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CS2 Cvars List

Complete Counter-Strike 2 cvars (convars) list with descriptions, flags, defaults, and detail pages.

CvarDescription
camera_jolt_fix truecamera jolt fix
Flags and default
Flags
developmentonly gamedll clientdll replicated
Default
true
sv_max_distance_transmit_footsteps 1250.0Maximum distance to transmit footstep sound effects.
Flags and default
Flags
developmentonly gamedll clientdll replicated defensive
Default
1250.0
mp_tagging_scale 1.0Scalar for player tagging modifier when hit. Lower values for greater tagging.
Flags and default
Flags
gamedll clientdll replicated release commandline_enforced
Default
1.0
player_ping_token_cooldown 20.0Cooldown for how long it takes for a player's ping token to refresh allowing them to ping again (they get 5 tokens).
Flags and default
Flags
gamedll cheat release
Default
20.0
player_use_radius 80.0
Flags and default
Flags
gamedll clientdll replicated cheat
Default
80.0
sv_debug_player_use 0Visualizes +use logic. Green cross=trace success, Red cross=trace too far, Green box=radius success
Flags and default
Flags
developmentonly gamedll clientdll replicated defensive
Default
0
sv_weapon_swap_difficulty_near_hi_pri 20 = Cone searches easily reach past high priority items to swap weapons. 1 = Cone searches are narrowed and require that the weapon is strictly closer. 2 = cone searches are disabled near high priority items
Flags and default
Flags
gamedll clientdll replicated release
Default
2
sv_use_hi_pri_context_switch_time 1.0+use search behaves as though high priority items are usable for this long after they become unusable to avoid players accidentally performing a different action.
Flags and default
Flags
gamedll clientdll replicated release
Default
1.0
sv_extract_ammo_from_dropped_weapons false
Flags and default
Flags
gamedll clientdll replicated release commandline_enforced
Default
false
sv_guardian_refresh_ammo_for_items_on_wavesList of additional weapons to refill ammo on waves.
Flags and default
Flags
gamedll release commandline_enforced
Default
—
mp_fists_replace_melee falseIf enabled then when melee weapon is dropped player will have fists, when melee weapon is picked up then fists are unavailable
Flags and default
Flags
gamedll release commandline_enforced
Default
false
mp_weaponstay false
Flags and default
Flags
developmentonly gamedll notify defensive
Default
false
mp_drop_knife_enable falseAllows players to drop knives.
Flags and default
Flags
gamedll clientdll replicated release commandline_enforced
Default
false
mp_drop_grenade_enable trueAllows players to drop grenades.
Flags and default
Flags
gamedll clientdll replicated release commandline_enforced
Default
true
mp_warmup_items_nocost falseDetermines whether weapons are free to buy during warmup.
Flags and default
Flags
gamedll clientdll replicated release commandline_enforced
Default
false
sv_sniper_tracer_mode 1Mode for sniper tracers. 0: legacy, 1: hide when more than sv_sniper_tracer_innacuracy inaccurate.
Flags and default
Flags
developmentonly gamedll clientdll replicated defensive
Default
1
sv_sniper_tracer_innacuracy 0.1How inaccurate a sniper shot can be before we trip sv_sniper_tracer_mode behavior.
Flags and default
Flags
developmentonly gamedll clientdll replicated
Default
0.1
sv_sniper_tracer_innacuracy_length 200.0How far should the tracer draw if we trip sv_sniper_tracer_mode behavior.
Flags and default
Flags
developmentonly gamedll clientdll replicated
Default
200.0
sv_allow_ground_weapon_pickup true
Flags and default
Flags
developmentonly gamedll clientdll replicated
Default
true
sv_buymenu_open_prevents_opportunistic_pickup false
Flags and default
Flags
gamedll release
Default
false
sv_allow_switching_weapon_handedness true
Flags and default
Flags
developmentonly gamedll clientdll replicated
Default
true
sv_weapon_require_use_grace_period 1.0
Flags and default
Flags
gamedll release
Default
1.0
sv_dev_damage_use_netvars trueWhether we should use network vars (true) or legacy messages (false).
