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CS2 Cvars List

Complete Counter-Strike 2 cvars (convars) list with descriptions, flags, defaults, and detail pages.

CvarDescription
contributionscore_kill_reqs 0extra requirements to earn contribution score for a kill
Flags and default
Flags
gamedll release commandline_enforced
Default
0
contributionscore_kill 2amount of contribution score added for a kill
Flags and default
Flags
gamedll release commandline_enforced
Default
2
contributionscore_objective_kill 3amount of contribution score added for an objective related kill
Flags and default
Flags
gamedll release commandline_enforced
Default
3
contributionscore_hostage_rescue_minor 1amount of contribution score added to all alive CTs per hostage rescued
Flags and default
Flags
gamedll release commandline_enforced
Default
1
contributionscore_hostage_rescue_major 3amount of contribution score added to rescuer per hostage rescued
Flags and default
Flags
gamedll release commandline_enforced
Default
3
contributionscore_bomb_defuse_minor 1amount of contribution score for defusing a bomb after eliminating enemy team
Flags and default
Flags
gamedll release commandline_enforced
Default
1
contributionscore_bomb_defuse_major 3amount of contribution score for defusing a bomb while at least one enemy remains alive
Flags and default
Flags
gamedll release commandline_enforced
Default
3
contributionscore_bomb_planted 2amount of contribution score for planting a bomb
Flags and default
Flags
gamedll release commandline_enforced
Default
2
contributionscore_bomb_exploded 1amount of contribution score awarded to bomb planter and terrorists remaining alive if bomb explosion wins the round
Flags and default
Flags
gamedll release commandline_enforced
Default
1
contributionscore_participation 0amount of contribution score awarded to players for active participation in the round
Flags and default
Flags
gamedll release commandline_enforced
Default
0
contributionscore_suicide -2amount of contribution score for a suicide, normally negative
Flags and default
Flags
gamedll release commandline_enforced
Default
-2
contributionscore_team_kill -2amount of contribution score for a team kill, normally negative
Flags and default
Flags
gamedll release commandline_enforced
Default
-2
contributionscore_hostage_kill -2amount of contribution score for killing a hostage, normally negative
Flags and default
Flags
gamedll release commandline_enforced
Default
-2
mp_match_restart_delay 25Time (in seconds) until a match restarts.
Flags and default
Flags
gamedll clientdll replicated release
Default
25
mp_chattime 10amount of time players can chat after the game is over
Flags and default
Flags
developmentonly gamedll clientdll replicated defensive
Default
10
mp_timelimit 0.0game time per map in minutes
Flags and default
Flags
gamedll clientdll notify replicated release commandline_enforced
Default
0.0
mp_fraglimit 0
Flags and default
Flags
gamedll notify release
Default
0
nextmodeSets the game mode to be played when the next level loads
Flags and default
Flags
gamedll notify replicated release
Default
—
nextlevelIf set to a valid map name, will trigger a changelevel to the specified map at the end of the round
Flags and default
Flags
gamedll notify release
Default
—
mapcyclefile mapcycle.txtName of the .txt file used to cycle the maps on multiplayer servers
Flags and default
Flags
developmentonly gamedll defensive
Default
mapcycle.txt
game_online trueThe current game is online.
Flags and default
Flags
developmentonly gamedll clientdll hidden replicated defensive
Default
true
game_public trueThe current game is public.
Flags and default
Flags
developmentonly gamedll clientdll hidden replicated defensive
Default
true
mp_teamname_1A non-empty string overrides the first team's name.
Flags and default
Flags
gamedll release
Default
—
mp_teamname_2A non-empty string overrides the second team's name.
Flags and default
Flags
gamedll release
Default
—
mp_teamflag_1Enter a country's alpha 2 code to show that flag next to team 1's name in the spectator scoreboard.
Flags and default
Flags
gamedll release
Default
—
mp_teamflag_2Enter a country's alpha 2 code to show that flag next to team 2's name in the spectator scoreboard.
