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CS2 Cvars List

Complete Counter-Strike 2 cvars (convars) list with descriptions, flags, defaults, and detail pages.

CvarDescription
sv_csgo_shoot_lagcompensation_max_error 1.0Warn if lag compensated head hitbox position doesn't match that on client.
Flags and default
Flags
developmentonly gamedll clientdll replicated
Default
1.0
sv_csgo_shoot_verify_on_attack_only trueOnly run lag compensation error check when primary attack goes down.
Flags and default
Flags
developmentonly gamedll clientdll replicated
Default
true
sv_csgo_shoot_use_full_interp true
Flags and default
Flags
developmentonly gamedll clientdll replicated
Default
true
sv_csgo_shoot_force_full_interp false
Flags and default
Flags
developmentonly gamedll clientdll replicated
Default
false
sv_csgo_shoot_force_use_target_time false
Flags and default
Flags
developmentonly gamedll clientdll replicated
Default
false
sv_fistpunch_damage 10.0
Flags and default
Flags
developmentonly gamedll clientdll replicated defensive
Default
10.0
sv_fistpunch_damage_to_player_multiplier 1.5
Flags and default
Flags
developmentonly gamedll clientdll replicated defensive
Default
1.5
sv_fistpunch_damage_hard 20.0
Flags and default
Flags
developmentonly gamedll clientdll replicated defensive
Default
20.0
sv_fistpunch_viewmove 40.0
Flags and default
Flags
developmentonly gamedll clientdll replicated defensive
Default
40.0
sv_fistpunch_impact_sounds true
Flags and default
Flags
developmentonly gamedll clientdll replicated defensive
Default
true
sv_shield_explosive_damage_scale 0.5
Flags and default
Flags
gamedll clientdll replicated release
Default
0.5
sv_shield_explosive_damage_mult 4.0
Flags and default
Flags
gamedll clientdll replicated release
Default
4.0
sv_shield_explosive_damage_cap 99.0
Flags and default
Flags
gamedll clientdll replicated release
Default
99.0
sv_shield_explosive_damage_mindist 30.0
Flags and default
Flags
gamedll clientdll replicated release
Default
30.0
sv_shield_explosive_damage_crouch_bonus 10.0
Flags and default
Flags
gamedll clientdll replicated release
Default
10.0
sv_shield_hitpoints 850.0
Flags and default
Flags
gamedll clientdll replicated release
Default
850.0
sv_shield_bash_damage_to_players 90.0
Flags and default
Flags
gamedll clientdll replicated release
Default
90.0
sv_shield_bash_damage_to_nonplayer 30.0
Flags and default
Flags
gamedll clientdll replicated release
Default
30.0
mp_taser_recharge_time 30.0Determines recharge time for taser. -1 = disabled.
Flags and default
Flags
gamedll clientdll replicated release commandline_enforced
Default
30.0
spec_freeze_time 3.0Time spend frozen in observer freeze cam.
Flags and default
Flags
gamedll clientdll replicated release commandline_enforced
Default
3.0
spec_freeze_traveltime 0.3Time taken to zoom in to frame a target in observer freeze cam.
Flags and default
Flags
gamedll clientdll replicated release
Default
0.3
spec_freeze_time_lock 1.0Time players are prevented from skipping the freeze cam
Flags and default
Flags
gamedll clientdll replicated release
Default
1.0
spec_freeze_deathanim_time 0.8The time that the death cam will spend watching the player's ragdoll before going into the freeze death cam.
Flags and default
Flags
gamedll clientdll replicated release
Default
0.8
sv_spawn_afk_bomb_drop_time 15.0Players that have never moved since they spawned will drop the bomb after this amount of time.