Flags and default
Flags
developmentonly gamedll clientdll replicated
Default
true
mp_logmoney falseEnables money logging. Values are: 0=off, 1=on
Flags and default
Flags
gamedll release
Default
false
anim_dampedaccel16_timewindow 0.3
Flags and default
Flags
developmentonly gamedll clientdll replicated
Default
0.3
anim_dampedaccel16_scale 0.8
Flags and default
Flags
developmentonly gamedll clientdll replicated
Default
0.8
anim_damped_move_speed_timewindow 0.2
Flags and default
Flags
developmentonly gamedll clientdll replicated
Default
0.2
anim_scale_wasd_input_hip_dip 0.8
Flags and default
Flags
developmentonly gamedll clientdll replicated
Default
0.8
anim_scale_wasd_input_hip_swivel 0.8
Flags and default
Flags
developmentonly gamedll clientdll replicated
Default
0.8
rr_debugruleIf set to the name of the rule, that rule's score will be shown whenever a concept is passed into the response rules system.
Flags and default
Flags
developmentonly gamedll clientdll replicated defensive
Default
—
rr_debugresponseconceptIf set, rr_debugresponseconcept will print only responses testing for the specified concept
Flags and default
Flags
developmentonly gamedll clientdll replicated defensive
Default
—
rr_debugresponses 0Show verbose matching output (1 for simple, 2 for rule scoring, 3 for noisy). If set to 4, it will only show response success/failure for npc_selected NPCs.
Flags and default
Flags
developmentonly gamedll clientdll replicated defensive
Default
0
rr_debugclassnameIf set, rr_debugclassname will print only response tests where 'classname' corresponds to this variable. Use to filter for a specific character.
Flags and default
Flags
developmentonly gamedll clientdll replicated defensive
Default
—
rr_dacmode falseIf set to 1, enable special functionality for DAC
Flags and default
Flags
developmentonly gamedll clientdll replicated defensive
Default
false
ragdoll_gravity_scale 1.0
Flags and default
Flags
gamedll clientdll replicated cheat
Default
1.0
ragdoll_friction_scale 0.6
Flags and default
Flags
gamedll clientdll replicated cheat
Default
0.6
ragdoll_resolve_initial_conflict true
Flags and default
Flags
gamedll clientdll replicated cheat
Default
true
ragdoll_resolve_separation true
Flags and default
Flags
gamedll clientdll replicated cheat
Default
true
ragdoll_move_entity false
Flags and default
Flags
gamedll clientdll replicated cheat
Default
false
ragdoll_update_from_weights false
Flags and default
Flags
gamedll clientdll replicated cheat
Default
false
ragdoll_parallel_pose_control false
Flags and default
Flags
developmentonly gamedll clientdll replicated defensive
Default
false
animgraph_slope_enable true
Flags and default
Flags
gamedll clientdll replicated cheat
Default
true
phys_powered_ragdoll_debug false
Flags and default
Flags
developmentonly gamedll clientdll replicated defensive
Default
false
footstep_audible_threshold 0.6
Flags and default
Flags
developmentonly gamedll clientdll replicated defensive
Default
0.6
animgraph_debug_tags false
Flags and default
Flags
developmentonly gamedll clientdll replicated defensive
Default
false
animgraph_debug_set_filter_paramsComma separated list of params to filter against when drawing debug text overlays
Flags and default
Flags
developmentonly gamedll clientdll replicated defensive
Default
—
animgraph_debug_show_unreferenced_params false
Flags and default
Flags
developmentonly gamedll clientdll replicated defensive
Default
false
footstep_debug false
Flags and default
Flags
developmentonly gamedll clientdll replicated defensive
Default
false
footstep_force_volume -1.0
Flags and default
Flags
developmentonly gamedll clientdll replicated defensive
Default
-1.0
sv_ag2_low_skel_lod false
Flags and default
Flags
developmentonly gamedll defensive
Default
false
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