CS2 Cvars List
Complete Counter-Strike 2 cvars (convars) list with descriptions, flags, defaults, and detail pages.
| Cvar | Flags | Description | Default |
|---|---|---|---|
| sv_csgo_shoot_lagcompensation_max_error 1.0 | developmentonly gamedll clientdll replicated | Warn if lag compensated head hitbox position doesn't match that on client.Flags and default
| 1.0 |
| sv_csgo_shoot_verify_on_attack_only true | developmentonly gamedll clientdll replicated | Only run lag compensation error check when primary attack goes down.Flags and default
| true |
| sv_csgo_shoot_use_full_interp true | developmentonly gamedll clientdll replicated | Flags and default
| true |
| sv_csgo_shoot_force_full_interp false | developmentonly gamedll clientdll replicated | Flags and default
| false |
| sv_csgo_shoot_force_use_target_time false | developmentonly gamedll clientdll replicated | Flags and default
| false |
| sv_fistpunch_damage 10.0 | developmentonly gamedll clientdll replicated defensive | Flags and default
| 10.0 |
| sv_fistpunch_damage_to_player_multiplier 1.5 | developmentonly gamedll clientdll replicated defensive | Flags and default
| 1.5 |
| sv_fistpunch_damage_hard 20.0 | developmentonly gamedll clientdll replicated defensive | Flags and default
| 20.0 |
| sv_fistpunch_viewmove 40.0 | developmentonly gamedll clientdll replicated defensive | Flags and default
| 40.0 |
| sv_fistpunch_impact_sounds true | developmentonly gamedll clientdll replicated defensive | Flags and default
| true |
| sv_shield_explosive_damage_scale 0.5 | gamedll clientdll replicated release | Flags and default
| 0.5 |
| sv_shield_explosive_damage_mult 4.0 | gamedll clientdll replicated release | Flags and default
| 4.0 |
| sv_shield_explosive_damage_cap 99.0 | gamedll clientdll replicated release | Flags and default
| 99.0 |
| sv_shield_explosive_damage_mindist 30.0 | gamedll clientdll replicated release | Flags and default
| 30.0 |
| sv_shield_explosive_damage_crouch_bonus 10.0 | gamedll clientdll replicated release | Flags and default
| 10.0 |
| sv_shield_hitpoints 850.0 | gamedll clientdll replicated release | Flags and default
| 850.0 |
| sv_shield_bash_damage_to_players 90.0 | gamedll clientdll replicated release | Flags and default
| 90.0 |
| sv_shield_bash_damage_to_nonplayer 30.0 | gamedll clientdll replicated release | Flags and default
| 30.0 |
| mp_taser_recharge_time 30.0 | gamedll clientdll replicated release commandline_enforced | Determines recharge time for taser. -1 = disabled.Flags and default
| 30.0 |
| spec_freeze_time 3.0 | gamedll clientdll replicated release commandline_enforced | Time spend frozen in observer freeze cam.Flags and default
| 3.0 |
| spec_freeze_traveltime 0.3 | gamedll clientdll replicated release | Time taken to zoom in to frame a target in observer freeze cam.Flags and default
| 0.3 |
| spec_freeze_time_lock 1.0 | gamedll clientdll replicated release | Time players are prevented from skipping the freeze camFlags and default
| 1.0 |
| spec_freeze_deathanim_time 0.8 | gamedll clientdll replicated release | The time that the death cam will spend watching the player's ragdoll before going into the freeze death cam.Flags and default
| 0.8 |
| sv_spawn_afk_bomb_drop_time 15.0 | gamedll replicated release | Players that have never moved since they spawned will drop the bomb after this amount of time.Flags and default
| 15.0 |
| sv_showimpacts_penetration 0 | gamedll clientdll replicated release | Shows extra data when bullets penetrate. (use sv_showimpacts_time to increase time shown)Flags and default
| 0 |
| sv_showimpacts 0 | gamedll clientdll replicated release | Shows client (red) and server (blue) bullet impact point (1=both, 2=client-only, 3=server-only)Flags and default
| 0 |
| sv_showimpacts_time 4.0 | gamedll clientdll replicated release | Duration bullet impact indicators remain before disappearingFlags and default
