Skip to content

CS2 Cvars List

Complete Counter-Strike 2 cvars (convars) list with descriptions, flags, defaults, and detail pages.

CvarDescription
phys_async_buoyancy_update falseIf true, buoyancy motion controllers are updated in an async job after the tick has completed.
Flags and default
Flags
developmentonly gamedll clientdll replicated defensive
Default
false
sv_pushaway_clientside_size 15.0Minimum size of pushback objects
Flags and default
Flags
developmentonly gamedll clientdll replicated
Default
15.0
props_break_max_pieces_perframe 16Maximum prop breakable piece count per frame (-1 = model default)
Flags and default
Flags
developmentonly gamedll clientdll replicated defensive
Default
16
break_damage_inherit_scale 1.0
Flags and default
Flags
developmentonly gamedll clientdll replicated defensive
Default
1.0
break_invulnerable_spawn_duration 0.5
Flags and default
Flags
developmentonly gamedll clientdll replicated defensive
Default
0.5
props_break_apply_radial_forces true
Flags and default
Flags
developmentonly gamedll clientdll replicated
Default
true
props_break_radial_force_ratio 0.3
Flags and default
Flags
developmentonly gamedll clientdll replicated
Default
0.3
props_breakable_debug_spawn false
Flags and default
Flags
developmentonly gamedll clientdll replicated
Default
false
snd_event_oriented_box_debug false
Flags and default
Flags
developmentonly gamedll clientdll replicated cheat
Default
false
animgraph_enable_parallel_update true
Flags and default
Flags
developmentonly gamedll clientdll replicated defensive
Default
true
animgraph_enable_parallel_op_evaluation false
Flags and default
Flags
developmentonly gamedll clientdll replicated defensive
Default
false
animgraph_force_tick_all_graphs false
Flags and default
Flags
developmentonly gamedll clientdll replicated defensive
Default
false
sv_skip_update_animations falseEnable to skip game animations
Flags and default
Flags
developmentonly gamedll
Default
false
animgraph_slope_draw_raycasts false
Flags and default
Flags
gamedll clientdll replicated cheat
Default
false
animgraph_trace_static_only false
Flags and default
Flags
gamedll clientdll replicated cheat
Default
false
animgraph_draw_traces false
Flags and default
Flags
developmentonly gamedll clientdll replicated defensive
Default
false
animgraph_trace_ignore_prop_physics true
Flags and default
Flags
developmentonly gamedll clientdll replicated defensive
Default
true
cl_skip_hierarchy_update_for_unchanged_entities trueSkip updating hierarchy information in PostDataUpdate for entities that have not changed
Flags and default
Flags
developmentonly gamedll clientdll replicated
Default
true
sv_massreport false
Flags and default
Flags
developmentonly gamedll defensive
Default
false
ent_skeleton_duration 0.0Duration of ent_skeleton display
Flags and default
Flags
gamedll clientdll replicated cheat
Default
0.0
skill 1Game skill level.
Flags and default
Flags
gamedll clientdll archive replicated per_user
Default
1
sv_lightquery_debug false
Flags and default
Flags
gamedll cheat
Default
false
lightquery_debug_direct_lighting true
Flags and default
Flags
gamedll clientdll replicated cheat
Default
true
lightquery_debug_indirect_lighting true
Flags and default
Flags
gamedll clientdll replicated cheat
Default
true
phys_active trueWhether PLAYER physics is actively simulated (ie. noclip)
Flags and default
Flags
developmentonly gamedll defensive
Default
true
sv_phys_enabled trueEnable all physics simulation
Flags and default
Flags
gamedll cheat
Default
true
sv_phys_stop_at_collision
Flags and default
Flags
gamedll cheat
Default
—
sv_phys_sleep_enable trueEnable sleeping for dynamic physics bodies.
Flags and default
Flags
gamedll cheat
Default
true
sv_phys_animated_hierarchy true
Flags and default
Flags
developmentonly gamedll defensive
Default
true
phys_show_stats false
Flags and default
Flags
developmentonly gamedll clientdll replicated defensive
Default
false
phys_threaded_transform_update false
Flags and default
Flags
developmentonly gamedll clientdll replicated defensive
Default
false
phys_threaded_kinematic_bone_update false
Flags and default
Flags
developmentonly gamedll clientdll replicated defensive
Default
false
sv_gravity 800.0World gravity.
Flags and default
Flags
gamedll clientdll notify replicated release
Default
800.0
phys_timescale 1.0Scale time for physics
Flags and default
Flags
developmentonly gamedll defensive
Default
1.0
phys_continuous_kinematic_update 0.0
Flags and default
Flags
developmentonly gamedll clientdll replicated defensive
Default
0.0
phys_parallel_islands falseEnable/Disable Parallel Island Solving
Flags and default
Flags
developmentonly gamedll clientdll replicated defensive
Default
false
sv_phys_visualize_awake false
Flags and default
Flags
developmentonly gamedll defensive
Default
false
phys_visualize_awake_dynamic_only false
Flags and default
Flags
developmentonly gamedll clientdll replicated defensive
Default
false
phys_visualize_awake_unattached_only false
Flags and default
Flags
developmentonly gamedll clientdll replicated defensive
Default
false
sv_phys_debug_callback_entities falsePrint all entities that get touch callbacks. Each entity is printed only once.
Flags and default
Flags
gamedll cheat
Default
false
phys_log_updaters_include limbs
Flags and default
Flags
developmentonly gamedll clientdll replicated defensive
Default
limbs
phys_log_updaters_exclude weapon pistol rifle survivor common_male
Flags and default
Flags
developmentonly gamedll clientdll replicated defensive
Default
weapon pistol rifle survivor common_male
phys_log_updaters false
Flags and default
Flags
developmentonly gamedll clientdll replicated defensive
Default
false
sv_hitbox_debug false
Flags and default
Flags
developmentonly gamedll defensive
Default
false
sos_debug_emit false
Flags and default
Flags
developmentonly gamedll clientdll replicated defensive
Default
false
snd_break_on_start_soundeventUse to debug break on any soundevent that is started matching this name
Flags and default
Flags
gamedll clientdll replicated cheat
Default
—
soundscape_debug falseWhen on, draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that aren't in range, and white lines show soundscapes that are in range, but not the active soundscape.
Flags and default
Flags
gamedll cheat
Default
false
soundscape_update_include_bots falseEnable to calculate soundscape audio params for bots.
Flags and default
Flags
developmentonly gamedll cheat
Default
false
disable_source_soundscape_trace falseBypasses lookup of soundscapes for indvidual audio sources when enabled.
Flags and default
Flags
developmentonly gamedll defensive
Default
false
script_break_in_native_debugger_on_error false
Flags and default
Flags
developmentonly gamedll defensive
Default
false
© 2025 Hypen.cz