CS2 Cvars List
Complete Counter-Strike 2 cvars (convars) list with descriptions, flags, defaults, and detail pages.
| Cvar | Flags | Description | Default |
|---|---|---|---|
| sv_guardian_heavy_count 0 | gamedll release commandline_enforced | Flags and default
| 0 |
| sv_guardian_heavy_all false | gamedll release commandline_enforced | Flags and default
| false |
| sv_guardian_starting_equipment_humans | gamedll release commandline_enforced | Extra starting equipment for human players in guardian modesFlags and default
| |
| sv_guardian_health_refresh_per_wave 50 | gamedll release commandline_enforced | Health given to survivors per wave in guardian mode.Flags and default
| 50 |
| sv_guardian_respawn_health 50 | gamedll release commandline_enforced | Starting health of guardian players when respawned.Flags and default
| 50 |
| cs_logtouchexpansion -2 | gamedll cheat | cs_logtouchexpansion <ent index or -1 for all>. Log player touch expansion component.Flags and default
| -2 |
| sv_show_teammate_death_notification false | gamedll release | Show chat notification upon teammate deathFlags and default
| false |
| bot_mimic_yaw_offset 180.0 | gamedll cheat | Flags and default
| 180.0 |
| cs_ShowStateTransitions -2 | gamedll cheat | cs_ShowStateTransitions <ent index or -1 for all>. Show player state transitions.Flags and default
| -2 |
| sv_guardian_spawn_health_ct 100 | gamedll release commandline_enforced | Starting health in guardian modes.Flags and default
| 100 |
| sv_guardian_spawn_health_t 100 | gamedll release commandline_enforced | Starting health in guardian modes.Flags and default
| 100 |
| sv_nowinpanel false | developmentonly gamedll defensive | Turn on/off win panel on serverFlags and default
| false |
| sv_show_voip_indicator_for_enemies false | gamedll replicated release | Makes it so the voip icon is shown over enemies as well as allies when they are talkingFlags and default
| false |
| bot_mimic 0 | gamedll clientdll replicated cheat | Bot uses usercmd of player by index.Flags and default
| 0 |
| bot_freeze false | gamedll cheat | Flags and default
| false |
| cs_hostage_near_rescue_music_distance 2000.0 | gamedll cheat | Flags and default
| 2000.0 |
| sv_dz_cash_bundle_size 50 | gamedll replicated release | Size of a cash bundleFlags and default
| 50 |
| sv_dz_cash_mega_bundle_size 13 | gamedll replicated release | Size of a mega cash bundleFlags and default
| 13 |
| sv_dz_contractkill_reward 10 | gamedll replicated release | Cash bundles to award for a successful contract killFlags and default
| 10 |
| mp_deathcam_skippable true | gamedll replicated release commandline_enforced | Determines whether a player can early-out of the deathcam.Flags and default
| true |
| sv_max_deathmatch_respawns_per_tick 0 | gamedll release commandline_enforced | Flags and default
| 0 |
| sv_radio_throttle_window 10.0 | gamedll release | The number of seconds before radio command tokens refresh.Flags and default
| 10.0 |
| tv_relayradio false | gamedll release | Relay team radio commands to TV: 0=off, 1=onFlags and default
| false |
| bot_chatter_use_rr true | developmentonly gamedll | 0 = Use old bot chatter system, 1 = Use response rulesFlags and default
| true |
| sv_playerradio_use_allowlist true | gamedll release | playerradio commands may only use responses from an allow list of commands.Flags and default
| true |
| sv_vote_timer_duration 15.0 | gamedll release | How long to allow voting on an issueFlags and default
| 15.0 |
| sv_vote_command_delay 2.0 | gamedll release | How long after a vote passes until the action happensFlags and default
| 2.0 |
| sv_allow_votes true | gamedll release commandline_enforced | Allow voting?Flags and default
| true |
| sv_vote_failure_timer 300.0 | gamedll release | A vote that fails cannot be re-submitted for this longFlags and default
| 300.0 |
| sv_vote_creation_timer 120.0 | gamedll release | How often someone can individually call a vote.Flags and default
| 120.0 |
| sv_vote_quorum_ratio 0.5 | gamedll release | The minimum ratio of players needed to vote on an issue to resolve it.Flags and default
| 0.5 |
| sv_vote_allow_spectators false | gamedll release | Allow spectators to initiate votes?Flags and default
| false |
| sv_vote_count_spectator_votes false | gamedll release | Allow spectators to vote on issues?Flags and default
| false |
| sv_vote_allow_in_warmup false | gamedll release | Allow voting during warmup?Flags and default
| false |
| sv_vote_disallow_kick_on_match_point false | gamedll release | Disallow vote kicking on the match point round.Flags and default
| false |
| sv_mapvetopickvote_maps de_anubis,de_inferno,de_mirage,de_train,de_dust2,de_nuke,de_ancient | gamedll release | Which maps are used for map veto pick sequenceFlags and default
| de_anubis,de_inferno,de_mirage,de_train,de_dust2,de_nuke,de_ancient |
| sv_mapvetopickvote_phase_duration [1:5][2:15][3:20][4:10][5:10][6:5] | gamedll release | How many seconds each phase lastsFlags and default
| [1:5][2:15][3:20][4:10][5:10][6:5] |
| sv_mapvetopickvote_rnd false | gamedll release | When enabled will shuffle veto pick maps list order every timeFlags and default
| false |
| sv_vote_issue_restart_game_allowed false | gamedll release | Can people hold votes to restart the game?Flags and default
| false |
| sv_vote_issue_kick_allowed true | gamedll notify replicated release | Can people hold votes to kick players from the server?Flags and default
| true |
| sv_vote_kick_ban_duration 15.0 | gamedll notify replicated release | How long should a kick vote ban someone from the server? (in minutes)Flags and default
| 15.0 |
| sv_vote_issue_loadbackup_allowed true | gamedll notify replicated release | Can people hold votes to load match from backup?Flags and default
| true |
| sv_vote_issue_loadbackup_spec_only false | gamedll notify replicated release | When enabled, only admins load match from backupFlags and default
| false |
| sv_vote_issue_loadbackup_spec_safe true | gamedll release | When enabled, admins load match from backup in safe time of the round onlyFlags and default
| true |
| sv_vote_issue_loadbackup_spec_authoritative false | gamedll release | When enabled, admins load match from backup without players voteFlags and default
| false |
| sv_vote_issue_changelevel_allowed true | developmentonly gamedll defensive | Can people hold votes to change levels?Flags and default
| true |
| sv_vote_to_changelevel_before_match_point false | gamedll replicated release commandline_enforced | Restricts vote to change level to rounds prior to match point (default 0, vote is never disallowed)Flags and default
| false |
| sv_vote_to_changelevel_rndmin 0 | gamedll replicated release commandline_enforced | When non-zero, restricts vote to change level to this many first rounds or minutes of the match (default 0, vote is not disallowed)Flags and default
| 0 |
| sv_vote_issue_nextlevel_allowed true | developmentonly gamedll defensive | Can people hold votes to set the next level?Flags and default
| true |
| sv_vote_issue_nextlevel_choicesmode true | developmentonly gamedll defensive | Present players with a list of lowest playtime maps to choose from?Flags and default
| true |