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CS2 Cvars List

Complete Counter-Strike 2 cvars (convars) list with descriptions, flags, defaults, and detail pages.

CvarDescription
script_attach_debugger_at_startup false
Flags and default
Flags
developmentonly gamedll defensive
Default
false
ai_debug_dyninteractions 0Debug the NPC dynamic interaction system.
Flags and default
Flags
gamedll cheat
Default
0
fog_volume_debug falseIf enabled, prints diagnostic information about the current fog volume
Flags and default
Flags
developmentonly gamedll defensive
Default
false
ammo_50AE_max 35
Flags and default
Flags
gamedll clientdll replicated release
Default
35
ammo_762mm_max 90
Flags and default
Flags
gamedll clientdll replicated release
Default
90
ammo_556mm_max 90
Flags and default
Flags
gamedll clientdll replicated release
Default
90
ammo_556mm_small_max 40
Flags and default
Flags
gamedll clientdll replicated release
Default
40
ammo_556mm_box_max 200
Flags and default
Flags
gamedll clientdll replicated release
Default
200
ammo_338mag_max 30
Flags and default
Flags
gamedll clientdll replicated release
Default
30
ammo_9mm_max 120
Flags and default
Flags
gamedll clientdll replicated release
Default
120
ammo_buckshot_max 32
Flags and default
Flags
gamedll clientdll replicated release
Default
32
weapon_accuracy_logging false
Flags and default
Flags
developmentonly gamedll clientdll archive replicated
Default
false
weapon_near_empty_sound true
Flags and default
Flags
gamedll clientdll replicated cheat
Default
true
weapon_debug_max_inaccuracy falseForce all shots to have maximum inaccuracy
Flags and default
Flags
developmentonly gamedll clientdll replicated cheat
Default
false
weapon_debug_inaccuracy_only_up falseForce weapon inaccuracy to be in exactly the up direction
Flags and default
Flags
developmentonly gamedll clientdll replicated cheat
Default
false
snd_max_pitch_shift_inaccuracy 0.1
Flags and default
Flags
developmentonly gamedll clientdll replicated defensive
Default
0.1
weapon_accuracy_shotgun_spread_patterns true
Flags and default
Flags
gamedll clientdll replicated release
Default
true
use_fx_queue trueuse_fx_queue
Flags and default
Flags
developmentonly gamedll clientdll replicated
Default
true
suspicious_hit_strategy 0What to do about suspicious hits. 0: Nothing. 1: Skip the bullet. 2: Skip the bullet and re-roll a new bullet.
Flags and default
Flags
gamedll release
Default
0
suspicious_hit_player_radius 8.0
Flags and default
Flags
gamedll release
Default
8.0
suspicious_hit_odds_threshold 0.0
Flags and default
Flags
gamedll release
Default
0.0
debug_aim_angle 0
Flags and default
Flags
developmentonly gamedll clientdll replicated
Default
0
nav_max_view_distance 0.0Maximum range for precomputed nav mesh visibility (0 = default 1500 units)
Flags and default
Flags
gamedll cheat
Default
0.0
nav_potentially_visible_dot_tolerance 1.0
Flags and default
Flags
gamedll cheat
Default
1.0
logaddress_token_secretSet a secret string that will be hashed when using logaddress with explicit token hash.
Flags and default
Flags
gamedll release
Default
—
sv_log_http_record_before_any_listeners false
Flags and default
Flags
gamedll release
Default
false
bot_force_duck false
Flags and default
Flags
developmentonly gamedll defensive
Default
false
mp_coopmission_bot_difficulty_offset 0The difficulty offset modifier for bots during coop missions.
Flags and default
Flags
gamedll replicated release commandline_enforced
Default
0
bot_traceview 0For internal testing purposes.
Flags and default
Flags
gamedll cheat
Default
0
bot_stop 0bot_stop <1|all> | <not_bomber> | <t> | <ct>
Flags and default
Flags
gamedll cheat
Default
0
bot_ignore_enemies falseIf nonzero, bots will ignore enemies (for debugging).
Flags and default
Flags
gamedll cheat
Default
false
bot_show_nav falseFor internal testing purposes.
Flags and default
Flags
gamedll cheat
Default
false
bot_walk falseIf nonzero, bots can only walk, not run.
Flags and default
Flags
gamedll release
Default
false
bot_difficulty 1Defines the skill of bots joining the game. Values are: 0=easy, 1=normal, 2=hard, 3=expert.
Flags and default
Flags
gamedll release commandline_enforced
Default
1
bot_debug 0For internal testing purposes.
Flags and default
Flags
gamedll cheat
Default
0
bot_debug_target 0For internal testing purposes.
Flags and default
Flags
gamedll cheat
Default
0
bot_quota 10Determines the total number of bots in the game.
Flags and default
Flags
gamedll release commandline_enforced
Default
10
bot_quota_mode normalDetermines the type of quota. Allowed values: 'normal', 'fill', and 'match'. If 'fill', the server will adjust bots to keep N players in the game, where N is bot_quota. If 'match', the server will maintain a 1:N ratio of humans to bots, where N is bot_quota.
Flags and default
Flags
gamedll release commandline_enforced
Default
normal
bot_prefixThis string is prefixed to the name of all bots that join the game. <difficulty> will be replaced with the bot's difficulty. <weaponclass> will be replaced with the bot's desired weapon class. <skill> will be replaced with a 0-100 representation of the bot's skill.
Flags and default
Flags
gamedll release
Default
—
bot_allow_rogues trueIf nonzero, bots may occasionally go 'rogue'. Rogue bots do not obey radio commands, nor pursue scenario goals.
Flags and default
Flags
gamedll release commandline_enforced
Default
true
bot_allow_pistols trueIf nonzero, bots may use pistols.
Flags and default
Flags
gamedll release
Default
true
bot_allow_shotguns trueIf nonzero, bots may use shotguns.
Flags and default
Flags
gamedll release
Default
true
bot_allow_sub_machine_guns trueIf nonzero, bots may use sub-machine guns.
Flags and default
Flags
gamedll release
Default
true
bot_allow_rifles trueIf nonzero, bots may use rifles.
Flags and default
Flags
gamedll release
Default
true
bot_allow_machine_guns trueIf nonzero, bots may use the machine gun.
Flags and default
Flags
gamedll release
Default
true
bot_allow_grenades trueIf nonzero, bots may use grenades.
Flags and default
Flags
gamedll release
Default
true
bot_allow_snipers trueIf nonzero, bots may use sniper rifles.
Flags and default
Flags
gamedll release
Default
true
bot_join_team anyDetermines the team bots will join into. Allowed values: 'any', 'T', or 'CT'.
Flags and default
Flags
gamedll release
Default
any
bot_join_after_player trueIf nonzero, bots wait until a player joins before entering the game.
Flags and default
Flags
gamedll release
Default
true
bot_auto_vacate trueIf nonzero, bots will automatically leave to make room for human players.
Flags and default
Flags
gamedll release
Default
true
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