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CS2 Cvars List

Complete Counter-Strike 2 cvars (convars) list with descriptions, flags, defaults, and detail pages.

CvarDescription
lb_use_ellipsoid_bounds true
Flags and default
Flags
developmentonly cheat
Default
true
lb_debug_silhouette 0SceneSystem/LightBinner/Debug Silhouettes
Flags and default
Flags
developmentonly cheat menubar_item
Default
0
lb_debug_tiles 0SceneSystem/LightBinner/Debug Tiles
Flags and default
Flags
developmentonly cheat menubar_item
Default
0
lb_debug_visualize_shadowed_lights falseSceneSystem/LightBinner/Debug Visualize Shadowed Lights
Flags and default
Flags
developmentonly cheat menubar_item
Default
false
lb_debug_light_bounds falseSceneSystem/LightBinner/Debug Light Bounds
Flags and default
Flags
developmentonly cheat menubar_item
Default
false
lb_debug_shadow_atlas falseSceneSystem/LightBinner/Debug Shadow Atlas
Flags and default
Flags
developmentonly cheat menubar_item
Default
false
lb_debug_shadowtile_atlas falseSceneSystem/LightBinner/Debug ShadowTile Atlas
Flags and default
Flags
developmentonly cheat menubar_item
Default
false
lb_allow_shadow_rotation trueSceneSystem/LightBinner/Shadow Rotation
Flags and default
Flags
developmentonly cheat menubar_item
Default
true
lb_enable_stationary_lights trueAllows rendering stationary/mixed lights
Flags and default
Flags
developmentonly cheat
Default
true
lb_enable_dynamic_lights trueAllows rendering dynamic lights
Flags and default
Flags
developmentonly cheat
Default
true
lb_enable_shadow_casting trueAllow stationary/dynamic lights to cast shadows.
Flags and default
Flags
developmentonly defensive
Default
true
lb_enable_baked_shadows trueSceneSystem/LightBinner/Enable Baked Shadows
Flags and default
Flags
developmentonly cheat menubar_item
Default
true
lb_mixed_shadows trueSceneSystem/LightBinner/Enable Mixed Shadows
Flags and default
Flags
developmentonly cheat menubar_item
Default
true
lb_enable_fog_mixed_shadows trueSceneSystem/LightBinner/Enable Fog Mixed Shadows
Flags and default
Flags
developmentonly cheat menubar_item
Default
true
lb_enable_binning trueSceneSystem/LightBinner/Enable Binning
Flags and default
Flags
developmentonly menubar_item defensive
Default
true
lb_tile_pixels 8
Flags and default
Flags
developmentonly defensive
Default
8
lb_bin_slices 8192
Flags and default
Flags
developmentonly defensive
Default
8192
lb_shadow_texture_width_override -1Override width of shadow atlas texture
Flags and default
Flags
developmentonly defensive
Default
-1
lb_shadow_texture_height_override -1Override height of shadow atlas texture
Flags and default
Flags
developmentonly defensive
Default
-1
lb_csm_cascade_size_override -1Override width/height of individual cascades in the CSM
Flags and default
Flags
developmentonly defensive
Default
-1
lb_csm_receiver_plane_depth_bias 0.0Shader depth bias applied to shadow receiver (Note this conflicts with renderstate depth bias, both now default to 0)
Flags and default
Flags
developmentonly defensive
Default
0.0
lb_csm_receiver_plane_depth_bias_transmissive_backface 0.0Depth bias applied to shadow receiver for transmissive backface geo (based on renderstate depthbias being 0)
Flags and default
Flags
developmentonly defensive
Default
0.0
lb_csm_draw_alpha_tested true
Flags and default
Flags
developmentonly defensive
Default
true
lb_csm_draw_translucent true
Flags and default
Flags
developmentonly defensive
Default
true
lb_csm_fov_override -1.0
Flags and default
Flags
developmentonly cheat
Default
-1.0
lb_csm_cross_fade_override -1.0Override CSM cross fade amount
Flags and default
Flags
developmentonly defensive
Default
-1.0
lb_csm_distance_fade_override -1.0Override CSM distance fade
Flags and default
Flags
developmentonly defensive
Default
-1.0
lb_csm_override_staticgeo_cascades falseOverride Cascades that will render static objects with lb_csm_override_staticgeo_cascades_value
Flags and default
Flags
developmentonly defensive
Default
false
lb_csm_override_staticgeo_cascades_value -1If lb_csm_override_staticgeo_cascades, override value used to determine which cascades render static objects
Flags and default
Flags
developmentonly defensive
Default
-1
lb_sun_csm_size_cull_threshold_texels 10.0Size, in texels, where we will cull an object in the shadowmap
Flags and default
Flags
developmentonly defensive
Default
10.0
lb_csm_override_bulb_radius -1.0Override bulb radius for CSM
Flags and default
Flags
developmentonly defensive
Default
-1.0
lb_dynamic_shadow_penumbra trueAdjust shadow penumbra based on light size
Flags and default
Flags
developmentonly defensive
Default
true
lb_dynamic_shadow_resolution trueDynamically adjust shadow resolution
Flags and default
Flags
developmentonly defensive
Default
true
lb_dynamic_shadow_resolution_base 1024.0Base resolution for dynamic shadowmap sizing. Shadowmap size of a screen sized light
Flags and default
Flags
developmentonly defensive
Default
1024.0
lb_dynamic_shadow_resolution_quantization 64Quantization of dynamically computed shadow size
Flags and default
Flags
developmentonly defensive
Default
64
lb_dynamic_shadow_resolution_hysteresis 0.3Update hysteresis for shadow size
Flags and default
Flags
developmentonly defensive
Default
0.3
lb_dynamic_shadow_resolution_delay 0.8Update delay for shadow size
Flags and default
Flags
developmentonly defensive
Default
0.8
lb_dynamic_shadow_resolution_base_cmp_shadowmapsize falsetake min of lb_dynamic_shadow_resolution and barnlight shadowmapsize as base shadowmapsize
Flags and default
Flags
developmentonly cheat
Default
false
lb_timesliced_shadows_dynamic_size true
Flags and default
Flags
developmentonly defensive
Default
true
lb_enable_sunlight trueSceneSystem/LightBinner/Enable Sunlight
Flags and default
Flags
developmentonly cheat menubar_item
Default
true
lb_low_quality_shader_fade_region_rescale 0.5For envmaps in low quality shader mode, how much of the fade region to scale the envmap box by.
Flags and default
Flags
developmentonly cheat
Default
0.5
lb_max_visible_envmaps_override -1Override maximum visible envmaps
Flags and default
Flags
developmentonly cheat
Default
-1
r_grass_vertex_lighting 0
Flags and default
Flags
developmentonly defensive
Default
0
r_grass_alpha_test 1
Flags and default
Flags
developmentonly defensive
Default
1
r_grass_start_fade 3000.0
Flags and default
Flags
developmentonly defensive
Default
3000.0
r_grass_end_fade 3900.0
Flags and default
Flags
developmentonly defensive
Default
3900.0
r_grass_density_mode 10 = Density corresponds to blade existance, 1 = Density corresponds to blade height, 2 = Both 0 and 1
Flags and default
Flags
developmentonly defensive
Default
1
r_grass_quality 30 = Off, 1 = Low, 2 = Med, 3 = high, 4 = ultra
Flags and default
Flags
developmentonly defensive
Default
3
r_grass_max_brightness_change 75.0
Flags and default
Flags
developmentonly defensive
Default
75.0
r_grass_allow_flattening false
Flags and default
Flags
developmentonly defensive
Default
false
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