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CS2 Cvars List

Complete Counter-Strike 2 cvars (convars) list with descriptions, flags, defaults, and detail pages.

CvarDescription
csm_max_shadow_dist_override -1.0
Flags and default
Flags
developmentonly defensive
Default
-1.0
csm_viewmodel_shadows false
Flags and default
Flags
developmentonly defensive
Default
false
csm_viewmodel_max_shadow_dist 21.0
Flags and default
Flags
cheat
Default
21.0
csm_viewmodel_nearz 0.5
Flags and default
Flags
cheat
Default
0.5
csm_viewmodel_farz 30.0
Flags and default
Flags
cheat
Default
30.0
csm_viewmodel_max_visible_dist 1000.0
Flags and default
Flags
cheat
Default
1000.0
csm_max_visible_dist 7500.0
Flags and default
Flags
cheat
Default
7500.0
csm_max_dist_between_caster_and_receiver 15000.0default pushback
Flags and default
Flags
cheat
Default
15000.0
csm_sst_max_visible_dist 2000.0
Flags and default
Flags
cheat
Default
2000.0
csm_sst_pushback_distance 1500.0default pushback
Flags and default
Flags
cheat
Default
1500.0
csm_viewdir_shadow_bias 0.0
Flags and default
Flags
cheat
Default
0.0
csm_cascade_viewdir_shadow_bias_scale 2.0
Flags and default
Flags
cheat
Default
2.0
csm_cascade0_override_dist -1.0
Flags and default
Flags
cheat
Default
-1.0
csm_cascade1_override_dist -1.0
Flags and default
Flags
cheat
Default
-1.0
csm_cascade2_override_dist -1.0
Flags and default
Flags
cheat
Default
-1.0
csm_cascade3_override_dist -1.0
Flags and default
Flags
cheat
Default
-1.0
r_stereo_multiview_instancing falseUse multiview instancing for stereo rendering.
Flags and default
Flags
cheat
Default
false
sc_max_framebuffer_copies_per_layer 1
Flags and default
Flags
developmentonly defensive
Default
1
sc_queue_reflection_views_to_layers true
Flags and default
Flags
developmentonly defensive
Default
true
sc_force_single_display_list_per_layer false
Flags and default
Flags
developmentonly defensive
Default
false
sc_no_cull false
Flags and default
Flags
developmentonly defensive
Default
false
sc_no_vis false
Flags and default
Flags
developmentonly defensive
Default
false
sc_bounds_group_cull true
Flags and default
Flags
developmentonly defensive
Default
true
sc_disable_culling_boxes false
Flags and default
Flags
cheat
Default
false
sc_allow_dithered_lod trueAllow use of dithered lod transitions
Flags and default
Flags
developmentonly defensive
Default
true
sc_dithered_lod_transition_amt 0.1Percentage of the transition between two lods we will apply a dither
Flags and default
Flags
developmentonly defensive
Default
0.1
sc_layer_batch_threshold 128
Flags and default
Flags
developmentonly defensive
Default
128
sc_layer_batch_threshold_fullsort 80
Flags and default
Flags
developmentonly defensive
Default
80
sc_disable_shadow_materials false
Flags and default
Flags
cheat
Default
false
sc_disable_shadow_fastpath false
Flags and default
Flags
cheat
Default
false
sc_screen_size_lod_scale_override -1.0
Flags and default
Flags
cheat
Default
-1.0
sc_extended_stats false
Flags and default
Flags
cheat
Default
false
sc_show_view_profiler falseSceneSystem/View Profiler
Flags and default
Flags
developmentonly cheat menubar_item
Default
false
sc_hdr_enabled_override -1Override default setting for HDR rendering. -1 default, 0 NoHdr, 1 Hdr, 2 Hdr 1010102 3 Hdr 111110
Flags and default
Flags
developmentonly defensive
Default
-1
sc_show_cs_skinning_stats falseSceneSystem/Compute Skinning Stats
Flags and default
Flags
developmentonly cheat menubar_item
Default
false
r_smooth_morph_normals false
Flags and default
Flags
release
Default
false
sc_force_translation_in_projection falseIf enabled, the camera's translation will be included in the projection matrix.
Flags and default
Flags
cheat
Default
false
sc_dump_lists false
Flags and default
Flags
cheat
Default
false
sc_disable_baked_lighting false
Flags and default
Flags
developmentonly defensive
Default
false
sc_check_world false
Flags and default
Flags
cheat
Default
false
sc_fade_distance_scale_override -1.0
Flags and default
Flags
cheat
Default
-1.0
r_fallback_texture_lod_scale 2.0Scale factor for requested texture size (texture streaming) - used for geo that doesn't have a precomputed UV density measure
Flags and default
Flags
cheat
Default
2.0
r_texture_lod_scale 1.0Scale factor for requested texture size (texture streaming)
Flags and default
Flags
cheat
Default
1.0
sc_force_lod_level -1
Flags and default
Flags
cheat
Default
-1
sc_reject_all_objects false
Flags and default
Flags
cheat
Default
false
sc_skip_traversal false
Flags and default
Flags
cheat
Default
false
sc_disable_procedural_layer_rendering false
Flags and default
Flags
cheat
Default
false
sc_only_render_shadowcasters false
Flags and default
Flags
cheat
Default
false
sc_only_render_opaque false
Flags and default
Flags
cheat
Default
false
sc_show_gpu_profiler falseSceneSystem/GPU Profiler
Flags and default
Flags
developmentonly cheat menubar_item
Default
false
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