CS2 Cvars List
Complete Counter-Strike 2 cvars (convars) list with descriptions, flags, defaults, and detail pages.
| Cvar | Flags | Description | Default |
|---|---|---|---|
| sv_unlag_fixstuck false | developmentonly gamedll | Disallow backtracking a player for lag compensation if it will cause them to become stuckFlags and default
| false |
| sv_unlag_debug false | developmentonly gamedll | Flags and default
| false |
| physcannon_minforce 700.0 | developmentonly gamedll defensive | Flags and default
| 700.0 |
| physcannon_maxforce 1500.0 | developmentonly gamedll defensive | Flags and default
| 1500.0 |
| voice_player_speaking_delay_threshold 0.5 | gamedll cheat | Flags and default
| 0.5 |
| cq_debug 0 | developmentonly gamedll replicated defensive | Verbose command queue logging.Flags and default
| 0 |
| cq_fake_starve 0 | developmentonly gamedll | if set, starve this many commands by discarding during process usercmds.Flags and default
| 0 |
| cq_logging false | gamedll release | command queue logging of events.Flags and default
| false |
| cq_logging_interval 0.0 | gamedll release | command queue logging per player stats every N seconds, 0 to disable.Flags and default
| 0.0 |
| cq_print_every_command false | gamedll release | print every command as we execute itFlags and default
| false |
| tv_include_usercommands true | gamedll release | HLTV streams will include player usercommands each tickFlags and default
| true |
| cq_max_starved_substitute_commands 4 | gamedll release | Server will stop generating substitute commands if client hasn't sent one, after N in a rowFlags and default
| 4 |
| sv_cq_trim_bloat_remainder 1 | gamedll release | When trimming a bloated CQ, leave at least N more commands than the minimumFlags and default
| 1 |
| sv_cq_trim_bloat_space 0 | gamedll release | When trimming a bloated CQ, try to leave room for N more commands to be added. 0 will trim only what is needed to remove the immediate bloat, a very large value will reset the whole queue.Flags and default
| 0 |
| sv_cq_trim_catchup_remainder 1 | gamedll release | When trimming an overful CQ due to app 'catchup' request, leave at least N more commands than the minimumFlags and default
| 1 |
| cq_runtests false | developmentonly gamedll | Flags and default
| false |
| cq_runtests_interval 30.0 | developmentonly gamedll | Flags and default
| 30.0 |
| cq_runtests_broadcast_info false | developmentonly gamedll | send message to remote client console when tests change.Flags and default
| false |
| sv_remapper_range_multiplier 1.0 | developmentonly gamedll clientdll replicated defensive | Flags and default
| 1.0 |
| sv_player_search_range 64.0 | developmentonly gamedll clientdll replicated defensive | Flags and default
| 64.0 |
| sv_remapper_loopsoundfix false | developmentonly gamedll clientdll replicated defensive | Flags and default
| false |
| g_debug_angularsensor false | gamedll cheat | Flags and default
| false |
| sv_disable_querycache false | developmentonly gamedll clientdll replicated cheat | debug - disable trace query cacheFlags and default
| false |
| g_ragdoll_maxcount 5 | developmentonly gamedll clientdll replicated defensive | Flags and default
| 5 |
| ragdoll_lru_debug_removal false | gamedll clientdll replicated cheat | Flags and default
| false |
| sv_ragdoll_lru_debug false | gamedll replicated cheat | Flags and default
| false |
| ragdoll_lru_min_age 10.0 | gamedll clientdll replicated cheat | Flags and default
| 10.0 |
| g_ragdoll_important_maxcount 2 | developmentonly gamedll clientdll replicated defensive | Flags and default
| 2 |
| scene_maxcaptionradius 1200.0 | developmentonly gamedll defensive | Only show closed captions if recipient is within this many units of speaking actor (0==disabled).Flags and default
| 1200.0 |
| cc_showmissing false | developmentonly gamedll replicated defensive | Show missing closecaption entries.Flags and default
| false |
| ai_debug_speech 0 | developmentonly gamedll defensive | Flags and default
| 0 |
| rr_followup_maxdist 1800.0 | gamedll cheat | 'then ANY' or 'then ALL' response followups will be dispatched only to characters within this distance.Flags and default
| 1800.0 |
| rr_thenany_score_slop 0.0 | gamedll archive cheat | When computing respondents for a 'THEN ANY' rule, all rule-matching scores within this much of the best score will be considered.Flags and default
| 0.0 |
| snd_foliage_db_loss 4.0 | gamedll cheat | foliage dB loss per 1200 unitsFlags and default
| 4.0 |
| player_debug_off_nav false | gamedll cheat | Flags and default
| false |
| ai_off_nav_show_nearest false | gamedll cheat | Flags and default
| false |
| ai_use_visibility_cache 1 | developmentonly gamedll defensive | Sets whether or not NPCs can cache their Visibility checks against other entities. If set to 2, also tests to make sure that NPC->Target results match that of Target->NPC.Flags and default
| 1 |
| ai_use_visibility_cache_reciprocation true | developmentonly gamedll defensive | Sets whether or not the visibility check cache should be reciprocal.Flags and default
| true |
| ai_force_serverside_ragdoll false | developmentonly gamedll defensive | Flags and default
| false |
| phys_stressbodyweights 5.0 | developmentonly gamedll defensive | Flags and default
| 5.0 |
| phys_impactforcescale 1.0 | developmentonly gamedll defensive | Flags and default
| 1.0 |
| phys_vehicleimpactforcescale 1.5 | developmentonly gamedll defensive | Flags and default
| 1.5 |
| phys_upimpactforcescale 0.4 | developmentonly gamedll defensive | Flags and default
| 0.4 |
| target_scan_use_query_cache true | developmentonly gamedll defensive | Flags and default
| true |
| ai_debug_los 0 | gamedll cheat | NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'll show non-solid entities that would do it if they were solid.Flags and default
| 0 |
| ai_expression_optimization false | developmentonly gamedll defensive | Disable npc background expressions when you can't see them.Flags and default
| false |
| ai_expression_frametime 0.1 | developmentonly gamedll defensive | Maximum frametime to still play background expressions.Flags and default
| 0.1 |
| sv_regeneration_wait_time 1.0 | developmentonly gamedll replicated defensive | Flags and default
| 1.0 |
| buddha false | gamedll notify cheat | Player takes damage but won't dieFlags and default
| false |
| buddha_ignore_bots false | gamedll notify cheat | Bots always buddha 0Flags and default
| false |