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CS2 Cvars List

Complete Counter-Strike 2 cvars (convars) list with descriptions, flags, defaults, and detail pages.

CvarDescription
sv_vote_issue_nextlevel_allowextend trueAllow players to extend the current map?
Flags and default
Flags
developmentonly gamedll defensive
Default
true
sv_vote_issue_nextlevel_prevent_change trueNot allowed to vote for a nextlevel if one has already been set.
Flags and default
Flags
developmentonly gamedll defensive
Default
true
sv_vote_issue_scramble_teams_allowed falseCan people hold votes to scramble the teams?
Flags and default
Flags
developmentonly gamedll defensive
Default
false
sv_vote_issue_pause_match_allowed trueCan people hold votes to pause/unpause the match?
Flags and default
Flags
developmentonly gamedll defensive
Default
true
sv_vote_issue_pause_match_spec_only falseWhen enabled, only admins start technical pause
Flags and default
Flags
gamedll notify replicated release
Default
false
sv_vote_issue_timeout_allowed trueCan people hold votes to time out?
Flags and default
Flags
developmentonly gamedll defensive
Default
true
sv_vote_issue_matchready_allowed trueCan people hold votes to ready/unready the match?
Flags and default
Flags
developmentonly gamedll defensive
Default
true
sv_vote_issue_swap_teams_allowed falseCan people hold votes to swap the teams?
Flags and default
Flags
developmentonly gamedll defensive
Default
false
sv_vote_issue_surrrender_allowed trueCan people hold votes to surrender?
Flags and default
Flags
developmentonly gamedll defensive
Default
true
r_csgo_depth_prepass_reflections_small true
Flags and default
Flags
clientdll cheat
Default
true
r_csgo_water_reflections true
Flags and default
Flags
developmentonly clientdll
Default
true
r_csgo_gpu_culling trueCSGO/Graphics/GPU Culling
Flags and default
Flags
developmentonly clientdll menubar_item defensive
Default
true
r_csgo_gpu_culling_shadows falseCSGO/Graphics/GPU Cull Shadow Views
Flags and default
Flags
developmentonly clientdll menubar_item defensive
Default
false
camera_datadriven_debug false
Flags and default
Flags
developmentonly clientdll cheat
Default
false
webapi_values_max_pool_size_mb 400Maximum size in bytes of the WebAPIValues buffer pool
Flags and default
Flags
developmentonly clientdll defensive
Default
400
webapi_values_init_buffer_size 65536Initial buffer size for buffers in the WebAPIValues buffer pool
Flags and default
Flags
developmentonly clientdll defensive
Default
65536
r_csgo_viewmodel_envmap_position_bias 0.8
Flags and default
Flags
developmentonly clientdll cheat
Default
0.8
r_csgo_viewmodel_envmap_clamp_plane_distance 24.0
Flags and default
Flags
developmentonly clientdll cheat
Default
24.0
r_csgo_tools_vis_cubemap_roughness 0.0
Flags and default
Flags
developmentonly clientdll cheat
Default
0.0
r_csgo_stencil_sniper_zoom true
Flags and default
Flags
developmentonly clientdll
Default
true
r_csgo_firstpersonlegs_nearz_offset 0.1
Flags and default
Flags
developmentonly clientdll
Default
0.1
r_csgo_shadow_map_allocation_failure_policy 1What happens when a shadow map fails allocation? 0 = don't render, 1 = render unshadowed
Flags and default
Flags
developmentonly clientdll cheat
Default
1
r_csgo_water_effects true
Flags and default
Flags
clientdll cheat
Default
true
r_csgo_reflection_min_far_plane 5000.0
Flags and default
Flags
clientdll cheat
Default
5000.0
r_csgo_water_refraction true
Flags and default
Flags
clientdll cheat
Default
true
r_csgo_water_skybox_depth true
Flags and default
Flags
developmentonly clientdll
Default
true
r_player_fog_maxdensity_multiplier 0.6
Flags and default
Flags
developmentonly clientdll cheat
Default
0.6
r_player_fog_distance_multiplier 1.7
Flags and default
Flags
developmentonly clientdll cheat
Default
1.7
r_player_visibility_mode 1
Flags and default
Flags
clientdll archive release
Default
1
r_player_visibility_strength 1.1
Flags and default
Flags
developmentonly clientdll cheat
Default
1.1
r_player_visibility_stencil true
Flags and default
Flags
developmentonly clientdll cheat
Default
true
r_post_bloom_debug 01 = bloom output (before thresholding), 2 = quarter res downsample, 3 = quarter res effects bloom 4 = quarter res effects raw
Flags and default
Flags
developmentonly clientdll
Default
0
r_csgo_render_post_bloom_strength -1.0
Flags and default
Flags
clientdll cheat
Default
-1.0
r_csgo_bloom_threshold_all_samples trueExecute bloom threshold once per sample during downsample (default enabled, higher quality, less bloom aliasing)
Flags and default
Flags
developmentonly clientdll
Default
true
r_csgo_bloom_threshold_downsample_jimenez trueCustom downsample based on Jimenez14, (default enabled, higher quality, decreases bloom aliasing further)
Flags and default
Flags
developmentonly clientdll
Default
true
r_render_to_cubemap_begin_mixing_roughness 0.3
Flags and default
Flags
developmentonly clientdll defensive
Default
0.3
sv_smoke_perf_test false
Flags and default
Flags
reference
Default
false
r_csgo_lowend_objects true0 = Force disable, 1 = use video settings
Flags and default
Flags
developmentonly clientdll defensive
Default
true
r_refraction_clip_plane_adjust -1.0
Flags and default
Flags
clientdll cheat
Default
-1.0
r_particle_shadows true
Flags and default
Flags
developmentonly clientdll defensive
Default
true
r_particle_shadows_cast_on_particles true
Flags and default
Flags
developmentonly clientdll defensive
Default
true
r_particle_shadows_cast_on_particles_scale true
Flags and default
Flags
developmentonly clientdll defensive
Default
true
r_particle_shadows_compute true
Flags and default
Flags
clientdll release
Default
true
r_particle_shadows_cast_on_world true
Flags and default
Flags
developmentonly clientdll defensive
Default
true
r_particle_shadow_map_texture_size 1536
Flags and default
Flags
developmentonly clientdll defensive
Default
1536
r_debug_particle_shadows false
Flags and default
Flags
clientdll cheat
Default
false
r_csgo_fsr_upsample 00 == bilinear upsampe, 1 == FSR upsample, 2 == FSR + RCAS upsample
Flags and default
Flags
developmentonly clientdll defensive
Default
0
r_csgo_fsr_rcas_sharpness 0.3RCAS sharpness when using FSR + RCAS upsample.
Flags and default
Flags
developmentonly clientdll defensive
Default
0.3
r_csgo_fsr_enable_mip_bias trueApply negative mip bias when rendering with FSR.
Flags and default
Flags
developmentonly clientdll defensive
Default
true
r_csgo_enable_sunlight_check trueEnable vis tests for sunlight.
Flags and default
Flags
developmentonly clientdll defensive
Default
true
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