags and default
| true |
| panorama_3dpanel_debuginfo_player true | developmentonly clientdll | Flags and default
| true |
| panorama_3dpanel_debuginfo_anim true | developmentonly clientdll | Flags and default
| true |
| panorama_3dpanel_camera_blend_mode 0 | developmentonly clientdll | Flags and default
| 0 |
| csgo_map_preview_scale 0.0 | clientdll archive | Flags and default
| 0.0 |
| keychain_preview_limit_step 0.1 | developmentonly clientdll | Flags and default
| 0.1 |
| cl_radar_rotate true | clientdll archive release | 1Flags and default
| true |
| cl_radar_scale 0.7 | clientdll archive release | Sets the radar scale. Valid values are 0.25 to 1.0.Flags and default
| 0.7 |
| cl_radar_scale_alternate 1.0 | clientdll archive release | Sets the alternate radar scale. Valid values are 0.25 to 1.0.Flags and default
| 1.0 |
| cl_radar_scale_dynamic false | clientdll archive release | Toggles between a radar that scales dynamically to encompass all the detected elements on the map.Flags and default
| false |
| cl_radar_always_centered true | clientdll archive release | If set to 0, the radar is maximally used. Otherwise the player is always centered, even at map extents.Flags and default
| true |
| cl_radar_icon_scale_min 0.6 | clientdll archive release | Sets the minimum icon scale. Valid values are 0.4 to 1.25.Flags and default
| 0.6 |
| cl_drawhud_force_radar 0 | clientdll release | 0: default; 1: draw radar even if hud disabled; -1: force no radarFlags and default
| 0 |
| cl_radar_fast_transforms true | developmentonly clientdll | Faster way of placing icons on the mini map.Flags and default
| true |
| default_fov 90.0 | clientdll cheat | Flags and default
| 90.0 |
| player_teamplayedlast 3 | clientdll archive per_user | Flags and default
| 3 |
| voice_vox 0 | clientdll archive per_user | Voice chat uses a vox-style always onFlags and default
| 0 |
| voice_vox_current_peak 0.0 | developmentonly clientdll defensive | Current peak value (out of 64k) of the incoming voice streamFlags and default
| 0.0 |
| cl_autobuy | clientdll release | The order in which autobuy will attempt to purchase itemsFlags and default
| |
| cl_rebuy | clientdll release | The order in which rebuy will attempt to repurchase itemsFlags and default
| |
| snd_vol_per_game_mode true | developmentonly clientdll archive | Flags and default
| true |
| snd_vol_arms_race 1.0 | developmentonly clientdll archive | Flags and default
| 1.0 |
| snd_vol_deathmatch 1.0 | developmentonly clientdll archive | Flags and default
| 1.0 |
| snd_vol_competitive 1.0 | developmentonly clientdll archive | Flags and default
| 1.0 |
| snd_vol_casual 1.0 | developmentonly clientdll archive | Flags and default
| 1.0 |
| snd_vol_spectator 1.0 | developmentonly clientdll archive | Flags and default
| 1.0 |
| snd_vol_warmup 1.0 | developmentonly clientdll archive | Flags and default
| 1.0 |
| snd_eq_arms_race -1 | developmentonly clientdll archive | Flags and default
| -1 |
| snd_eq_deathmatch -1 | developmentonly clientdll archive | Flags and default
| -1 |
| snd_eq_competitive -1 | developmentonly clientdll archive | Flags and default
| -1 |
| snd_eq_casual -1 | developmentonly clientdll archive | Flags and default
| -1 |
| snd_eq_spectator -1 | developmentonly clientdll archive | Flags and default
| -1 |
| snd_eq_warmup -1 | developmentonly clientdll archive | Flags and default
| -1 |
| spec_replay_colorcorrection 0.5 | developmentonly clientdll defensive | Amount of color correction in deathcam replayFlags and default
| 0.5 |
| cl_disable_postprocessing false | clientdll cheat | Flags and default
| false |
| cl_instant_death_anim false | developmentonly clientdll | Flags and default
| false |
| cl_disable_deathcam_audio_mix_fade_out false | clientdll release | When set to true, disables audio being silenced while the death cam fades out.Flags and default
| false |
| cl_deathcam_audio_mix_phase1_fade_time 2.0 | clientdll release | Sets the amount of time we fade out over.Flags and default
| 2.0 |
| cl_deathcam_audio_mix_phase1_fade_amount 0.1 | clientdll release | Sets the amount of ducking to do on death cam fade out. When set to 1, full DeathFadeLayer is applied.Flags and default
| 0.1 |
| cl_deathcam_audio_mix_phase2_fade_time 0.4 | clientdll release | Sets the amount of time we fade out over.Flags and default
| 0.4 |
| cl_deathcam_audio_mix_phase2_fade_amount 0.5 | clientdll release | Sets the amount of ducking to do on death cam fade out. When set to 1, full DeathFadeLayer is applied.Flags and default
| 0.5 |
| cl_scoreboard_mouse_enable_binding +attack2 | clientdll archive | Name of the binding to enable mouse selection in the scoreboardFlags and default
| +attack2 |
| snd_mute_mvp_music_live_players false | clientdll archive release | If set, MVP music is muted if players from both teams are still alive.Flags and default
| false |