Flags and default
Flags
gamedll replicated release
Default
15.0
sv_showimpacts_penetration 0Shows extra data when bullets penetrate. (use sv_showimpacts_time to increase time shown)
Flags and default
Flags
gamedll clientdll replicated release
Default
0
sv_showimpacts 0Shows client (red) and server (blue) bullet impact point (1=both, 2=client-only, 3=server-only)
Flags and default
Flags
gamedll clientdll replicated release
Default
0
sv_showimpacts_time 4.0Duration bullet impact indicators remain before disappearing
Flags and default
Flags
gamedll clientdll replicated release
Default
4.0
sv_showbullethits 01=show hits and near misses, 2=show hits only
Flags and default
Flags
gamedll clientdll replicated release
Default
0
ff_damage_reduction_grenade 0.3How much to reduce damage done to teammates by a thrown grenade. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
Flags and default
Flags
gamedll clientdll replicated release commandline_enforced
Default
0.3
ff_damage_reduction_grenade_self 1.0How much to damage a player does to himself with his own grenade. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
Flags and default
Flags
gamedll clientdll replicated release commandline_enforced
Default
1.0
ff_damage_reduction_bullets 0.1How much to reduce damage done to teammates when shot. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
Flags and default
Flags
gamedll clientdll replicated release commandline_enforced
Default
0.1
ff_damage_reduction_other 0.3How much to reduce damage done to teammates by things other than bullets and grenades. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
Flags and default
Flags
gamedll clientdll replicated release commandline_enforced
Default
0.3
ff_damage_bullet_penetration 0.0If friendly fire is off, this will scale the penetration power and damage a bullet does when penetrating another friendly player
Flags and default
Flags
gamedll clientdll replicated release commandline_enforced
Default
0.0
sv_clip_penetration_traces_to_players true
Flags and default
Flags
developmentonly gamedll clientdll replicated defensive
Default
true
sv_autobuyammo falseEnable automatic ammo purchase when inside buy zones during buy periods
Flags and default
Flags
gamedll clientdll notify replicated release commandline_enforced
Default
false
mp_promoted_item_enabled falseAllow the purchasing of the promoted item.
Flags and default
Flags
gamedll clientdll notify replicated release
Default
false
sv_limit_buyrandom_per_life trueEnable to limit buyrandom command to only run once per player life
Flags and default
Flags
gamedll release
Default
true
sv_nomvp falseDisable MVP awards.
Flags and default
Flags
developmentonly gamedll defensive
Default
false
sv_disconnected_player_data_hold_time 60Duration, in seconds, to hold onto the data of disconnected players, for scoreboard display.
Flags and default
Flags
gamedll clientdll replicated release
Default
60
sv_runcmds true
Flags and default
Flags
developmentonly gamedll defensive
Default
true
mp_warmup_jointeam_cooldown 2.0
Flags and default
Flags
developmentonly gamedll defensive
Default
2.0
sv_mute_players_with_social_penalties true
Flags and default
Flags
developmentonly gamedll defensive
Default
true
sv_damage_prediction_allowed true
Flags and default
Flags
gamedll clientdll replicated release
Default
true
sv_predictable_damage_tag_ticks 2Delay player slowdown when damaged by # ticks to reduce misprediction effects
Flags and default
Flags
gamedll release
Default
2
healthshot_healthboost_damage_multiplier 1.0
Flags and default
Flags
gamedll clientdll replicated release commandline_enforced
Default
1.0
CS_WarnFriendlyDamageInterval 3Defines how frequently the server notifies clients that a player damaged a friend
Flags and default
Flags
gamedll cheat
Default
3
mp_flinch_punch_scale 3.0Scalar for first person view punch when getting hit.
Flags and default
Flags
developmentonly gamedll clientdll replicated cheat
Default
3.0
phys_playerscale 10.0This multiplies the bullet impact impuse on players for more dramatic results when players are shot.
Flags and default
Flags
developmentonly gamedll clientdll replicated defensive
Default
10.0
phys_headshotscale 1.3Modifier for the headshot impulse hits on players
Flags and default
Flags
developmentonly gamedll clientdll replicated defensive
Default
1.3
sv_guardian_extra_equipment_ctExtra starting equipment for CT players in guardian modes
Flags and default
Flags
gamedll release commandline_enforced
Default
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