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CS2 Cvars List

Complete Counter-Strike 2 cvars (convars) list with descriptions, flags, defaults, and detail pages.

CvarDescription
sv_logfile falseLog server information in the log file.
Flags and default
Flags
archive release
Default
false
sv_logflush falseFlush the log file to disk on each write (slow).
Flags and default
Flags
archive release
Default
false
sv_logecho trueEcho log information to the console.
Flags and default
Flags
archive release
Default
true
sv_log_onefile falseLog server information to only one file.
Flags and default
Flags
archive release
Default
false
sv_logbans falseLog server bans in the server logs.
Flags and default
Flags
archive release
Default
false
sv_parallel_packentities 2Set to 1 to use threaded snapshot sending on listen servers, 2 for dedicated servers.
Flags and default
Flags
release
Default
2
sv_networkvar_validate falseValidate each StateChanged against known offsets.
Flags and default
Flags
release
Default
false
sv_enable_delta_packing trueWhen enabled, this allows for entity packing to use the property changes for building up the data. This is many times faster, but can be disabled for error checking.
Flags and default
Flags
release
Default
true
sv_usenetworkvars trueUse networkvar system.
Flags and default
Flags
developmentonly defensive
Default
true
sv_networkvar_perfieldtracking trueTrack individual field offset changes, rather than a single dirty flag for the whole entity.
Flags and default
Flags
release
Default
true
sv_enable_alternate_baselines 1Allow alternate baseline system, set to 2 for debugging spew.
Flags and default
Flags
release
Default
1
sv_enable_pvs_vis_bits false
Flags and default
Flags
developmentonly gamedll
Default
false
rcon_passwordremote console password.
Flags and default
Flags
dontrecord release server_cannot_query
Default
—
rcon_connected_clients_allow trueAllow clients to use rcon commands on server.
Flags and default
Flags
replicated release
Default
true
vconsole_rcon_server_detailswhen non-empty allows for easy vconsole connection to the dedicated server.
Flags and default
Flags
dontrecord release server_cannot_query
Default
—
sv_rcon_banpenalty 0Number of minutes to ban users who fail rcon authentication
Flags and default
Flags
developmentonly defensive
Default
0
sv_rcon_maxfailures 10Max number of times a user can fail rcon authentication before being banned
Flags and default
Flags
developmentonly defensive
Default
10
sv_rcon_minfailures 5Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned
Flags and default
Flags
developmentonly defensive
Default
5
sv_rcon_minfailuretime 30.0Number of seconds to track failed rcon authentications
Flags and default
Flags
developmentonly defensive
Default
30.0
sv_rcon_log trueEnable/disable rcon logging.
Flags and default
Flags
developmentonly defensive
Default
true
sv_steamauth_ignore_localhost trueIgnore VAC and auth errors for client connected via localhost address or in-engine loopback
Flags and default
Flags
release
Default
true
closecaption falseEnable close captioning.
Flags and default
Flags
clientdll archive userinfo
Default
false
hostnameHostname for server.
Flags and default
Flags
release
Default
—
hostname_in_client_status falseShow server hostname in client status.
Flags and default
Flags
release
Default
false
developer 0Set developer message level.
Flags and default
Flags
release
Default
0
violence_hblood trueDraw human blood
Flags and default
Flags
archive
Default
true
violence_hgibs trueShow human gib entities
Flags and default
Flags
archive
Default
true
violence_ablood trueDraw alien blood
Flags and default
Flags
archive
Default
true
violence_agibs trueShow alien gib entities
Flags and default
Flags
archive
Default
true
sv_unlockedchapters 1Highest unlocked game chapter.
Flags and default
Flags
archive
Default
1
name unnamed
Flags and default
Flags
archive per_user
Default
unnamed
mem_test_quiet falseDon't print stats when memtesting
Flags and default
Flags
developmentonly defensive
Default
false
mem_test_each_frame falseRun heap check at end of every frame
Flags and default
Flags
developmentonly defensive
Default
false
mem_test_every_n_seconds 0Run heap check at a specified interval
Flags and default
Flags
developmentonly defensive
Default
0
engine_sse42 trueturn on sse4.2 optimizations in the engine
Flags and default
Flags
developmentonly defensive
Default
true
sv_temp_baseline_string_table_buffer_size 524288Buffer size for writing string table baselines
Flags and default
Flags
developmentonly defensive
Default
524288
tv_playcast_delay_resync 0.0To alleviate intermittent network connectivity problems, this is the number of seconds to wait before actually re-syncing the stream after failure
Flags and default
Flags
release
Default
0.0
tv_playcast_showerrorsSet to display headers upon error (e.g. "CF-Ray,CF-Cache-Status,Body" )
Flags and default
Flags
hidden release
Default
—
tv_playcast_origin_authGet request X-Origin-Auth string
Flags and default
Flags
hidden release
Default
—
tv_playcast_max_rcvage 15.0
Flags and default
Flags
hidden release
Default
15.0
tv_playcast_max_rtdelay 300.0
Flags and default
Flags
hidden release
Default
300.0
tv_playcast_delay_prediction true
Flags and default
Flags
release
Default
true
tv_playcast_retry_timeout 25.0In case of intermittent network problems, how long should playcast retry fragment retrieval before resorting to resync
Flags and default
Flags
release
Default
25.0
tv_broadcast_keyframe_interval 3.0The frequency, in seconds, of sending keyframes and delta fragments to the broadcast relay server
Flags and default
Flags
release
Default
3.0
tv_broadcast_keyframe_interval1 3.0The frequency, in seconds, of sending keyframes and delta fragments to the broadcast1 relay server
Flags and default
Flags
release
Default
3.0
tv_broadcast_startup_resend_interval 10.0The interval, in seconds, of re-sending startup data to the broadcast relay server (useful in case relay crashes, restarts or startup data http request fails)
Flags and default
Flags
release
Default
10.0
tv_broadcast_max_requests 20Max number of broadcast http requests in flight. If there is a network issue, the requests may start piling up, degrading server performance. If more than the specified number of requests are in flight, the new requests are dropped.
Flags and default
Flags
release
Default
20
tv_broadcast_max_requests1 20Max number of broadcast1 http requests in flight. If there is a network issue, the requests may start piling up, degrading server performance. If more than the specified number of requests are in flight, the new requests are dropped.
Flags and default
Flags
release
Default
20
tv_broadcast_drop_fragments 0Drop every Nth fragment
Flags and default
Flags
hidden release
Default
0
tv_broadcast_terminate trueTerminate every broadcast with a stop command
Flags and default
Flags
hidden release
Default
true
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