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CS2 Cvars List

Complete Counter-Strike 2 cvars (convars) list with descriptions, flags, defaults, and detail pages.

CvarDescription
panorama_3dpanel_camera_inout_scale_kb 1.0
Flags and default
Flags
developmentonly clientdll defensive
Default
1.0
panorama_3dpanel_camera_inout_scale 0.1
Flags and default
Flags
developmentonly clientdll defensive
Default
0.1
panorama_3dpanel_camera_lookat_scale 0.1
Flags and default
Flags
developmentonly clientdll defensive
Default
0.1
panorama_light_inout_scale 0.5
Flags and default
Flags
developmentonly clientdll defensive
Default
0.5
panorama_3dpanel_debuginfo_manifest true
Flags and default
Flags
developmentonly clientdll
Default
true
panorama_3dpanel_debuginfo_item true
Flags and default
Flags
developmentonly clientdll
Default
true
panorama_3dpanel_debuginfo_cam true
Flags and default
Flags
developmentonly clientdll
Default
true
panorama_3dpanel_debuginfo_paused true
Flags and default
Flags
developmentonly clientdll
Default
true
panorama_3dpanel_debuginfo_player true
Flags and default
Flags
developmentonly clientdll
Default
true
panorama_3dpanel_debuginfo_anim true
Flags and default
Flags
developmentonly clientdll
Default
true
panorama_3dpanel_camera_blend_mode 0
Flags and default
Flags
developmentonly clientdll
Default
0
csgo_map_preview_scale 0.0
Flags and default
Flags
clientdll archive
Default
0.0
keychain_preview_limit_step 0.1
Flags and default
Flags
developmentonly clientdll
Default
0.1
cl_radar_rotate true1
Flags and default
Flags
clientdll archive release
Default
true
cl_radar_scale 0.7Sets the radar scale. Valid values are 0.25 to 1.0.
Flags and default
Flags
clientdll archive release
Default
0.7
cl_radar_scale_alternate 1.0Sets the alternate radar scale. Valid values are 0.25 to 1.0.
Flags and default
Flags
clientdll archive release
Default
1.0
cl_radar_scale_dynamic falseToggles between a radar that scales dynamically to encompass all the detected elements on the map.
Flags and default
Flags
clientdll archive release
Default
false
cl_radar_always_centered trueIf set to 0, the radar is maximally used. Otherwise the player is always centered, even at map extents.
Flags and default
Flags
clientdll archive release
Default
true
cl_radar_icon_scale_min 0.6Sets the minimum icon scale. Valid values are 0.4 to 1.25.
Flags and default
Flags
clientdll archive release
Default
0.6
cl_drawhud_force_radar 00: default; 1: draw radar even if hud disabled; -1: force no radar
Flags and default
Flags
clientdll release
Default
0
cl_radar_fast_transforms trueFaster way of placing icons on the mini map.
Flags and default
Flags
developmentonly clientdll
Default
true
default_fov 90.0
Flags and default
Flags
clientdll cheat
Default
90.0
player_teamplayedlast 3
Flags and default
Flags
clientdll archive per_user
Default
3
voice_vox 0Voice chat uses a vox-style always on
Flags and default
Flags
clientdll archive per_user
Default
0
voice_vox_current_peak 0.0Current peak value (out of 64k) of the incoming voice stream
Flags and default
Flags
developmentonly clientdll defensive
Default
0.0
cl_autobuyThe order in which autobuy will attempt to purchase items
Flags and default
Flags
clientdll release
Default
—
cl_rebuyThe order in which rebuy will attempt to repurchase items
Flags and default
Flags
clientdll release
Default
—
snd_vol_per_game_mode true
Flags and default
Flags
developmentonly clientdll archive
Default
true
snd_vol_arms_race 1.0
Flags and default
Flags
developmentonly clientdll archive
Default
1.0
snd_vol_deathmatch 1.0
Flags and default
Flags
developmentonly clientdll archive
Default
1.0
snd_vol_competitive 1.0
Flags and default
Flags
developmentonly clientdll archive
Default
1.0
snd_vol_casual 1.0
Flags and default
Flags
developmentonly clientdll archive
Default
1.0
snd_vol_spectator 1.0
Flags and default
Flags
developmentonly clientdll archive
Default
1.0
snd_vol_warmup 1.0
Flags and default
Flags
developmentonly clientdll archive
Default
1.0
snd_eq_arms_race -1
Flags and default
Flags
developmentonly clientdll archive
Default
-1
snd_eq_deathmatch -1
Flags and default
Flags
developmentonly clientdll archive
Default
-1
snd_eq_competitive -1
Flags and default
Flags
developmentonly clientdll archive
Default
-1
snd_eq_casual -1
Flags and default
Flags
developmentonly clientdll archive
Default
-1
snd_eq_spectator -1
Flags and default
Flags
developmentonly clientdll archive
Default
-1
snd_eq_warmup -1
Flags and default
Flags
developmentonly clientdll archive
Default
-1
spec_replay_colorcorrection 0.5Amount of color correction in deathcam replay
Flags and default
Flags
developmentonly clientdll defensive
Default
0.5
cl_disable_postprocessing false
Flags and default
Flags
clientdll cheat
Default
false
cl_instant_death_anim false
Flags and default
Flags
developmentonly clientdll
Default
false
cl_disable_deathcam_audio_mix_fade_out falseWhen set to true, disables audio being silenced while the death cam fades out.
Flags and default
Flags
clientdll release
Default
false
cl_deathcam_audio_mix_phase1_fade_time 2.0Sets the amount of time we fade out over.
Flags and default
Flags
clientdll release
Default
2.0
cl_deathcam_audio_mix_phase1_fade_amount 0.1Sets the amount of ducking to do on death cam fade out. When set to 1, full DeathFadeLayer is applied.
Flags and default
Flags
clientdll release
Default
0.1
cl_deathcam_audio_mix_phase2_fade_time 0.4Sets the amount of time we fade out over.
Flags and default
Flags
clientdll release
Default
0.4
cl_deathcam_audio_mix_phase2_fade_amount 0.5Sets the amount of ducking to do on death cam fade out. When set to 1, full DeathFadeLayer is applied.
Flags and default
Flags
clientdll release
Default
0.5
cl_scoreboard_mouse_enable_binding +attack2Name of the binding to enable mouse selection in the scoreboard
Flags and default
Flags
clientdll archive
Default
+attack2
snd_mute_mvp_music_live_players falseIf set, MVP music is muted if players from both teams are still alive.
Flags and default
Flags
clientdll archive release
Default
false
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