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CS2 Cvars List

Complete Counter-Strike 2 cvars (convars) list with descriptions, flags, defaults, and detail pages.

CvarDescription
sv_mover_pogofrequency 10.0The capsule pogo stick frequency [hz].
Flags and default
Flags
developmentonly gamedll clientdll notify replicated defensive
Default
10.0
sv_mover_pogodampingratio 1.0The capsule pogo stick damping ratio [-]
Flags and default
Flags
developmentonly gamedll clientdll notify replicated defensive
Default
1.0
sv_mover_maxslope 0.7The maximum slope the player can overcome [-]
Flags and default
Flags
developmentonly gamedll clientdll notify replicated defensive
Default
0.7
r_JeepViewDampenFreq 7.0
Flags and default
Flags
gamedll clientdll notify replicated cheat
Default
7.0
r_JeepViewDampenDamp 1.0
Flags and default
Flags
gamedll clientdll notify replicated cheat
Default
1.0
r_JeepViewZHeight 10.0
Flags and default
Flags
gamedll clientdll notify replicated cheat
Default
10.0
r_AirboatViewDampenFreq 7.0
Flags and default
Flags
gamedll clientdll notify replicated cheat
Default
7.0
r_AirboatViewDampenDamp 1.0
Flags and default
Flags
gamedll clientdll notify replicated cheat
Default
1.0
r_AirboatViewZHeight 0.0
Flags and default
Flags
gamedll clientdll notify replicated cheat
Default
0.0
mp_restartgame 0If non-zero, game will restart in the specified number of seconds
Flags and default
Flags
gamedll release
Default
0
sv_allchat truePlayers can receive all other players' text chat, no death restrictions
Flags and default
Flags
gamedll notify release
Default
true
spec_replay_bot falseEnable Spectator Hltv Replay when killed by bot
Flags and default
Flags
gamedll release
Default
false
particle_test_fileName of the particle system to dynamically spawn
Flags and default
Flags
gamedll cheat
Default
—
particle_test_attach_mode follow_attachmentPossible Values: 'start_at_attachment', 'follow_attachment', 'start_at_origin', 'follow_origin'
Flags and default
Flags
gamedll cheat
Default
follow_attachment
particle_test_attach_attachment 0Attachment index for attachment mode
Flags and default
Flags
gamedll cheat
Default
0
g_debug_constraint_sounds falseEnable debug printing about constraint sounds.
Flags and default
Flags
gamedll cheat
Default
false
phys_use_block_solver trueUse block solving for constraint entities
Flags and default
Flags
gamedll cheat
Default
true
phys_joint_teleport trueTeleport joint anchors if connected to world
Flags and default
Flags
gamedll cheat
Default
true
phys_length_frequency 5.0Spring stiffness for length constraint
Flags and default
Flags
gamedll cheat
Default
5.0
phys_length_damping_ratio 2.0Spring damping ratio for length constraint
Flags and default
Flags
gamedll cheat
Default
2.0
vehicle_debug_impact_damage false
Flags and default
Flags
developmentonly gamedll
Default
false
crowbar_impact_damage_scale 1.0
Flags and default
Flags
developmentonly gamedll defensive
Default
1.0
crowbar_impact_damage_mass 8.0
Flags and default
Flags
developmentonly gamedll defensive
Default
8.0
ent_debug_draw_thinkers false
Flags and default
Flags
developmentonly gamedll clientdll replicated defensive
Default
false
think_limit 10.0Maximum think time in milliseconds, warning is printed if this is exceeded.
Flags and default
Flags
gamedll clientdll replicated release
Default
10.0
ragdoll_prop_sleepdisabletime 1.5Ragdoll is not allowed to physically sleep until this timer has elapsed.
Flags and default
Flags
developmentonly gamedll replicated defensive
Default
1.5
ragdoll_prop_sleepaftertime 4.0After this many seconds of being basically stationary, the ragdoll will go to sleep.
Flags and default
Flags
developmentonly gamedll replicated defensive
Default
4.0
ragdoll_prop_settle trueEnable more aggressive ragdoll settling
Flags and default
Flags
developmentonly gamedll replicated defensive
Default
true
ragdoll_visualize_creation_skeleton false
Flags and default
Flags
developmentonly gamedll replicated defensive
Default
false
ragdoll_visualize_targetpose false
Flags and default
Flags
developmentonly gamedll replicated defensive
Default
false
ragdoll_validate_targetpose true
Flags and default
Flags
developmentonly gamedll replicated defensive
Default
true
ragdoll_debug_item_detachment false
Flags and default
Flags
developmentonly gamedll replicated defensive
Default
false
ragdoll_scale_sleep_tolerance true
Flags and default
Flags
developmentonly gamedll replicated defensive
Default
true
ragdoll_override_root_orientation true
Flags and default
Flags
developmentonly gamedll replicated defensive
Default
true
ragdoll_relax_limts false
Flags and default
Flags
developmentonly gamedll replicated defensive
Default
false
prop_nav_ignore_mass -1.0
Flags and default
Flags
developmentonly gamedll defensive
Default
-1.0
prop_nav_ignore_edge_len -1.0
Flags and default
Flags
developmentonly gamedll defensive
Default
-1.0
prop_nav_obstacle_avoid_mass 100.1
Flags and default
Flags
developmentonly gamedll defensive
Default
100.1
prop_nav_obstacle_avoid_use_connection_blocker false
Flags and default
Flags
developmentonly gamedll defensive
Default
false
prop_nav_obstacle_block_mass_a -1.0
Flags and default
Flags
developmentonly gamedll defensive
Default
-1.0
prop_nav_obstacle_block_edge_min_a -1.0
Flags and default
Flags
developmentonly gamedll defensive
Default
-1.0
prop_nav_obstacle_block_mass_b -1.0
Flags and default
Flags
developmentonly gamedll defensive
Default
-1.0
prop_nav_obstacle_block_edge_min_b -1.0
Flags and default
Flags
developmentonly gamedll defensive
Default
-1.0
prop_debug_collision falseHighlights props based on their collision group: COLLISION_GROUP_PROPS(white), COLLISION_GROUP_INTERACTIVE_DEBRIS(green), COLLISION_GROUP_DEBRIS and will return to COLLISION_GROUP_INTERACTIVE_DEBRIS on sleeping(bright red), COLLISION_GROUP_DEBRIS permanently (dark red), COLLISION_GROUP_DEBRIS(blue), OTHER(grey)
Flags and default
Flags
gamedll cheat
Default
false
phys_shoot_speed 250.0
Flags and default
Flags
developmentonly gamedll defensive
Default
250.0
phys_shoot_angular_speed 3600.0
Flags and default
Flags
developmentonly gamedll defensive
Default
3600.0
debug_physimpact false
Flags and default
Flags
developmentonly gamedll defensive
Default
false
sv_unlag trueEnables player lag compensation
Flags and default
Flags
developmentonly gamedll
Default
true
sv_showlagcompensation_rec 0.0If > 0, show lag compensation hitboxes as they're recorded. Value is for how long.
Flags and default
Flags
developmentonly gamedll
Default
0.0
sv_lagcompensationforcerestore trueDon't test validity of a lag comp restore, just do it.
Flags and default
Flags
gamedll cheat
Default
true
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