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CS2 Cvars List

Complete Counter-Strike 2 cvars (convars) list with descriptions, flags, defaults, and detail pages.

CvarDescription
mp_forcecamera 0Restricts spectator modes for dead players
Flags and default
Flags
gamedll clientdll replicated release commandline_enforced
Default
0
mp_allowspectators truetoggles whether the server allows spectator mode or not
Flags and default
Flags
developmentonly gamedll clientdll replicated defensive
Default
true
mp_fadetoblack falsefade a player's screen to black when he dies
Flags and default
Flags
developmentonly gamedll clientdll notify replicated defensive
Default
false
sv_infinite_ammo 0Player's active weapon will never run out of ammo
Flags and default
Flags
gamedll clientdll replicated cheat release commandline_enforced
Default
0
skeleton_instance_scaleset_enable true
Flags and default
Flags
gamedll clientdll replicated cheat
Default
true
skeleton_instance_smear_boneflags falseSmear boneflags across the model. Costs computation, but tests to make sure your bone flags are consistent.
Flags and default
Flags
gamedll cheat
Default
false
phys_dynamic_scaling true
Flags and default
Flags
gamedll clientdll replicated cheat
Default
true
test_restoreonnewmodel 0
Flags and default
Flags
developmentonly gamedll clientdll replicated defensive
Default
0
anim_disable false
Flags and default
Flags
developmentonly gamedll clientdll replicated defensive
Default
false
skeleton_instance_lod_optimization falseCompute LOD mask internally like since 2016, i.e. force all LOD groups' bones to compute
Flags and default
Flags
developmentonly gamedll clientdll replicated
Default
false
skel_debug
Flags and default
Flags
developmentonly gamedll clientdll replicated defensive
Default
—
sv_ent_showonlyhitbox -1
Flags and default
Flags
gamedll cheat
Default
-1
debug_shared_random false
Flags and default
Flags
developmentonly gamedll clientdll replicated defensive
Default
false
sv_vac_webapi_auth_keyKey for when posting to vac related webapis.
Flags and default
Flags
gamedll release
Default
—
sv_step_move_vel_min 64.0Min velocity for step move.
Flags and default
Flags
gamedll clientdll replicated cheat
Default
64.0
sv_extreme_strafe_accuracy_fishtail 0.0Number of degrees of aim 'fishtail' when making an extreme strafe direction change
Flags and default
Flags
developmentonly gamedll clientdll replicated
Default
0.0
sv_jump_impulse 302.0Initial upward velocity for player jumps; sqrt(2*gravity*height).
Flags and default
Flags
gamedll clientdll replicated release
Default
302.0
sv_air_max_wishspeed 30.0
Flags and default
Flags
gamedll clientdll replicated release
Default
30.0
view_punch_decay 18.0Decay factor exponent for view punch
Flags and default
Flags
gamedll clientdll replicated cheat release
Default
18.0
sv_walkable_normal 0.7
Flags and default
Flags
gamedll clientdll replicated cheat release
Default
0.7
sv_standable_normal 0.7
Flags and default
Flags
gamedll clientdll replicated cheat release
Default
0.7
sv_ladder_dampen 0.2Amount to dampen perpendicular movement on a ladder
Flags and default
Flags
developmentonly gamedll clientdll replicated defensive
Default
0.2
sv_ladder_angle -0.7Cos of angle of incidence to ladder perpendicular for applying ladder_dampen
Flags and default
Flags
developmentonly gamedll clientdll replicated defensive
Default
-0.7
sv_ladder_scale_speed 0.8Scale top speed on ladders
Flags and default
Flags
gamedll clientdll replicated release
Default
0.8
sv_falldamage_scale 1.0
Flags and default
Flags
gamedll clientdll replicated release
Default
1.0
sv_water_slow_amount 0.9
Flags and default
Flags
gamedll clientdll replicated release
Default
0.9
sv_jump_precision_enable trueEnable jump precision. Some game modes benefit from being able to turn this off.
Flags and default
Flags
gamedll clientdll replicated release
Default
true
sv_quantize_movement_input trueQuantize movement input values. Enabling this restricts players from using analog input to move at fractional speeds normally impossible with digital button input.
Flags and default
Flags
gamedll clientdll replicated release
Default
true
bot_crouch false
Flags and default
Flags
gamedll cheat
Default
false
sv_optimizedmovement true
Flags and default
Flags
developmentonly gamedll clientdll replicated
Default
true
sv_enablebunnyhopping falseAllow player speed to exceed maximum running speed
Flags and default
Flags
gamedll clientdll replicated release commandline_enforced
Default
false
sv_autobunnyhopping falsePlayers automatically re-jump while holding jump button
Flags and default
Flags
gamedll clientdll replicated release commandline_enforced
Default
false
dev_create_bhop_reports falseWhether we should create bhop reports when you jump. Reports are created for the client and server and are numbered monotonically
Flags and default
Flags
developmentonly gamedll clientdll replicated cheat
Default
false
sv_showplayerhitboxes 0Show lag compensated hitboxes for the specified player index whenever a player fires.
Flags and default
Flags
developmentonly gamedll clientdll replicated defensive
Default
0
sv_spec_use_tournament_content_standards false
Flags and default
Flags
gamedll clientdll replicated release
Default
false
slope_drop_debug 0Toggles a test dropping the view offset based on the slope
Flags and default
Flags
developmentonly gamedll clientdll replicated defensive
Default
0
sv_server_verify_blood_on_player true
Flags and default
Flags
gamedll clientdll replicated cheat
Default
true
dev_cs_force_disable_move falseforcibly prevent players from moving
Flags and default
Flags
developmentonly gamedll clientdll replicated
Default
false
slope_drop_enable trueToggles a test dropping the view offset based on the slope
Flags and default
Flags
developmentonly gamedll clientdll replicated defensive
Default
true
slope_drop_max_offset 16.0The maximum distance to adjust the view height
Flags and default
Flags
developmentonly gamedll clientdll replicated defensive
Default
16.0
slope_drop_off_ground_blend_speed 160.0The speed with which the slope drop is blended out when the entity leaves the ground
Flags and default
Flags
developmentonly gamedll clientdll replicated defensive
Default
160.0
sv_cs_player_speed_has_hostage 200.0
Flags and default
Flags
gamedll clientdll replicated release
Default
200.0
sv_min_jump_landing_sound 260.0
Flags and default
Flags
gamedll clientdll replicated release
Default
260.0
cam_head_constraint_distance 12.0Distance to constrain first/thirdperson camera and head
Flags and default
Flags
developmentonly gamedll clientdll replicated defensive
Default
12.0
cam_head_constraint_soft_transition 4.0Constraint soft transition distance
Flags and default
Flags
developmentonly gamedll clientdll replicated defensive
Default
4.0
cam_head_constraint_debug falseShow camera head constraint debug info
Flags and default
Flags
developmentonly gamedll clientdll replicated
Default
false
dev_cs_ragdoll_progress_check_interval 0.3
Flags and default
Flags
developmentonly gamedll clientdll replicated
Default
0.3
dev_cs_ragdoll_nudge_max_duration 1.5
Flags and default
Flags
developmentonly gamedll clientdll replicated
Default
1.5
dev_cs_ragdoll_nudge_intensity 500.0
Flags and default
Flags
developmentonly gamedll clientdll replicated
Default
500.0
dev_cs_ragdoll_head_ankle_delta_z_threshold 35.0
Flags and default
Flags
developmentonly gamedll clientdll replicated
Default
35.0
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