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CS2 Cvars List

Complete Counter-Strike 2 cvars (convars) list with descriptions, flags, defaults, and detail pages.

CvarDescription
snd_ducktovolume 0.6
Flags and default
Flags
archive
Default
0.6
snd_duckerattacktime 0.5
Flags and default
Flags
archive
Default
0.5
snd_duckerreleasetime 2.5
Flags and default
Flags
archive
Default
2.5
snd_duckerthreshold 0.1
Flags and default
Flags
archive
Default
0.1
voice_loopback false
Flags and default
Flags
userinfo
Default
false
voice_fadeouttime 0.0
Flags and default
Flags
developmentonly defensive
Default
0.0
opus_decode_test_signal false
Flags and default
Flags
developmentonly
Default
false
opus_unittest_test_signal false
Flags and default
Flags
developmentonly
Default
false
voice_stall_ms 250.0
Flags and default
Flags
developmentonly defensive
Default
250.0
voice_min_buffer_ms 100
Flags and default
Flags
developmentonly defensive
Default
100
snd_steamaudio_max_occlusion_samples 64The maximum number of rays that can be traced for volumetric occlusion by Steam Audio.
Flags and default
Flags
cheat
Default
64
snd_steamaudio_num_rays 65536The number of rays to trace for reflection modeling by Steam Audio.
Flags and default
Flags
cheat
Default
65536
snd_steamaudio_num_diffuse_samples 2048The number of directions considered for ray bounce by Steam Audio.
Flags and default
Flags
cheat
Default
2048
snd_steamaudio_num_bounces 128The maximum number of times any ray can bounce when using Steam Audio.
Flags and default
Flags
cheat
Default
128
snd_steamaudio_num_threads 2Sets the number of threads used for realtime reflection by Steam Audio.
Flags and default
Flags
cheat
Default
2
snd_steamaudio_ir_duration 2.0The time delay between a sound being emitted and the last audible reflection in Steam Audio.
Flags and default
Flags
cheat
Default
2.0
snd_steamaudio_pathing_order 1The amount of directional detail in the simulated by Steam Audio.
Flags and default
Flags
cheat
Default
1
snd_steamaudio_pathing_order_rendering 1The amount of directional detail in the rendered audio by Steam Audio.
Flags and default
Flags
cheat
Default
1
snd_steamaudio_max_convolution_sources 4The maximum number of simultaneous sources that can be modeled by Steam Audio.
Flags and default
Flags
cheat
Default
4
snd_steamaudio_invalid_path_length 0.0Path length of invalid path in inches. Set this to .0 to use direct distance as path length.
Flags and default
Flags
developmentonly defensive
Default
0.0
snd_steamaudio_reverb_order 1Ambisonics order to use for simulating reverb.
Flags and default
Flags
developmentonly defensive
Default
1
snd_steamaudio_reverb_order_rendering 1Ambisonics order to use for convolution reverb. 0th order = 1 channel, 1st order = 4 channels.
Flags and default
Flags
developmentonly defensive
Default
1
snd_steamaudio_hybrid_reverb_transition_time 1.0Set the transition time (in seconds) between convolution and parametric reverb.
Flags and default
Flags
developmentonly defensive
Default
1.0
snd_steamaudio_hybrid_reverb_overlap 0.3Set the overlap fraction (0 to 1) for hybrid reverb.
Flags and default
Flags
developmentonly defensive
Default
0.3
snd_steamaudio_reverb_update_rate 30.0Set the maximum update rate (in Hz) for reverb.
Flags and default
Flags
developmentonly defensive
Default
30.0
snd_steamaudio_enable_custom_hrtf falseEnable custom HRTF loading.
Flags and default
Flags
developmentonly defensive
Default
false
snd_steamaudio_active_hrtf 0Index of active HRTF.
Flags and default
Flags
developmentonly
Default
0
snd_steamaudio_normalize_default_hrtf_volume trueNormalize volume of default HRTF dataset across all directions.
Flags and default
Flags
developmentonly
Default
true
snd_steamaudio_default_hrtf_volume_gain 0.0Adjust overall volume of the default HRTF by the specified gain (dB).
Flags and default
Flags
developmentonly
Default
0.0
snd_steamaudio_max_hrtf_normalization_gain_db 6.0Maximum gain any HRTF could have during volume normalization.
Flags and default
Flags
developmentonly defensive
Default
6.0
snd_steamaudio_enable_perspective_correction trueEnable perspective correction for 3D audio.
Flags and default
Flags
archive release
Default
true
snd_steamaudio_perspective_correction_factor 1.0Perspective correction factor, ratio of screen size and view depth from screen, for 3D audio.
Flags and default
Flags
developmentonly defensive
Default
1.0
snd_steamaudio_enable_probeneighborhood_caching trueEnable caching listener probe neighborhood for pathing.
Flags and default
Flags
developmentonly defensive
Default
true
snd_steamaudio_pathing_enable_source_probe_interp falseIf set, all the probes near a source withing probe range are used to find paths instead of nearest probe.
Flags and default
Flags
developmentonly defensive
Default
false
snd_steamaudio_enable_reverb_probe_caching_for_missing_probes trueContinue using previous prrobes if probe lookup for reverb fails.
Flags and default
Flags
developmentonly defensive
Default
true
snd_steamaudio_enable_pathing trueThis variable is checked by soundstack to globally enabling pathing for audio processing.
Flags and default
Flags
cheat
Default
true
snd_steamaudio_load_pathing_data trueIf set, baked pathing data is loaded. Steam Audio Hammer entities can successfully use pathing in this case.
Flags and default
Flags
developmentonly defensive
Default
true
snd_steamaudio_load_reverb_data trueIf set, baked reverb data is loaded. Reset it to zero during an format changes of baked data until all data is updated.
Flags and default
Flags
developmentonly defensive
Default
true
snd_steamaudio_max_probes_reverb 4294967295Maximum number of probes to create when baking reverb.
Flags and default
Flags
developmentonly defensive
Default
4294967295
snd_steamaudio_max_probes_pathing 4294967295Maximum number of probes to create when baking paths.
Flags and default
Flags
developmentonly defensive
Default
4294967295
snd_steamaudio_max_probes_customdata 4294967295Maximum number of probes to create when baking custom data.
Flags and default
Flags
developmentonly defensive
Default
4294967295
sc_throw_away_all_layers false
Flags and default
Flags
developmentonly defensive
Default
false
sc_keep_all_layers false
Flags and default
Flags
developmentonly defensive
Default
false
sc_batch_layer_cb_updates true
Flags and default
Flags
developmentonly defensive
Default
true
sc_spew_cmt_usage false
Flags and default
Flags
developmentonly defensive
Default
false
sc_disableThreading false
Flags and default
Flags
cheat
Default
false
r_shadows true
Flags and default
Flags
cheat
Default
true
debugoverlay_show_text_outline falseToggle display of box around text
Flags and default
Flags
cheat
Default
false
debugoverlay_force_respect_ttl falseForce respect TTL even when clearing scopes
Flags and default
Flags
cheat
Default
false
screenmessage_show -1Enable display of console messages on screen. 1 = Enabled, 0 = Disabled, -1 = Enabled if vgui is not present
Flags and default
Flags
cheat
Default
-1
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