CS2 Cvars List
Complete Counter-Strike 2 cvars (convars) list with descriptions, flags, defaults, and detail pages.
| Cvar | Flags | Description | Default |
|---|---|---|---|
| sv_vote_issue_nextlevel_allowextend true | developmentonly gamedll defensive | Allow players to extend the current map?Flags and default
| true |
| sv_vote_issue_nextlevel_prevent_change true | developmentonly gamedll defensive | Not allowed to vote for a nextlevel if one has already been set.Flags and default
| true |
| sv_vote_issue_scramble_teams_allowed false | developmentonly gamedll defensive | Can people hold votes to scramble the teams?Flags and default
| false |
| sv_vote_issue_pause_match_allowed true | developmentonly gamedll defensive | Can people hold votes to pause/unpause the match?Flags and default
| true |
| sv_vote_issue_pause_match_spec_only false | gamedll notify replicated release | When enabled, only admins start technical pauseFlags and default
| false |
| sv_vote_issue_timeout_allowed true | developmentonly gamedll defensive | Can people hold votes to time out?Flags and default
| true |
| sv_vote_issue_matchready_allowed true | developmentonly gamedll defensive | Can people hold votes to ready/unready the match?Flags and default
| true |
| sv_vote_issue_swap_teams_allowed false | developmentonly gamedll defensive | Can people hold votes to swap the teams?Flags and default
| false |
| sv_vote_issue_surrrender_allowed true | developmentonly gamedll defensive | Can people hold votes to surrender?Flags and default
| true |
| r_csgo_depth_prepass_reflections_small true | clientdll cheat | Flags and default
| true |
| r_csgo_water_reflections true | developmentonly clientdll | Flags and default
| true |
| r_csgo_gpu_culling true | developmentonly clientdll menubar_item defensive | CSGO/Graphics/GPU CullingFlags and default
| true |
| r_csgo_gpu_culling_shadows false | developmentonly clientdll menubar_item defensive | CSGO/Graphics/GPU Cull Shadow ViewsFlags and default
| false |
| camera_datadriven_debug false | developmentonly clientdll cheat | Flags and default
| false |
| webapi_values_max_pool_size_mb 400 | developmentonly clientdll defensive | Maximum size in bytes of the WebAPIValues buffer poolFlags and default
| 400 |
| webapi_values_init_buffer_size 65536 | developmentonly clientdll defensive | Initial buffer size for buffers in the WebAPIValues buffer poolFlags and default
| 65536 |
| r_csgo_viewmodel_envmap_position_bias 0.8 | developmentonly clientdll cheat | Flags and default
| 0.8 |
| r_csgo_viewmodel_envmap_clamp_plane_distance 24.0 | developmentonly clientdll cheat | Flags and default
| 24.0 |
| r_csgo_tools_vis_cubemap_roughness 0.0 | developmentonly clientdll cheat | Flags and default
| 0.0 |
| r_csgo_stencil_sniper_zoom true | developmentonly clientdll | Flags and default
| true |
| r_csgo_firstpersonlegs_nearz_offset 0.1 | developmentonly clientdll | Flags and default
| 0.1 |
| r_csgo_shadow_map_allocation_failure_policy 1 | developmentonly clientdll cheat | What happens when a shadow map fails allocation? 0 = don't render, 1 = render unshadowedFlags and default
| 1 |
| r_csgo_water_effects true | clientdll cheat | Flags and default
| true |
| r_csgo_reflection_min_far_plane 5000.0 | clientdll cheat | Flags and default
| 5000.0 |
| r_csgo_water_refraction true | clientdll cheat | Flags and default
| true |
| r_csgo_water_skybox_depth true | developmentonly clientdll | Flags and default
| true |
| r_player_fog_maxdensity_multiplier 0.6 | developmentonly clientdll cheat | Flags and default
| 0.6 |
| r_player_fog_distance_multiplier 1.7 | developmentonly clientdll cheat | Flags and default
| 1.7 |
| r_player_visibility_mode 1 | clientdll archive release | Flags and default
| 1 |
| r_player_visibility_strength 1.1 | developmentonly clientdll cheat | Flags and default
| 1.1 |
| r_player_visibility_stencil true | developmentonly clientdll cheat | Flags and default
| true |
| r_post_bloom_debug 0 | developmentonly clientdll | 1 = bloom output (before thresholding), 2 = quarter res downsample, 3 = quarter res effects bloom 4 = quarter res effects rawFlags and default
| 0 |
| r_csgo_render_post_bloom_strength -1.0 | clientdll cheat | Flags and default
| -1.0 |
| r_csgo_bloom_threshold_all_samples true | developmentonly clientdll | Execute bloom threshold once per sample during downsample (default enabled, higher quality, less bloom aliasing)Flags and default
| true |
| r_csgo_bloom_threshold_downsample_jimenez true | developmentonly clientdll | Custom downsample based on Jimenez14, (default enabled, higher quality, decreases bloom aliasing further)Flags and default
| true |
| r_render_to_cubemap_begin_mixing_roughness 0.3 | developmentonly clientdll defensive | Flags and default
| 0.3 |
| sv_smoke_perf_test false | reference | Flags and default
| false |
| r_csgo_lowend_objects true | developmentonly clientdll defensive | 0 = Force disable, 1 = use video settingsFlags and default
| true |
| r_refraction_clip_plane_adjust -1.0 | clientdll cheat | Flags and default
| -1.0 |
| r_particle_shadows true | developmentonly clientdll defensive | Flags and default
| true |
| r_particle_shadows_cast_on_particles true | developmentonly clientdll defensive | Flags and default
| true |
| r_particle_shadows_cast_on_particles_scale true | developmentonly clientdll defensive | Flags and default
| true |
| r_particle_shadows_compute true | clientdll release | Flags and default
| true |
| r_particle_shadows_cast_on_world true | developmentonly clientdll defensive | Flags and default
| true |
| r_particle_shadow_map_texture_size 1536 | developmentonly clientdll defensive | Flags and default
| 1536 |
| r_debug_particle_shadows false | clientdll cheat | Flags and default
| false |
| r_csgo_fsr_upsample 0 | developmentonly clientdll defensive | 0 == bilinear upsampe, 1 == FSR upsample, 2 == FSR + RCAS upsampleFlags and default
| 0 |
| r_csgo_fsr_rcas_sharpness 0.3 | developmentonly clientdll defensive | RCAS sharpness when using FSR + RCAS upsample.Flags and default
| 0.3 |
| r_csgo_fsr_enable_mip_bias true | developmentonly clientdll defensive | Apply negative mip bias when rendering with FSR.Flags and default
| true |
| r_csgo_enable_sunlight_check true | developmentonly clientdll defensive | Enable vis tests for sunlight.Flags and default
| true |