CS2 Cvars List
Complete Counter-Strike 2 cvars (convars) list with descriptions, flags, defaults, and detail pages.
| Cvar | Flags | Description | Default |
|---|---|---|---|
| nav_show_area_info_font_size -1.0 | gamedll cheat | Flags and default
| -1.0 |
| nav_show_area_info_font_voffset -11.0 | gamedll cheat | Flags and default
| -11.0 |
| nav_show_area_connections true | gamedll cheat | Show connections to selected area when trueFlags and default
| true |
| nav_show_area_verts true | gamedll cheat | Show area vertex positionsFlags and default
| true |
| nav_show_area_water_info true | gamedll cheat | Flags and default
| true |
| nav_select_hull 0 | gamedll cheat | Restrict area selection to areas that can support a hull of the given categoryFlags and default
| 0 |
| nav_select_allow_blocked true | gamedll cheat | When selecting an area under nav_edit, allow area marked as blocked.Flags and default
| true |
| nav_select_area_id -1 | gamedll cheat | Select nav area with matching ID.Flags and default
| -1 |
| nav_select_block_id -1 | gamedll cheat | Select nav space block with matching ID.Flags and default
| -1 |
| nav_draw_limit 300 | gamedll cheat | The maximum number of areas to draw in edit modeFlags and default
| 300 |
| nav_drag_selection_volume_zmax_offset 32 | developmentonly gamedll replicated defensive | The offset of the nav drag volume top from centerFlags and default
| 32 |
| nav_drag_selection_volume_zmin_offset 32 | developmentonly gamedll replicated defensive | The offset of the nav drag volume bottom from centerFlags and default
| 32 |
| nav_split_show_line false | gamedll cheat | Show the free split line.Flags and default
| false |
| nav_test_path false | gamedll cheat | Calculate and draw a path from player/camera position to the test position.Flags and default
| false |
| nav_test_path_space 0 | gamedll cheat | Should nav_test_path test 3d navigation? 1 = space to space, 2 = multi-modal space/groundFlags and default
| 0 |
| nav_test_path_space_fly true | gamedll cheat | Test flight pathsFlags and default
| true |
| nav_test_path_space_swim true | gamedll cheat | Test swim pathsFlags and default
| true |
| nav_test_path_lock_start false | gamedll cheat | Lock the pathfinding start to the current intersection point.Flags and default
| false |
| nav_test_path_lock_goal false | gamedll cheat | Lock the pathfinding goal to the current intersection point.Flags and default
| false |
| nav_test_path_opt true | gamedll cheat | Enable path optimization for nav_edit_path paths.Flags and default
| true |
| nav_test_path_opt_transitions false | gamedll cheat | Flags and default
| false |
| nav_test_path_expansion_search 0.0 | gamedll cheat | Extend nav_test_path by doing an expansion search on that path. Convar value defines dist.Flags and default
| 0.0 |
| nav_test_path_move false | gamedll cheat | Flags and default
| false |
| nav_test_path_return false | gamedll cheat | Calculate a return path from cursor position to the path calculated by nav_test_path.Flags and default
| false |
| nav_test_rays false | gamedll cheat | Flags and default
| false |
| nav_test_ray_space 0 | gamedll cheat | Flags and default
| 0 |
| nav_test_boundary_zone_circle 0.0 | gamedll cheat | Flags and default
| 0.0 |
| nav_test_boundary_zone_sphere 0.0 | gamedll cheat | Flags and default
| 0.0 |
| nav_test_boundary_zone_path 0.0 | gamedll cheat | Flags and default
| 0.0 |
| nav_test_boundary_zone_rays 100.0 | gamedll cheat | Flags and default
| 100.0 |
| nav_test_boundary_zone_rays_random false | gamedll cheat | Flags and default
| false |
| nav_test_boundary_zone_rays_margin -1.0 | gamedll cheat | Flags and default
| -1.0 |
| nav_test_boundary_zone_force false | gamedll cheat | Flags and default
| false |
| nav_test_boundary_zone_grid_dim 90.0 | gamedll cheat | Flags and default
| 90.0 |
| sv_specspeed 1200.0 | gamedll clientdll archive notify replicated | Flags and default
| 1200.0 |
| sv_specnoclip true | gamedll clientdll archive notify replicated | Flags and default
| true |
| sv_maxspeed 320.0 | gamedll clientdll notify replicated release | Flags and default
| 320.0 |
| sv_accelerate 5.5 | gamedll clientdll notify replicated release | Flags and default
| 5.5 |
| sv_airaccelerate 12.0 | gamedll clientdll notify replicated release | Flags and default
| 12.0 |
| sv_wateraccelerate 10.0 | gamedll clientdll notify replicated release | Flags and default
| 10.0 |
| sv_waterfriction 1.0 | gamedll clientdll notify replicated release | Flags and default
| 1.0 |
| sv_footsteps 1.0 | developmentonly gamedll clientdll notify replicated | Play footstep sound for playersFlags and default
| 1.0 |
| sv_rollspeed 200.0 | developmentonly gamedll clientdll notify replicated | Flags and default
| 200.0 |
| sv_rollangle 0.0 | developmentonly gamedll clientdll notify replicated | Max view roll angleFlags and default
| 0.0 |
| sv_friction 5.2 | gamedll clientdll notify replicated release | World friction.Flags and default
| 5.2 |
| sv_bounce 0.0 | gamedll clientdll notify replicated release | Bounce multiplier for when physically simulated objects collide with other objects.Flags and default
| 0.0 |
| sv_maxvelocity 3500.0 | gamedll clientdll replicated release | Maximum speed any ballistically moving object is allowed to attain per axis.Flags and default
| 3500.0 |
| sv_stepsize 18.0 | developmentonly gamedll clientdll notify replicated | Flags and default
| 18.0 |
| sv_backspeed 0.6 | developmentonly gamedll clientdll replicated | How much to slow down backwards motionFlags and default
| 0.6 |
| sv_waterdist 12.0 | developmentonly gamedll clientdll replicated | Vertical view fixup when eyes are near water plane.Flags and default
| 12.0 |