CS2 Cvars List
Complete Counter-Strike 2 cvars (convars) list with descriptions, flags, defaults, and detail pages.
| Cvar | Flags | Description | Default |
|---|---|---|---|
| sv_mover_pogofrequency 10.0 | developmentonly gamedll clientdll notify replicated defensive | The capsule pogo stick frequency [hz].Flags and default
| 10.0 |
| sv_mover_pogodampingratio 1.0 | developmentonly gamedll clientdll notify replicated defensive | The capsule pogo stick damping ratio [-]Flags and default
| 1.0 |
| sv_mover_maxslope 0.7 | developmentonly gamedll clientdll notify replicated defensive | The maximum slope the player can overcome [-]Flags and default
| 0.7 |
| r_JeepViewDampenFreq 7.0 | gamedll clientdll notify replicated cheat | Flags and default
| 7.0 |
| r_JeepViewDampenDamp 1.0 | gamedll clientdll notify replicated cheat | Flags and default
| 1.0 |
| r_JeepViewZHeight 10.0 | gamedll clientdll notify replicated cheat | Flags and default
| 10.0 |
| r_AirboatViewDampenFreq 7.0 | gamedll clientdll notify replicated cheat | Flags and default
| 7.0 |
| r_AirboatViewDampenDamp 1.0 | gamedll clientdll notify replicated cheat | Flags and default
| 1.0 |
| r_AirboatViewZHeight 0.0 | gamedll clientdll notify replicated cheat | Flags and default
| 0.0 |
| mp_restartgame 0 | gamedll release | If non-zero, game will restart in the specified number of secondsFlags and default
| 0 |
| sv_allchat true | gamedll notify release | Players can receive all other players' text chat, no death restrictionsFlags and default
| true |
| spec_replay_bot false | gamedll release | Enable Spectator Hltv Replay when killed by botFlags and default
| false |
| particle_test_file | gamedll cheat | Name of the particle system to dynamically spawnFlags and default
| |
| particle_test_attach_mode follow_attachment | gamedll cheat | Possible Values: 'start_at_attachment', 'follow_attachment', 'start_at_origin', 'follow_origin'Flags and default
| follow_attachment |
| particle_test_attach_attachment 0 | gamedll cheat | Attachment index for attachment modeFlags and default
| 0 |
| g_debug_constraint_sounds false | gamedll cheat | Enable debug printing about constraint sounds.Flags and default
| false |
| phys_use_block_solver true | gamedll cheat | Use block solving for constraint entitiesFlags and default
| true |
| phys_joint_teleport true | gamedll cheat | Teleport joint anchors if connected to worldFlags and default
| true |
| phys_length_frequency 5.0 | gamedll cheat | Spring stiffness for length constraintFlags and default
| 5.0 |
| phys_length_damping_ratio 2.0 | gamedll cheat | Spring damping ratio for length constraintFlags and default
| 2.0 |
| vehicle_debug_impact_damage false | developmentonly gamedll | Flags and default
| false |
| crowbar_impact_damage_scale 1.0 | developmentonly gamedll defensive | Flags and default
| 1.0 |
| crowbar_impact_damage_mass 8.0 | developmentonly gamedll defensive | Flags and default
| 8.0 |
| ent_debug_draw_thinkers false | developmentonly gamedll clientdll replicated defensive | Flags and default
| false |
| think_limit 10.0 | gamedll clientdll replicated release | Maximum think time in milliseconds, warning is printed if this is exceeded.Flags and default
| 10.0 |
| ragdoll_prop_sleepdisabletime 1.5 | developmentonly gamedll replicated defensive | Ragdoll is not allowed to physically sleep until this timer has elapsed.Flags and default
| 1.5 |
| ragdoll_prop_sleepaftertime 4.0 | developmentonly gamedll replicated defensive | After this many seconds of being basically stationary, the ragdoll will go to sleep.Flags and default
| 4.0 |
| ragdoll_prop_settle true | developmentonly gamedll replicated defensive | Enable more aggressive ragdoll settlingFlags and default
| true |
| ragdoll_visualize_creation_skeleton false | developmentonly gamedll replicated defensive | Flags and default
| false |
| ragdoll_visualize_targetpose false | developmentonly gamedll replicated defensive | Flags and default
| false |
| ragdoll_validate_targetpose true | developmentonly gamedll replicated defensive | Flags and default
| true |
| ragdoll_debug_item_detachment false | developmentonly gamedll replicated defensive | Flags and default
| false |
| ragdoll_scale_sleep_tolerance true | developmentonly gamedll replicated defensive | Flags and default
| true |
| ragdoll_override_root_orientation true | developmentonly gamedll replicated defensive | Flags and default
| true |
| ragdoll_relax_limts false | developmentonly gamedll replicated defensive | Flags and default
| false |
| prop_nav_ignore_mass -1.0 | developmentonly gamedll defensive | Flags and default
| -1.0 |
| prop_nav_ignore_edge_len -1.0 | developmentonly gamedll defensive | Flags and default
| -1.0 |
| prop_nav_obstacle_avoid_mass 100.1 | developmentonly gamedll defensive | Flags and default
| 100.1 |
| prop_nav_obstacle_avoid_use_connection_blocker false | developmentonly gamedll defensive | Flags and default
| false |
| prop_nav_obstacle_block_mass_a -1.0 | developmentonly gamedll defensive | Flags and default
| -1.0 |
| prop_nav_obstacle_block_edge_min_a -1.0 | developmentonly gamedll defensive | Flags and default
| -1.0 |
| prop_nav_obstacle_block_mass_b -1.0 | developmentonly gamedll defensive | Flags and default
| -1.0 |
| prop_nav_obstacle_block_edge_min_b -1.0 | developmentonly gamedll defensive | Flags and default
| -1.0 |
| prop_debug_collision false | gamedll cheat | Highlights props based on their collision group: COLLISION_GROUP_PROPS(white), COLLISION_GROUP_INTERACTIVE_DEBRIS(green), COLLISION_GROUP_DEBRIS and will return to COLLISION_GROUP_INTERACTIVE_DEBRIS on sleeping(bright red), COLLISION_GROUP_DEBRIS permanently (dark red), COLLISION_GROUP_DEBRIS(blue), OTHER(grey)Flags and default
| false |
| phys_shoot_speed 250.0 | developmentonly gamedll defensive | Flags and default
| 250.0 |
| phys_shoot_angular_speed 3600.0 | developmentonly gamedll defensive | Flags and default
| 3600.0 |
| debug_physimpact false | developmentonly gamedll defensive | Flags and default
| false |
| sv_unlag true | developmentonly gamedll | Enables player lag compensationFlags and default
| true |
| sv_showlagcompensation_rec 0.0 | developmentonly gamedll | If > 0, show lag compensation hitboxes as they're recorded. Value is for how long.Flags and default
| 0.0 |
| sv_lagcompensationforcerestore true | gamedll cheat | Don't test validity of a lag comp restore, just do it.Flags and default
| true |