CS2 Cvars List
Complete Counter-Strike 2 cvars (convars) list with descriptions, flags, defaults, and detail pages.
| Cvar | Flags | Description | Default |
|---|---|---|---|
| mp_forcecamera 0 | gamedll clientdll replicated release commandline_enforced | Restricts spectator modes for dead playersFlags and default
| 0 |
| mp_allowspectators true | developmentonly gamedll clientdll replicated defensive | toggles whether the server allows spectator mode or notFlags and default
| true |
| mp_fadetoblack false | developmentonly gamedll clientdll notify replicated defensive | fade a player's screen to black when he diesFlags and default
| false |
| sv_infinite_ammo 0 | gamedll clientdll replicated cheat release commandline_enforced | Player's active weapon will never run out of ammoFlags and default
| 0 |
| skeleton_instance_scaleset_enable true | gamedll clientdll replicated cheat | Flags and default
| true |
| skeleton_instance_smear_boneflags false | gamedll cheat | Smear boneflags across the model. Costs computation, but tests to make sure your bone flags are consistent.Flags and default
| false |
| phys_dynamic_scaling true | gamedll clientdll replicated cheat | Flags and default
| true |
| test_restoreonnewmodel 0 | developmentonly gamedll clientdll replicated defensive | Flags and default
| 0 |
| anim_disable false | developmentonly gamedll clientdll replicated defensive | Flags and default
| false |
| skeleton_instance_lod_optimization false | developmentonly gamedll clientdll replicated | Compute LOD mask internally like since 2016, i.e. force all LOD groups' bones to computeFlags and default
| false |
| skel_debug | developmentonly gamedll clientdll replicated defensive | Flags and default
| |
| sv_ent_showonlyhitbox -1 | gamedll cheat | Flags and default
| -1 |
| debug_shared_random false | developmentonly gamedll clientdll replicated defensive | Flags and default
| false |
| sv_vac_webapi_auth_key | gamedll release | Key for when posting to vac related webapis.Flags and default
| |
| sv_step_move_vel_min 64.0 | gamedll clientdll replicated cheat | Min velocity for step move.Flags and default
| 64.0 |
| sv_extreme_strafe_accuracy_fishtail 0.0 | developmentonly gamedll clientdll replicated | Number of degrees of aim 'fishtail' when making an extreme strafe direction changeFlags and default
| 0.0 |
| sv_jump_impulse 302.0 | gamedll clientdll replicated release | Initial upward velocity for player jumps; sqrt(2*gravity*height).Flags and default
| 302.0 |
| sv_air_max_wishspeed 30.0 | gamedll clientdll replicated release | Flags and default
| 30.0 |
| view_punch_decay 18.0 | gamedll clientdll replicated cheat release | Decay factor exponent for view punchFlags and default
| 18.0 |
| sv_walkable_normal 0.7 | gamedll clientdll replicated cheat release | Flags and default
| 0.7 |
| sv_standable_normal 0.7 | gamedll clientdll replicated cheat release | Flags and default
| 0.7 |
| sv_ladder_dampen 0.2 | developmentonly gamedll clientdll replicated defensive | Amount to dampen perpendicular movement on a ladderFlags and default
| 0.2 |
| sv_ladder_angle -0.7 | developmentonly gamedll clientdll replicated defensive | Cos of angle of incidence to ladder perpendicular for applying ladder_dampenFlags and default
| -0.7 |
| sv_ladder_scale_speed 0.8 | gamedll clientdll replicated release | Scale top speed on laddersFlags and default
| 0.8 |
| sv_falldamage_scale 1.0 | gamedll clientdll replicated release | Flags and default
| 1.0 |
| sv_water_slow_amount 0.9 | gamedll clientdll replicated release | Flags and default
| 0.9 |
| sv_jump_precision_enable true | gamedll clientdll replicated release | Enable jump precision. Some game modes benefit from being able to turn this off.Flags and default
| true |
| sv_quantize_movement_input true | gamedll clientdll replicated release | Quantize movement input values. Enabling this restricts players from using analog input to move at fractional speeds normally impossible with digital button input.Flags and default
| true |
| bot_crouch false | gamedll cheat | Flags and default
| false |
| sv_optimizedmovement true | developmentonly gamedll clientdll replicated | Flags and default
| true |
| sv_enablebunnyhopping false | gamedll clientdll replicated release commandline_enforced | Allow player speed to exceed maximum running speedFlags and default
| false |
| sv_autobunnyhopping false | gamedll clientdll replicated release commandline_enforced | Players automatically re-jump while holding jump buttonFlags and default
| false |
| dev_create_bhop_reports false | developmentonly gamedll clientdll replicated cheat | Whether we should create bhop reports when you jump. Reports are created for the client and server and are numbered monotonicallyFlags and default
| false |
| sv_showplayerhitboxes 0 | developmentonly gamedll clientdll replicated defensive | Show lag compensated hitboxes for the specified player index whenever a player fires.Flags and default
| 0 |
| sv_spec_use_tournament_content_standards false | gamedll clientdll replicated release | Flags and default
| false |
| slope_drop_debug 0 | developmentonly gamedll clientdll replicated defensive | Toggles a test dropping the view offset based on the slopeFlags and default
| 0 |
| sv_server_verify_blood_on_player true | gamedll clientdll replicated cheat | Flags and default
| true |
| dev_cs_force_disable_move false | developmentonly gamedll clientdll replicated | forcibly prevent players from movingFlags and default
| false |
| slope_drop_enable true | developmentonly gamedll clientdll replicated defensive | Toggles a test dropping the view offset based on the slopeFlags and default
| true |
| slope_drop_max_offset 16.0 | developmentonly gamedll clientdll replicated defensive | The maximum distance to adjust the view heightFlags and default
| 16.0 |
| slope_drop_off_ground_blend_speed 160.0 | developmentonly gamedll clientdll replicated defensive | The speed with which the slope drop is blended out when the entity leaves the groundFlags and default
| 160.0 |
| sv_cs_player_speed_has_hostage 200.0 | gamedll clientdll replicated release | Flags and default
| 200.0 |
| sv_min_jump_landing_sound 260.0 | gamedll clientdll replicated release | Flags and default
| 260.0 |
| cam_head_constraint_distance 12.0 | developmentonly gamedll clientdll replicated defensive | Distance to constrain first/thirdperson camera and headFlags and default
| 12.0 |
| cam_head_constraint_soft_transition 4.0 | developmentonly gamedll clientdll replicated defensive | Constraint soft transition distanceFlags and default
| 4.0 |
| cam_head_constraint_debug false | developmentonly gamedll clientdll replicated | Show camera head constraint debug infoFlags and default
| false |
| dev_cs_ragdoll_progress_check_interval 0.3 | developmentonly gamedll clientdll replicated | Flags and default
| 0.3 |
| dev_cs_ragdoll_nudge_max_duration 1.5 | developmentonly gamedll clientdll replicated | Flags and default
| 1.5 |
| dev_cs_ragdoll_nudge_intensity 500.0 | developmentonly gamedll clientdll replicated | Flags and default
| 500.0 |
| dev_cs_ragdoll_head_ankle_delta_z_threshold 35.0 | developmentonly gamedll clientdll replicated | Flags and default
| 35.0 |