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CS2 Cvars List

Complete Counter-Strike 2 cvars (convars) list with descriptions, flags, defaults, and detail pages.

CvarDescription
mp_dm_time_between_bonus_max 40.0Maximum time a bonus time will start after the round start or after the last bonus (in seconds)
Flags and default
Flags
gamedll clientdll replicated release
Default
40.0
mp_dm_bonus_length_min 30.0Minimum time the bonus time will last (in seconds)
Flags and default
Flags
gamedll clientdll replicated release
Default
30.0
mp_dm_bonus_length_max 30.0Maximum time the bonus time will last (in seconds)
Flags and default
Flags
gamedll clientdll replicated release
Default
30.0
mp_dm_healthshot_killcount 3Grant healthshots in deathmatch after n kills
Flags and default
Flags
gamedll clientdll replicated release
Default
3
mp_dm_kill_base_score 10Number of base points to award for a kill in deathmatch. Cheaper weapons award 1 or 2 additional points.
Flags and default
Flags
gamedll clientdll replicated release commandline_enforced
Default
10
mp_dm_bonus_percent 50Percent of points additionally awarded when someone gets a kill with the bonus weapon during the bonus period.
Flags and default
Flags
gamedll clientdll replicated release commandline_enforced
Default
50
spec_replay_round_delay 0.0Round can be delayed by this much due to someone watching a replay; must be at least 3-4 seconds, otherwise the last replay will always be interrupted by round start, assuming normal pause between round_end and round_start events (7 seconds) and freezecam delay (2 seconds) and 7.4 second full replay (5.4 second pre-death and ~2 seconds post-death) and replay in/out switching (up to a second)
Flags and default
Flags
gamedll release
Default
0.0
mp_footsteps_serverside trueMakes the server always play footstep sounds. Clients never calculate footstep sounds locally, instead relying on the server.
Flags and default
Flags
gamedll release
Default
true
sv_reliableavatardata falseUse server overrides for steam avatars
Flags and default
Flags
gamedll clientdll replicated release
Default
false
sv_warmup_to_freezetime_delay 4Delay between end of warmup and start of match.
Flags and default
Flags
gamedll clientdll replicated release commandline_enforced
Default
4
sv_disable_teamselect_menu falseDisable teamselect menu on clients
Flags and default
Flags
gamedll clientdll replicated release commandline_enforced
Default
false
sv_human_autojoin_team 0Force human players on to a team. 0 to disable.
Flags and default
Flags
gamedll clientdll replicated release commandline_enforced
Default
0
sv_server_graphic1A 360x60 (<16kb) image file in /csgo/ that will be displayed to spectators.
Flags and default
Flags
gamedll clientdll replicated release
Default
—
sv_server_graphic2A 220x45 (<16kb) image file in /csgo/ that will be displayed to spectators.
Flags and default
Flags
gamedll clientdll replicated release
Default
—
sv_disable_observer_interpolation falseDisallow interpolating between observer targets on this server.
Flags and default
Flags
gamedll clientdll replicated release
Default
false
sv_invites_only_mainmenu falseIf turned on, will ignore all invites when user is playing a match
Flags and default
Flags
gamedll clientdll replicated release
Default
false
sv_teamid_overhead_always_prohibit falseDetermines whether cl_teamid_overhead_always is prohibited.
Flags and default
Flags
gamedll clientdll notify replicated release
Default
false
sv_versus_screen_scene_id 0Determines which scene is used for the versus screen.
Flags and default
Flags
gamedll release commandline_enforced
Default
0
sv_disconnected_players_cleanup_delay 0Delay between player disconnecting and their corpse getting cleaned up.
Flags and default
Flags
gamedll release commandline_enforced
Default
0
sv_log_roundstats true
Flags and default
Flags
gamedll release
Default
true
sv_flashed_amount_for_blind_kill 0.7Minimum flashed alpha value for a player to be awarded a blind kill on the kill feed.
Flags and default
Flags
gamedll release
Default
0.7
sv_autoexec_mapname_cfg falseExecute a mapname cfg file on the server automatically in custom game modes that require it.
Flags and default
Flags
gamedll release
Default
false
sv_show_team_equipment_prohibit falseDetermines whether +cl_show_team_equipment is prohibited.
