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CS2 Cvars List

Complete Counter-Strike 2 cvars (convars) list with descriptions, flags, defaults, and detail pages.

CvarDescription
cloth_wind 0.0
Flags and default
Flags
developmentonly defensive
Default
0.0
cloth_wind_pitch 0.0
Flags and default
Flags
developmentonly defensive
Default
0.0
cloth_dry_drag 0.0
Flags and default
Flags
developmentonly defensive
Default
0.0
cloth_dry_drag_soften 1.0
Flags and default
Flags
developmentonly defensive
Default
1.0
cloth_solver 0
Flags and default
Flags
developmentonly defensive
Default
0
cloth_approximate_collide true
Flags and default
Flags
developmentonly defensive
Default
true
phys_validate false
Flags and default
Flags
developmentonly defensive
Default
false
phys2_debug_broadphase 0
Flags and default
Flags
developmentonly defensive
Default
0
phys_solve_in_parallel_with_island_build false
Flags and default
Flags
developmentonly replicated defensive
Default
false
phys_skip_creating_trivial_islands false
Flags and default
Flags
developmentonly replicated defensive
Default
false
phys_deterministic true
Flags and default
Flags
developmentonly replicated defensive
Default
true
cloth_simulate true
Flags and default
Flags
developmentonly defensive
Default
true
cloth_batch 32
Flags and default
Flags
developmentonly defensive
Default
32
cl_jiggle_bone_debug falseDisplay physics-based 'jiggle bone' debugging information
Flags and default
Flags
cheat
Default
false
cl_jiggle_bone_debug_yaw_constraints falseDisplay physics-based 'jiggle bone' debugging information
Flags and default
Flags
cheat
Default
false
cl_jiggle_bone_debug_pitch_constraints falseDisplay physics-based 'jiggle bone' debugging information
Flags and default
Flags
cheat
Default
false
cl_jiggle_bone_invert false
Flags and default
Flags
cheat
Default
false
cl_jiggle_bone_sanity truePrevent jiggle bones from pointing directly away from their target in case of numerical instability.
Flags and default
Flags
developmentonly defensive
Default
true
phys_jiggle_bone_enable true
Flags and default
Flags
developmentonly defensive
Default
true
phys_old_contact_draw false
Flags and default
Flags
developmentonly defensive
Default
false
phys2_contact_debug_draw_size 2.0
Flags and default
Flags
developmentonly defensive
Default
2.0
phys_cull_internal_mesh_contacts false
Flags and default
Flags
developmentonly replicated defensive
Default
false
phys_mesh_local_toi true
Flags and default
Flags
developmentonly replicated defensive
Default
true
phys_enable_gjk_clipping false
Flags and default
Flags
developmentonly replicated defensive
Default
false
phys_fast_report_contacts 1when 1, fast path for collision reporting is implemented making triggers faster in some cases
Flags and default
Flags
developmentonly defensive
Default
1
hullivr_edge_merge_tan 0.0Should we try to straighten two faces connected to this edge? (tangent)
Flags and default
Flags
developmentonly replicated defensive
Default
0.0
hullivr_faceisland_merge_tan 0.0Should we try to straighten an island of faces deviating from their average normal (tangent)?
Flags and default
Flags
developmentonly replicated defensive
Default
0.0
hullivr_faceisland_merge_disp 0.0Should we straighten face island if the displacement is this much? (inches)
Flags and default
Flags
developmentonly replicated defensive
Default
0.0
hullivr_version 3
Flags and default
Flags
developmentonly replicated defensive
Default
3
vphysics_force_apply_magnitude 1.0
Flags and default
Flags
developmentonly defensive
Default
1.0
vphysics_return_implicit_velocity false
Flags and default
Flags
developmentonly defensive
Default
false
cloth_filter_transform_stateless falseEnable the new, stateless version of FilterTransform
Flags and default
Flags
developmentonly defensive
Default
false
phys_position_iterations 2
Flags and default
Flags
developmentonly defensive
Default
2
phys_velocity_iterations 8
Flags and default
Flags
developmentonly defensive
Default
8
phys_dump_filter_solid_only false
Flags and default
Flags
developmentonly defensive
Default
false
phys_dump_filter_trace_callstack
Flags and default
Flags
developmentonly defensive
Default
—
phys_dump_filter_body_name
Flags and default
Flags
developmentonly defensive
Default
—
phys_min_motion_controller_count_to_run_in_job 8
Flags and default
Flags
developmentonly defensive
Default
8
phys_intermediate_notify_remove_only true
Flags and default
Flags
developmentonly replicated defensive
Default
true
vphys2_friction_factor 1.0Change global friction factor
Flags and default
Flags
cheat
Default
1.0
vphys2_restitution_factor 1.0Change global restitution factor
Flags and default
Flags
cheat
Default
1.0
phys_reload_immediately falseSet to 1 to reload resources and reconstruct physics of entities on the fly. May unexpectedly change behavior or crash the game, because game code is generally unaware of underlying resource reloads and may hold references to physics that may become invalid during resource reload. It is inherently harder for physics to deal with resource reloads because of persistent nature of objects being simulated (textures can be easily reloaded on the fly; if an entity holds a handle to a ragdoll body part, it may expect that handle to stay valid while the ragdoll exists)
Flags and default
Flags
developmentonly defensive
Default
false
cloth_reload_immediately trueReload and reconstruct cloth on the fly after phsyics has been reloaded (usually due to having been recompiled). When set to 0, and the bones change, crashes may occur due to de-sychronization between animation/model state in the game, particles and rendering and cloth state
Flags and default
Flags
developmentonly defensive
Default
true
phys_step_threaded true
Flags and default
Flags
developmentonly
Default
true
legacy_models_supported trueWhether to support legacy (pre-modeldoc) models
Flags and default
Flags
developmentonly
Default
true
voice_initial_buffer_ms 200
Flags and default
Flags
developmentonly defensive
Default
200
snd_sos_show_block_debug falseSpew data about the list of block entries.
Flags and default
Flags
cheat
Default
false
snd_sos_show_entry_match_free false
Flags and default
Flags
developmentonly defensive
Default
false
snd_group_cluster_debug false
Flags and default
Flags
replicated cheat
Default
false
snd_group_priority_max_tolerance 0.1
Flags and default
Flags
replicated cheat
Default
0.1
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