CS2 Cvars List
Complete Counter-Strike 2 cvars (convars) list with descriptions, flags, defaults, and detail pages.
| Cvar | Flags | Description | Default |
|---|---|---|---|
| sv_guardian_extra_equipment_t | gamedll release commandline_enforced | Extra starting equipment for Terrorist players in guardian modesFlags and default
| |
| sv_give_item | gamedll hidden replicated cheat release commandline_enforced | Player's extra item to giveFlags and default
| |
| dev_create_move_report false | developmentonly gamedll clientdll replicated cheat | Whether we should create move reports when you push movement keys. Reports are created for the server and are numbered monotonicallyFlags and default
| false |
| sv_update_animgraph_movement_in_finish true | gamedll clientdll replicated cheat | Whether we should update animgraph movement in FinishMove.Flags and default
| true |
| sv_staminajumpcost 0.1 | gamedll clientdll replicated release commandline_enforced | Stamina penalty for jumpingFlags and default
| 0.1 |
| sv_staminalandcost 0.1 | gamedll clientdll replicated release commandline_enforced | Stamina penalty for landingFlags and default
| 0.1 |
| sv_staminarecoveryrate 60.0 | gamedll clientdll replicated release | Rate at which stamina recovers (units/sec)Flags and default
| 60.0 |
| sv_staminamax 80.0 | gamedll clientdll replicated release | Maximum stamina penaltyFlags and default
| 80.0 |
| sv_jump_spam_penalty_time 0.0 | gamedll clientdll replicated release | For subtick jumps, if this much time has elapsed since the last time the user has pressed the jump key, pretend they hadn't. Lowering this makes bunnyhopping easier.Flags and default
| 0.0 |
| sv_timebetweenducks 0.4 | gamedll clientdll replicated release | Minimum time before recognizing consecutive duck keyFlags and default
| 0.4 |
| sv_accelerate_use_weapon_speed true | gamedll clientdll notify replicated release | Flags and default
| true |
| sv_accelerate_debug_speed false | gamedll clientdll notify replicated release | Flags and default
| false |
| sv_show_move_collisions false | gamedll clientdll replicated cheat | Enable this to visualize collisions between player and geometry.Flags and default
| false |
| contributionscore_cash_bundle 0 | gamedll release commandline_enforced | amount of contribution score for picking up a cash bundleFlags and default
| 0 |
| contributionscore_crate_break 0 | gamedll release commandline_enforced | amount of contribution score for breaking an item crateFlags and default
| 0 |
| contributionscore_kill_factor 0.0 | gamedll release commandline_enforced | percentage of victim's contribution score to award to their killer as a bonusFlags and default
| 0.0 |
| mp_endmatch_votenextmap_wargames_modes | gamedll release | Modes available for endmatch voting during War Games. Separate names with spaces.Flags and default
| |
| mp_endmatch_votenextmap_wargames_nummaps 3 | gamedll release | Maximum number of maps to include in endmatch voting during War GamesFlags and default
| 3 |
| mp_endmatch_votenextmap_wargames_nummodes 1 | gamedll release | Maximum number of other War Games to include in endmatch voting during War GamesFlags and default
| 1 |
| cash_team_terrorist_win_bomb 3500 | gamedll clientdll notify replicated release commandline_enforced | Flags and default
| 3500 |
| cash_team_elimination_hostage_map_t 1000 | gamedll clientdll notify replicated release commandline_enforced | Flags and default
| 1000 |
| cash_team_elimination_hostage_map_ct 2000 | gamedll clientdll notify replicated release commandline_enforced | Flags and default
| 2000 |
| cash_team_elimination_bomb_map 3250 | gamedll clientdll notify replicated release commandline_enforced | Flags and default
| 3250 |
| cash_team_win_by_time_running_out_hostage 3250 | gamedll clientdll notify replicated release commandline_enforced | Flags and default
| 3250 |
| cash_team_win_by_time_running_out_bomb 3250 | gamedll clientdll notify replicated release commandline_enforced | Flags and default
| 3250 |
| cash_team_win_by_defusing_bomb 3250 | gamedll clientdll notify replicated release commandline_enforced | Flags and default
| 3250 |
| cash_team_win_by_hostage_rescue 3500 | gamedll clientdll notify replicated release commandline_enforced | Flags and default
| 3500 |
| cash_team_loser_bonus 1400 | gamedll clientdll notify replicated release commandline_enforced | Flags and default
| 1400 |
| cash_team_loser_bonus_consecutive_rounds 500 | gamedll clientdll notify replicated release commandline_enforced | Flags and default
| 500 |
| cash_team_winner_bonus_consecutive_rounds 0 | gamedll clientdll notify replicated release | Flags and default
| 0 |
| cash_team_rescued_hostage 0 | gamedll clientdll notify replicated release commandline_enforced | Flags and default
| 0 |
| cash_team_hostage_alive 0 | gamedll clientdll notify replicated release commandline_enforced | Flags and default
| 0 |
| cash_team_planted_bomb_but_defused 600 | gamedll clientdll notify replicated release commandline_enforced | Flags and default
| 600 |
| cash_team_hostage_interaction 500 | gamedll clientdll notify replicated release commandline_enforced | Flags and default
| 500 |
| cash_team_bonus_shorthanded 0 | gamedll clientdll notify replicated release commandline_enforced | Flags and default
| 0 |
| cash_player_killed_teammate -300 | gamedll clientdll notify replicated release commandline_enforced | Flags and default
| -300 |
| cash_player_killed_enemy_factor 1.0 | gamedll clientdll notify replicated release commandline_enforced | Flags and default
| 1.0 |
| cash_player_killed_enemy_default 300 | gamedll clientdll notify replicated release commandline_enforced | Flags and default
| 300 |
| cash_player_bomb_planted 300 | gamedll clientdll notify replicated release commandline_enforced | Flags and default
| 300 |
| cash_player_bomb_defused 300 | gamedll clientdll notify replicated release commandline_enforced | Flags and default
| 300 |
| cash_player_rescued_hostage 1000 | gamedll clientdll notify replicated release commandline_enforced | Flags and default
| 1000 |
| cash_player_interact_with_hostage 150 | gamedll clientdll notify replicated release commandline_enforced | Flags and default
| 150 |
| cash_player_damage_hostage -30 | gamedll clientdll notify replicated release commandline_enforced | Flags and default
| -30 |
| cash_player_killed_hostage -1000 | gamedll clientdll notify replicated release commandline_enforced | Flags and default
| -1000 |
| cash_player_respawn_amount 0 | gamedll clientdll notify replicated release commandline_enforced | Flags and default
| 0 |
| cash_player_get_killed 0 | gamedll clientdll notify replicated release commandline_enforced | Flags and default
| 0 |
| mp_solid_teammates 1 | gamedll clientdll replicated release commandline_enforced | How solid are teammates: 0 = transparent; 1 = fully solid; 2 = can stand on top of headsFlags and default
| 1 |
| mp_free_armor 0 | gamedll clientdll replicated release commandline_enforced | Determines whether kevlar (1+) and/or helmet (2+) are given automatically.Flags and default
| 0 |
| mp_max_armor 2 | gamedll clientdll replicated release commandline_enforced | Determines the highest level of armor allowed to be purchased. (0) None, (1) Kevlar, (2) HelmetFlags and default
| 2 |
| mp_halftime false | gamedll clientdll replicated release commandline_enforced | Determines whether the match switches sides in a halftime event.Flags and default
| false |