Flags and default
Flags
gamedll clientdll notify replicated release
Default
false
sv_show_team_equipment_force_on falseForce on if not prohibited
Flags and default
Flags
gamedll clientdll replicated release commandline_enforced
Default
false
sv_teamid_overhead_maxdist_spec 0If >0, server will override cl_teamid_overhead_maxdist_spec
Flags and default
Flags
gamedll clientdll replicated release commandline_enforced
Default
0
sv_teamid_overhead_maxdist 0If >0, server will override cl_teamid_overhead_maxdist
Flags and default
Flags
gamedll clientdll replicated release commandline_enforced
Default
0
sv_teamid_overhead trueShows teamID over player's heads. 0 = off, 1 = on
Flags and default
Flags
gamedll clientdll notify replicated release
Default
true
sv_disable_radar 00: regular radar; 1: always disabled; 2: disabled in warmup
Flags and default
Flags
gamedll clientdll replicated release commandline_enforced
Default
0
sv_hide_roundtime_until_seconds 0
Flags and default
Flags
gamedll clientdll replicated release
Default
0
sv_outofammo_indicator false
Flags and default
Flags
gamedll clientdll replicated release commandline_enforced
Default
false
sv_falldamage_to_below_player_ratio 0.0Landing on a another player's head gives them this ratio of the damage.
Flags and default
Flags
gamedll clientdll replicated release commandline_enforced
Default
0.0
sv_falldamage_to_below_player_multiplier 1.0Scale damage when distributed across two players
Flags and default
Flags
gamedll clientdll replicated release commandline_enforced
Default
1.0
sv_chat_proximity -1.0
Flags and default
Flags
gamedll clientdll replicated release
Default
-1.0
sv_voice_proximity -1.0
Flags and default
Flags
gamedll clientdll replicated release
Default
-1.0
sv_highlight_duration 3.5
Flags and default
Flags
gamedll clientdll replicated release
Default
3.5
sv_highlight_distance 500.0
Flags and default
Flags
gamedll clientdll replicated release
Default
500.0
sv_fade_player_visibility_farz false
Flags and default
Flags
gamedll clientdll replicated release
Default
false
mp_consecutive_loss_max 4
Flags and default
Flags
gamedll clientdll replicated release commandline_enforced
Default
4
mp_starting_losses 0Determines what the initial loss streak is.
Flags and default
Flags
gamedll clientdll replicated release commandline_enforced
Default
0
mp_consecutive_loss_aversion 1How loss streak is affected with round win: 0 = win fully resets loss bonus, 1 = first win steps down loss bonus, 2 = first win holds loss bonus and step down starting with second win
Flags and default
Flags
gamedll clientdll replicated release
Default
1
sv_kick_players_with_cooldown 1(0: do not kick on insecure servers; 1: kick players with Untrusted status or convicted by Overwatch; 2: kick players with any cooldown)
Flags and default
Flags
gamedll replicated release
Default
1
sv_matchend_drops_enabled trueRewards gameplay time is always accumulated for players, but drops at the end of the match can be prevented
Flags and default
Flags
gamedll release
Default
true
sv_buy_status_override -1Override for buy status map info. 0 = everyone can buy, 1 = ct only, 2 = t only 3 = nobody
Flags and default
Flags
gamedll replicated release commandline_enforced
Default
-1
sv_auto_adjust_bot_difficulty trueAdjust the difficulty of bots each round based on contribution score.
Flags and default
Flags
gamedll release commandline_enforced
Default
true
sv_bots_get_easier_each_win 0If > 0, some # of bots will lower thier difficulty each time they win. The argument defines how many will lower their difficulty each time.
Flags and default
Flags
gamedll release commandline_enforced
Default
0
tv_delaymapchange trueDelays map change until broadcast is complete
Flags and default
Flags
gamedll release
Default
true
sv_game_mode_flags 0Dedicated server game mode flags to run
Flags and default
Flags
gamedll release
Default
0
nextmap_print_enabled falseWhen enabled prints next map to clients
Flags and default
Flags
gamedll release
Default
false
sv_skirmish_id 0Dedicated server skirmish id to run
Flags and default
Flags
gamedll clientdll replicated release
Default
0
ff_damage_decoy_explosion falseEnables or disables team damage from decoy detonation
Flags and default
Flags
gamedll clientdll replicated release
Default
false
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