Flags and default
Flags
gamedll release
Default
—
mp_teamlogo_1Enter a team's shorthand image name to display their logo. Images can be found here: 'resource/flash/econ/tournaments/teams'
Flags and default
Flags
gamedll release
Default
—
mp_teamlogo_2Enter a team's shorthand image name to display their logo. Images can be found here: 'resource/flash/econ/tournaments/teams'
Flags and default
Flags
gamedll release
Default
—
mp_teamprediction_txt #SFUIHUD_Spectate_PredictionsA value between 1 and 99 will set predictions in favor of first team.
Flags and default
Flags
gamedll release
Default
#SFUIHUD_Spectate_Predictions
mp_teamprediction_pct 0A value between 1 and 99 will show predictions in favor of CT team.
Flags and default
Flags
gamedll release
Default
0
mp_teammatchstat_txtA non-empty string sets the match stat description, e.g. 'Match 2 of 3'.
Flags and default
Flags
gamedll release
Default
—
mp_teammatchstat_1A non-empty string sets first team's match stat.
Flags and default
Flags
gamedll release
Default
—
mp_teammatchstat_2A non-empty string sets second team's match stat.
Flags and default
Flags
gamedll release
Default
—
mp_teamscore_1 0A non-empty string for best-of-N maps won by the first team.
Flags and default
Flags
gamedll release
Default
0
mp_teamscore_2 0A non-empty string for best-of-N maps won by the second team.
Flags and default
Flags
gamedll release
Default
0
mp_teamscore_max 0How many maps to win the series (bo3 max=2; bo5 max=3; bo7 max=4)
Flags and default
Flags
gamedll release
Default
0
mp_teammatchstat_holdtime 5.0Decide on a match stat and hold it additionally for at least so many seconds
Flags and default
Flags
gamedll release
Default
5.0
mp_teammatchstat_cycletime 45.0Cycle match stats after so many seconds
Flags and default
Flags
gamedll release
Default
45.0
mp_heavyassaultsuit_speed 130The max speed of a player when they are wearing the heavy assault suit
Flags and default
Flags
gamedll clientdll replicated release commandline_enforced
Default
130
mp_heavybot_damage_reduction_scale 1.0How much damage should scale when the player wearing the heavy assault suit is shot (1.0 = no change, 0.5 = half damage)
Flags and default
Flags
gamedll clientdll replicated release commandline_enforced
Default
1.0
mp_heavyassaultsuit_deploy_timescale 0.8How fast a player wearing the heavy assault suit will draw their weapon (1.0 = normal speed, 0.5 = half speed)
Flags and default
Flags
gamedll clientdll replicated release commandline_enforced
Default
0.8
mp_heavyassaultsuit_aimpunch trueHow much EXTRA aim punch will happen when a player wearing the assault suit gets when shot
Flags and default
Flags
gamedll clientdll replicated release commandline_enforced
Default
true
mp_shield_speed_deployed 170.0The max speed of a player when they have a shield deployed
Flags and default
Flags
gamedll clientdll replicated release
Default
170.0
mp_shield_speed_holstered 200.0The max speed of a player when they have a shield holstered
Flags and default
Flags
gamedll clientdll replicated release
Default
200.0
mp_backup_round_auto trueIf enabled will keep in-memory backups to handle reconnecting players even if the backup files aren't written to disk
Flags and default
Flags
gamedll release
Default
true
mp_backup_round_file backupIf set then server will save all played rounds information to files filename_date_time_team1_team2_mapname_roundnum_score1_score2.txt
Flags and default
Flags
gamedll release
Default
backup
mp_backup_round_file_pattern %prefix%_round%round%.txtIf set then server will save all played rounds information to files named by this pattern, e.g.'%prefix%_%date%_%time%_%team1%_%team2%_%map%_round%round%_score_%score1%_%score2%.txt'
Flags and default
Flags
gamedll release
Default
%prefix%_round%round%.txt
mp_backup_round_file_lastEvery time a backup file is written the value of this convar gets updated to hold the name of the backup file.
Flags and default
Flags
gamedll release
Default
—
mp_backup_restore_load_autopause trueWhether to automatically pause the match after restoring round data from backup
Flags and default
Flags
gamedll release
Default
true
sv_gameinstructor_disable falseForce all clients to disable their game instructors.
Flags and default
Flags
gamedll clientdll replicated release
Default
false
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