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CS2 Cvars List

Complete Counter-Strike 2 cvars (convars) list with descriptions, flags, defaults, and detail pages.

CvarDescription
lb_max_visible_barn_lights_override -1Override maximum visible barn lights
Flags and default
Flags
developmentonly cheat
Default
-1
lb_barnlight_shadowmap_scale 1.0Scale for computed barnlight shadowmap size
Flags and default
Flags
release
Default
1.0
lb_barnlight_shadow_use_precomputed_vis true
Flags and default
Flags
developmentonly defensive
Default
true
lb_shadow_map_culling true
Flags and default
Flags
cheat
Default
true
lb_shadow_map_cull_empty_mixed falseDon't render shadows for mixed shadowmaps with no dynamics objects in view
Flags and default
Flags
cheat
Default
false
lb_allow_time_sliced_shadow_map_rendering trueAllow time-sliced shadow buffer rendering when enabled via gameinfo.gi
Flags and default
Flags
developmentonly defensive
Default
true
lb_convert_to_barn_lights_falloff_match_point 0.1
Flags and default
Flags
developmentonly defensive
Default
0.1
lb_cubemap_normalization_max 1.0
Flags and default
Flags
developmentonly defensive
Default
1.0
lb_cubemap_normalization_roughness_begin 0.1
Flags and default
Flags
developmentonly defensive
Default
0.1
lb_override_barn_light_fade_sizes_enable false
Flags and default
Flags
developmentonly cheat
Default
false
lb_override_barn_light_fade_sizes 0.1 0.0
Flags and default
Flags
developmentonly cheat
Default
0.1 0.0
lb_override_barn_light_shadow_fade_sizes 0.1 0.1
Flags and default
Flags
developmentonly cheat
Default
0.1 0.1
r_directional_lightmaps true
Flags and default
Flags
developmentonly defensive
Default
true
sparseshadowtree_cs_debug_colors falseOutput debug colors for SST CS.
Flags and default
Flags
developmentonly clientdll
Default
false
r_pixelvisibility_partial true
Flags and default
Flags
cheat
Default
true
r_dopixelvisibility true
Flags and default
Flags
cheat
Default
true
r_pixelvisibility_spew false
Flags and default
Flags
cheat
Default
false
r_drawpixelvisibility falseShow the occlusion proxies
Flags and default
Flags
developmentonly defensive
Default
false
sc_rendergraph_debug_visualizer falseSceneSystem/RenderGraph Visualizer
Flags and default
Flags
developmentonly menubar_item
Default
false
r_render_to_cubemap_debug false
Flags and default
Flags
developmentonly clientdll defensive
Default
false
r_draw_overlays true
Flags and default
Flags
developmentonly defensive
Default
true
sc_use_clear_subrect false
Flags and default
Flags
developmentonly defensive
Default
false
sc_enable_discard true
Flags and default
Flags
developmentonly defensive
Default
true
sc_disable_spotlight_shadows false
Flags and default
Flags
cheat
Default
false
sc_shadow_depth_bias_state_override false
Flags and default
Flags
developmentonly defensive
Default
false
sc_shadow_depth_bias 256
Flags and default
Flags
developmentonly defensive
Default
256
sc_shadow_slopescale_depth_bias 2.1
Flags and default
Flags
developmentonly defensive
Default
2.1
sc_shadow_depth_bias_clamp 0.0
Flags and default
Flags
developmentonly defensive
Default
0.0
sc_barnlight_enable_precomputed_vis falseEnable use of precomputed vis membership for lights (requires map restart)
Flags and default
Flags
developmentonly defensive
Default
false
r_light_probe_volume_debug_grid_prim 00: spheres, 1: cubes
Flags and default
Flags
cheat
Default
0
r_light_probe_volume_debug_grid_samplesize 4.0sphere radius (world) for LPV debug grid
Flags and default
Flags
cheat
Default
4.0
r_light_probe_volume_debug_grid_roughness 0.5roughness for LPV debug grid
Flags and default
Flags
cheat
Default
0.5
r_light_probe_volume_debug_grid_metalness 0.0metalness for LPV debug grid
Flags and default
Flags
cheat
Default
0.0
r_light_probe_volume_debug_grid_albedo 128 128 128albedo for LPV debug grid
Flags and default
Flags
cheat
Default
128 128 128
rtx_dynamic_blas falseAllow dynamic BLAS creation for geometry going through the compute shader skinning path.
Flags and default
Flags
developmentonly defensive
Default
false
rtx_force_default_hitgroup falseForces all ray traced geometry to use default hit shaders instead of specialized ones.
Flags and default
Flags
developmentonly defensive
Default
false
csm_split_log_scalar 0.8
Flags and default
Flags
cheat
Default
0.8
csm_sst_shadow_focus_region_minz -2000.0
Flags and default
Flags
cheat
Default
-2000.0
csm_sst_shadow_focus_region_maxz 2000.0
Flags and default
Flags
cheat
Default
2000.0
csm_shadow_worldview_align_x_to_u true
Flags and default
Flags
cheat
Default
true
csm_shadow_worldview_shear_align_z_to_v true
Flags and default
Flags
cheat
Default
true
csm_res_override_0 0
Flags and default
Flags
cheat
Default
0
csm_res_override_1 0
Flags and default
Flags
cheat
Default
0
csm_res_override_2 0
Flags and default
Flags
cheat
Default
0
csm_res_override_3 0
Flags and default
Flags
cheat
Default
0
csm_bias_override_0 1.0
Flags and default
Flags
cheat
Default
1.0
csm_bias_override_1 1.0
Flags and default
Flags
cheat
Default
1.0
csm_bias_override_2 1.0
Flags and default
Flags
cheat
Default
1.0
csm_bias_override_3 1.0
Flags and default
Flags
cheat
Default
1.0
csm_max_num_cascades_override -1Number of cascades in sunlight shadow
Flags and default
Flags
developmentonly defensive
Default
-1
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