| 4.0 |
| sv_showbullethits 0 | gamedll clientdll replicated release | 1=show hits and near misses, 2=show hits onlyFlags and default
| 0 |
| ff_damage_reduction_grenade 0.3 | gamedll clientdll replicated release commandline_enforced | How much to reduce damage done to teammates by a thrown grenade. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)Flags and default
| 0.3 |
| ff_damage_reduction_grenade_self 1.0 | gamedll clientdll replicated release commandline_enforced | How much to damage a player does to himself with his own grenade. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)Flags and default
| 1.0 |
| ff_damage_reduction_bullets 0.1 | gamedll clientdll replicated release commandline_enforced | How much to reduce damage done to teammates when shot. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)Flags and default
| 0.1 |
| ff_damage_reduction_other 0.3 | gamedll clientdll replicated release commandline_enforced | How much to reduce damage done to teammates by things other than bullets and grenades. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)Flags and default
| 0.3 |
| ff_damage_bullet_penetration 0.0 | gamedll clientdll replicated release commandline_enforced | If friendly fire is off, this will scale the penetration power and damage a bullet does when penetrating another friendly playerFlags and default
| 0.0 |
| sv_clip_penetration_traces_to_players true | developmentonly gamedll clientdll replicated defensive | Flags and default
| true |
| sv_autobuyammo false | gamedll clientdll notify replicated release commandline_enforced | Enable automatic ammo purchase when inside buy zones during buy periodsFlags and default
| false |
| mp_promoted_item_enabled false | gamedll clientdll notify replicated release | Allow the purchasing of the promoted item.Flags and default
| false |
| sv_limit_buyrandom_per_life true | gamedll release | Enable to limit buyrandom command to only run once per player lifeFlags and default
| true |
| sv_nomvp false | developmentonly gamedll defensive | Disable MVP awards.Flags and default
| false |
| sv_disconnected_player_data_hold_time 60 | gamedll clientdll replicated release | Duration, in seconds, to hold onto the data of disconnected players, for scoreboard display.Flags and default
| 60 |
| sv_runcmds true | developmentonly gamedll defensive | Flags and default
| true |
| mp_warmup_jointeam_cooldown 2.0 | developmentonly gamedll defensive | Flags and default
| 2.0 |
| sv_mute_players_with_social_penalties true | developmentonly gamedll defensive | Flags and default
| true |
| sv_damage_prediction_allowed true | gamedll clientdll replicated release | Flags and default
| true |
| sv_predictable_damage_tag_ticks 2 | gamedll release | Delay player slowdown when damaged by # ticks to reduce misprediction effectsFlags and default
| 2 |
| healthshot_healthboost_damage_multiplier 1.0 | gamedll clientdll replicated release commandline_enforced | Flags and default
| 1.0 |
| CS_WarnFriendlyDamageInterval 3 | gamedll cheat | Defines how frequently the server notifies clients that a player damaged a friendFlags and default
| 3 |
| mp_flinch_punch_scale 3.0 | developmentonly gamedll clientdll replicated cheat | Scalar for first person view punch when getting hit.Flags and default
| 3.0 |
| phys_playerscale 10.0 | developmentonly gamedll clientdll replicated defensive | This multiplies the bullet impact impuse on players for more dramatic results when players are shot.Flags and default
| 10.0 |
| phys_headshotscale 1.3 | developmentonly gamedll clientdll replicated defensive | Modifier for the headshot impulse hits on playersFlags and default
| 1.3 |
| sv_guardian_extra_equipment_ct | gamedll release commandline_enforced | Extra starting equipment for CT players in guardian modesFlags and default
|