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CS2 Cvars List

Complete Counter-Strike 2 cvars (convars) list with descriptions, flags, defaults, and detail pages.

CvarDescription
r_drawskybox trueRender the 2d skybox.
Flags and default
Flags
cheat
Default
true
r_size_cull_threshold_fade 7.5% above the screen size percentage where we will start fading out (==0 will disable fading).
Flags and default
Flags
developmentonly
Default
7.5
r_size_cull_threshold 0.3Threshold of screen size percentage below which objects get culled
Flags and default
Flags
developmentonly
Default
0.3
r_size_cull_threshold_shadow 0.2Threshold of shadow map size percentage below which objects get culled
Flags and default
Flags
cheat
Default
0.2
r_drawblankworld falseRender blank instead of the game world
Flags and default
Flags
cheat
Default
false
mat_show_distance_field 00=Off, 1=Visualize trace from camera, 2=Visualize occlusion, 3=Visualize far field trace from camera
Flags and default
Flags
cheat
Default
0
fog_override_enable falseUse fog_override convars instead of world fog data
Flags and default
Flags
cheat
Default
false
fog_override_start 1000.0
Flags and default
Flags
cheat
Default
1000.0
fog_override_end 3500.0
Flags and default
Flags
cheat
Default
3500.0
fog_override_max_density 0.4
Flags and default
Flags
cheat
Default
0.4
fog_override_exponent 2.0
Flags and default
Flags
cheat
Default
2.0
tv_grouprelaydatavoice falseSimilar to tv_grouprelaydata, but controls whether or not the voice channels should be routed into the grouped data for the relays
Flags and default
Flags
developmentonly defensive
Default
false
tv_autoretry trueRelay proxies retry connection after network timeout
Flags and default
Flags
release
Default
true
tv_timeout 20.0SourceTV connection timeout in seconds.
Flags and default
Flags
release
Default
20.0
demo_writefullupdate_rate 60Interval time in seconds to write full updates to demo.
Flags and default
Flags
developmentonly defensive
Default
60
sv_replaysdir replaysDirectory to store replays in
Flags and default
Flags
developmentonly defensive
Default
replays
tv_demo_starttick 0
Flags and default
Flags
developmentonly defensive
Default
0
tv_relay_hard_shutdown false
Flags and default
Flags
developmentonly defensive
Default
false
tv_secure_bypass falseBypass secure challenge on TV port
Flags and default
Flags
release
Default
false
tv_maxclients 128Maximum client number on SourceTV server.
Flags and default
Flags
release
Default
128
tv_maxclients_relayreserved 0This number of relay client connections are reserved for SourceTV relays.
Flags and default
Flags
release
Default
0
tv_update_hibernation_enabled falseAllow SourceTV to control server hibernation state.
Flags and default
Flags
developmentonly defensive
Default
false
tv_name SourceTVSourceTV host name
Flags and default
Flags
release
Default
SourceTV
tv_passwordSourceTV password for all clients of CSTV[0]
Flags and default
Flags
protected notify dontrecord release
Default
—
tv_password1SourceTV password for all clients of CSTV[1]. If empty, tv_password is used
Flags and default
Flags
protected notify dontrecord release
Default
—
tv_advertise_watchable falseGOTV advertises the match as watchable via game UI, clients watching via UI will not need to type password
Flags and default
Flags
protected notify dontrecord release
Default
false
tv_overridemaster falseOverrides the SourceTV master root address.
Flags and default
Flags
release
Default
false
tv_dispatchmode 1Dispatch clients to relay proxies: 0=never, 1=if appropriate, 2=always
Flags and default
Flags
release
Default
1
tv_debug 0SourceTV debug info.
Flags and default
Flags
release
Default
0
tv_title SourceTVSet title for SourceTV spectator UI
Flags and default
Flags
release
Default
SourceTV
tv_relayvoice trueRelay voice data: 0=off, 1=on
Flags and default
Flags
release
Default
true
tv_secret_code falseWhen enabled, this will use a uniquely generated server code to authenticate relay connections. This code is coordinated via the GC or some external means rather than by clients directly
Flags and default
Flags
developmentonly defensive
Default
false
tv_relay_secret_code falseWhen enabled, this will use a uniquely generated server code to authenticate relay to relay connections. This code is coordinated via the GC or some external means rather than by clients directly
Flags and default
Flags
developmentonly defensive
Default
false
tv_relay_quit_after_game trueQuit after a game has been relayed, do not hibernate
Flags and default
Flags
developmentonly defensive
Default
true
tv_relay_rate 500000default rate for relays
Flags and default
Flags
developmentonly defensive
Default
500000
spec_replay_leadup_time 5.3Replay time in seconds before the highlighted event
Flags and default
Flags
replicated release
Default
5.3
tv_threaded_merge_entity_deltas trueEnable SourceTV threading of delta merging
Flags and default
Flags
developmentonly defensive
Default
true
tv_broadcast_url http://localhost:8080URL of the broadcast relay
Flags and default
Flags
release
Default
http://localhost:8080
tv_broadcast_url1 http://localhost:8080URL of the broadcast relay1
Flags and default
Flags
release
Default
http://localhost:8080
tv_autorecord falseAutomatically records all games as SourceTV demos.
Flags and default
Flags
release
Default
false
tv_broadcast falseAutomatically broadcasts all games as GOTV demos through Steam.
Flags and default
Flags
release
Default
false
tv_broadcast1 falseAutomatically broadcasts all games as GOTV[1] demos through Steam.
Flags and default
Flags
release
Default
false
tv_extended_logging false
Flags and default
Flags
developmentonly defensive
Default
false
tv_window_size 16.0Specifies the number of seconds worth of frames that the tv replay system should keep in memory. Increasing this greatly increases the amount of memory consumed by the TV system
Flags and default
Flags
release
Default
16.0
tv_enable_delta_frames trueIndicates whether or not the tv should use delta frames for storage of intermediate frames. This takes more CPU but significantly less memory.
Flags and default
Flags
release
Default
true
tv_transmitall falseTransmit all entities (not only director view)
Flags and default
Flags
replicated release
Default
false
tv_deltacache 2Enable delta entity bit stream cache
Flags and default
Flags
release
Default
2
tv_instant_replay_full_frame trueSend embedded full frames
Flags and default
Flags
developmentonly defensive
Default
true
tv_instant_replay_full_frame_time 30Seconds between full frame embeddeds
Flags and default
Flags
developmentonly defensive
Default
30
tv_instant_replay_full_frame_build_threaded falseBuild the full frames on a seperate job thread
Flags and default
Flags
developmentonly defensive
Default
false
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