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CS2 Cvars List

Complete Counter-Strike 2 cvars (convars) list with descriptions, flags, defaults, and detail pages.

CvarDescription
sv_unlag_fixstuck falseDisallow backtracking a player for lag compensation if it will cause them to become stuck
Flags and default
Flags
developmentonly gamedll
Default
false
sv_unlag_debug false
Flags and default
Flags
developmentonly gamedll
Default
false
physcannon_minforce 700.0
Flags and default
Flags
developmentonly gamedll defensive
Default
700.0
physcannon_maxforce 1500.0
Flags and default
Flags
developmentonly gamedll defensive
Default
1500.0
voice_player_speaking_delay_threshold 0.5
Flags and default
Flags
gamedll cheat
Default
0.5
cq_debug 0Verbose command queue logging.
Flags and default
Flags
developmentonly gamedll replicated defensive
Default
0
cq_fake_starve 0if set, starve this many commands by discarding during process usercmds.
Flags and default
Flags
developmentonly gamedll
Default
0
cq_logging falsecommand queue logging of events.
Flags and default
Flags
gamedll release
Default
false
cq_logging_interval 0.0command queue logging per player stats every N seconds, 0 to disable.
Flags and default
Flags
gamedll release
Default
0.0
cq_print_every_command falseprint every command as we execute it
Flags and default
Flags
gamedll release
Default
false
tv_include_usercommands trueHLTV streams will include player usercommands each tick
Flags and default
Flags
gamedll release
Default
true
cq_max_starved_substitute_commands 4Server will stop generating substitute commands if client hasn't sent one, after N in a row
Flags and default
Flags
gamedll release
Default
4
sv_cq_trim_bloat_remainder 1When trimming a bloated CQ, leave at least N more commands than the minimum
Flags and default
Flags
gamedll release
Default
1
sv_cq_trim_bloat_space 0When trimming a bloated CQ, try to leave room for N more commands to be added. 0 will trim only what is needed to remove the immediate bloat, a very large value will reset the whole queue.
Flags and default
Flags
gamedll release
Default
0
sv_cq_trim_catchup_remainder 1When trimming an overful CQ due to app 'catchup' request, leave at least N more commands than the minimum
Flags and default
Flags
gamedll release
Default
1
cq_runtests false
Flags and default
Flags
developmentonly gamedll
Default
false
cq_runtests_interval 30.0
Flags and default
Flags
developmentonly gamedll
Default
30.0
cq_runtests_broadcast_info falsesend message to remote client console when tests change.
Flags and default
Flags
developmentonly gamedll
Default
false
sv_remapper_range_multiplier 1.0
Flags and default
Flags
developmentonly gamedll clientdll replicated defensive
Default
1.0
sv_player_search_range 64.0
Flags and default
Flags
developmentonly gamedll clientdll replicated defensive
Default
64.0
sv_remapper_loopsoundfix false
Flags and default
Flags
developmentonly gamedll clientdll replicated defensive
Default
false
g_debug_angularsensor false
Flags and default
Flags
gamedll cheat
Default
false
sv_disable_querycache falsedebug - disable trace query cache
Flags and default
Flags
developmentonly gamedll clientdll replicated cheat
Default
false
g_ragdoll_maxcount 5
Flags and default
Flags
developmentonly gamedll clientdll replicated defensive
Default
5
ragdoll_lru_debug_removal false
Flags and default
Flags
gamedll clientdll replicated cheat
Default
false
sv_ragdoll_lru_debug false
Flags and default
Flags
gamedll replicated cheat
Default
false
ragdoll_lru_min_age 10.0
Flags and default
Flags
gamedll clientdll replicated cheat
Default
10.0
g_ragdoll_important_maxcount 2
Flags and default
Flags
developmentonly gamedll clientdll replicated defensive
Default
2
scene_maxcaptionradius 1200.0Only show closed captions if recipient is within this many units of speaking actor (0==disabled).
Flags and default
Flags
developmentonly gamedll defensive
Default
1200.0
cc_showmissing falseShow missing closecaption entries.
Flags and default
Flags
developmentonly gamedll replicated defensive
Default
false
ai_debug_speech 0
Flags and default
Flags
developmentonly gamedll defensive
Default
0
rr_followup_maxdist 1800.0'then ANY' or 'then ALL' response followups will be dispatched only to characters within this distance.
Flags and default
Flags
gamedll cheat
Default
1800.0
rr_thenany_score_slop 0.0When computing respondents for a 'THEN ANY' rule, all rule-matching scores within this much of the best score will be considered.
Flags and default
Flags
gamedll archive cheat
Default
0.0
snd_foliage_db_loss 4.0foliage dB loss per 1200 units
Flags and default
Flags
gamedll cheat
Default
4.0
player_debug_off_nav false
Flags and default
Flags
gamedll cheat
Default
false
ai_off_nav_show_nearest false
Flags and default
Flags
gamedll cheat
Default
false
ai_use_visibility_cache 1Sets whether or not NPCs can cache their Visibility checks against other entities. If set to 2, also tests to make sure that NPC->Target results match that of Target->NPC.
Flags and default
Flags
developmentonly gamedll defensive
Default
1
ai_use_visibility_cache_reciprocation trueSets whether or not the visibility check cache should be reciprocal.
Flags and default
Flags
developmentonly gamedll defensive
Default
true
ai_force_serverside_ragdoll false
Flags and default
Flags
developmentonly gamedll defensive
Default
false
phys_stressbodyweights 5.0
Flags and default
Flags
developmentonly gamedll defensive
Default
5.0
phys_impactforcescale 1.0
Flags and default
Flags
developmentonly gamedll defensive
Default
1.0
phys_vehicleimpactforcescale 1.5
Flags and default
Flags
developmentonly gamedll defensive
Default
1.5
phys_upimpactforcescale 0.4
Flags and default
Flags
developmentonly gamedll defensive
Default
0.4
target_scan_use_query_cache true
Flags and default
Flags
developmentonly gamedll defensive
Default
true
ai_debug_los 0NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'll show non-solid entities that would do it if they were solid.
Flags and default
Flags
gamedll cheat
Default
0
ai_expression_optimization falseDisable npc background expressions when you can't see them.
Flags and default
Flags
developmentonly gamedll defensive
Default
false
ai_expression_frametime 0.1Maximum frametime to still play background expressions.
Flags and default
Flags
developmentonly gamedll defensive
Default
0.1
sv_regeneration_wait_time 1.0
Flags and default
Flags
developmentonly gamedll replicated defensive
Default
1.0
buddha falsePlayer takes damage but won't die
Flags and default
Flags
gamedll notify cheat
Default
false
buddha_ignore_bots falseBots always buddha 0
Flags and default
Flags
gamedll notify cheat
Default
false
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