CS2 Cvars List
Complete Counter-Strike 2 cvars (convars) list with descriptions, flags, defaults, and detail pages.
| Cvar | Flags | Description | Default |
|---|---|---|---|
| phys_async_buoyancy_update false | developmentonly gamedll clientdll replicated defensive | If true, buoyancy motion controllers are updated in an async job after the tick has completed.Flags and default
| false |
| sv_pushaway_clientside_size 15.0 | developmentonly gamedll clientdll replicated | Minimum size of pushback objectsFlags and default
| 15.0 |
| props_break_max_pieces_perframe 16 | developmentonly gamedll clientdll replicated defensive | Maximum prop breakable piece count per frame (-1 = model default)Flags and default
| 16 |
| break_damage_inherit_scale 1.0 | developmentonly gamedll clientdll replicated defensive | Flags and default
| 1.0 |
| break_invulnerable_spawn_duration 0.5 | developmentonly gamedll clientdll replicated defensive | Flags and default
| 0.5 |
| props_break_apply_radial_forces true | developmentonly gamedll clientdll replicated | Flags and default
| true |
| props_break_radial_force_ratio 0.3 | developmentonly gamedll clientdll replicated | Flags and default
| 0.3 |
| props_breakable_debug_spawn false | developmentonly gamedll clientdll replicated | Flags and default
| false |
| snd_event_oriented_box_debug false | developmentonly gamedll clientdll replicated cheat | Flags and default
| false |
| animgraph_enable_parallel_update true | developmentonly gamedll clientdll replicated defensive | Flags and default
| true |
| animgraph_enable_parallel_op_evaluation false | developmentonly gamedll clientdll replicated defensive | Flags and default
| false |
| animgraph_force_tick_all_graphs false | developmentonly gamedll clientdll replicated defensive | Flags and default
| false |
| sv_skip_update_animations false | developmentonly gamedll | Enable to skip game animationsFlags and default
| false |
| animgraph_slope_draw_raycasts false | gamedll clientdll replicated cheat | Flags and default
| false |
| animgraph_trace_static_only false | gamedll clientdll replicated cheat | Flags and default
| false |
| animgraph_draw_traces false | developmentonly gamedll clientdll replicated defensive | Flags and default
| false |
| animgraph_trace_ignore_prop_physics true | developmentonly gamedll clientdll replicated defensive | Flags and default
| true |
| cl_skip_hierarchy_update_for_unchanged_entities true | developmentonly gamedll clientdll replicated | Skip updating hierarchy information in PostDataUpdate for entities that have not changedFlags and default
| true |
| sv_massreport false | developmentonly gamedll defensive | Flags and default
| false |
| ent_skeleton_duration 0.0 | gamedll clientdll replicated cheat | Duration of ent_skeleton displayFlags and default
| 0.0 |
| skill 1 | gamedll clientdll archive replicated per_user | Game skill level.Flags and default
| 1 |
| sv_lightquery_debug false | gamedll cheat | Flags and default
| false |
| lightquery_debug_direct_lighting true | gamedll clientdll replicated cheat | Flags and default
| true |
| lightquery_debug_indirect_lighting true | gamedll clientdll replicated cheat | Flags and default
| true |
| phys_active true | developmentonly gamedll defensive | Whether PLAYER physics is actively simulated (ie. noclip)Flags and default
| true |
| sv_phys_enabled true | gamedll cheat | Enable all physics simulationFlags and default
| true |
| sv_phys_stop_at_collision | gamedll cheat | Flags and default
| |
| sv_phys_sleep_enable true | gamedll cheat | Enable sleeping for dynamic physics bodies.Flags and default
| true |
| sv_phys_animated_hierarchy true | developmentonly gamedll defensive | Flags and default
| true |
| phys_show_stats false | developmentonly gamedll clientdll replicated defensive | Flags and default
| false |
| phys_threaded_transform_update false | developmentonly gamedll clientdll replicated defensive | Flags and default
| false |
| phys_threaded_kinematic_bone_update false | developmentonly gamedll clientdll replicated defensive | Flags and default
| false |
| sv_gravity 800.0 | gamedll clientdll notify replicated release | World gravity.Flags and default
| 800.0 |
| phys_timescale 1.0 | developmentonly gamedll defensive | Scale time for physicsFlags and default
| 1.0 |
| phys_continuous_kinematic_update 0.0 | developmentonly gamedll clientdll replicated defensive | Flags and default
| 0.0 |
| phys_parallel_islands false | developmentonly gamedll clientdll replicated defensive | Enable/Disable Parallel Island SolvingFlags and default
| false |
| sv_phys_visualize_awake false | developmentonly gamedll defensive | Flags and default
| false |
| phys_visualize_awake_dynamic_only false | developmentonly gamedll clientdll replicated defensive | Flags and default
| false |
| phys_visualize_awake_unattached_only false | developmentonly gamedll clientdll replicated defensive | Flags and default
| false |
| sv_phys_debug_callback_entities false | gamedll cheat | Print all entities that get touch callbacks. Each entity is printed only once.Flags and default
| false |
| phys_log_updaters_include limbs | developmentonly gamedll clientdll replicated defensive | Flags and default
| limbs |
| phys_log_updaters_exclude weapon pistol rifle survivor common_male | developmentonly gamedll clientdll replicated defensive | Flags and default
| weapon pistol rifle survivor common_male |
| phys_log_updaters false | developmentonly gamedll clientdll replicated defensive | Flags and default
| false |
| sv_hitbox_debug false | developmentonly gamedll defensive | Flags and default
| false |
| sos_debug_emit false | developmentonly gamedll clientdll replicated defensive | Flags and default
| false |
| snd_break_on_start_soundevent | gamedll clientdll replicated cheat | Use to debug break on any soundevent that is started matching this nameFlags and default
| |
| soundscape_debug false | gamedll cheat | When on, draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that aren't in range, and white lines show soundscapes that are in range, but not the active soundscape.Flags and default
| false |
| soundscape_update_include_bots false | developmentonly gamedll cheat | Enable to calculate soundscape audio params for bots.Flags and default
| false |
| disable_source_soundscape_trace false | developmentonly gamedll defensive | Bypasses lookup of soundscapes for indvidual audio sources when enabled.Flags and default
| false |
| script_break_in_native_debugger_on_error false | developmentonly gamedll defensive | Flags and default
| false |