CS2 Cvars List
Complete Counter-Strike 2 cvars (convars) list with descriptions, flags, defaults, and detail pages.
| Cvar | Flags | Description | Default |
|---|---|---|---|
| animgraph_footlock_debug_type 2 | developmentonly replicated defensive | Flags and default
| 2 |
| ik_debug_groundtraces false | developmentonly gamedll clientdll replicated | Show IK trace related detailsFlags and default
| false |
| animgraph_ik_debug false | developmentonly defensive | Flags and default
| false |
| animgraph_slowdownonslopes_enabled true | developmentonly replicated defensive | Flags and default
| true |
| animgraph_footlock_enabled true | developmentonly replicated defensive | A master convar that effectively disables the entire footlock node.Flags and default
| true |
| animgraph_footlock_hip_offset_enable true | developmentonly defensive | Flags and default
| true |
| animgraph_footlock_tilt_mode 1 | developmentonly defensive | Flags and default
| 1 |
| animgraph_footlock_use_hip_shift true | developmentonly defensive | Flags and default
| true |
| animgraph_footlock_draw_footbase false | developmentonly defensive | Flags and default
| false |
| animgraph_footlock_ik_enable true | cheat | Enable IK.Flags and default
| true |
| animgraph_motionmatching_print_compressionstats false | developmentonly replicated defensive | Flags and default
| false |
| animgraph_footlock_ground_roll true | developmentonly defensive | Flags and default
| true |
| ik_debug_all_chains_unique_color_per_chain false | developmentonly defensive | Flags and default
| false |
| ik_debug_planetilt 0 | developmentonly defensive | Flags and default
| 0 |
| ik_debug_planetilt_axis_length 20.0 | developmentonly defensive | Flags and default
| 20.0 |
| ik_planetilt_enable true | developmentonly defensive | Flags and default
| true |
| ik_debug_constraints -1 | developmentonly defensive | Flags and default
| -1 |
| ik_final_fixup_enable true | developmentonly defensive | Flags and default
| true |
| ik_debug_targets false | developmentonly defensive | Flags and default
| false |
| ik_constraints_enabled true | developmentonly defensive | Flags and default
| true |
| ik_enable true | cheat | Enable IK.Flags and default
| true |
| ik_debug_fabrik_backwards_enabled true | developmentonly defensive | Flags and default
| true |
| ik_debug_fabrik_forwards_enabled true | developmentonly defensive | Flags and default
| true |
| ik_debug_fabrik_backwards_iterations 0 | developmentonly defensive | Flags and default
| 0 |
| ik_debug_fabrik_forwards_iterations 0 | developmentonly defensive | Flags and default
| 0 |
| ik_fabrik_align_chain true | developmentonly defensive | Flags and default
| true |
| ik_fabrik_override_num_iterations -1 | developmentonly defensive | Flags and default
| -1 |
| ik_fabrik_forwards_enabled true | developmentonly defensive | Flags and default
| true |
| ik_fabrik_backwards_enabled true | developmentonly defensive | Flags and default
| true |
| ik_debug_dogleg3bone 0 | developmentonly defensive | Flags and default
| 0 |
| ik_debug_dogleg3bone_enabled true | developmentonly defensive | Flags and default
| true |
| ik_debug_ccd 0 | developmentonly defensive | Flags and default
| 0 |
| labelled_debug_helper_show_text true | gamedll clientdll replicated cheat | Flags and default
| true |
| labelled_debug_helper_show_position false | gamedll clientdll replicated cheat | Flags and default
| false |
| labelled_debug_helper_arc_segments 20 | gamedll clientdll replicated cheat | Flags and default
| 20 |
| labelled_debug_helper_enabled true | gamedll clientdll replicated cheat | Flags and default
| true |
| labelled_debug_helper_scale 1.0 | gamedll clientdll replicated cheat | Flags and default
| 1.0 |
| labelled_debug_helper_skeleton_show_bone_names true | gamedll clientdll replicated cheat | Flags and default
| true |
| ik_debug_perlin_solver false | developmentonly gamedll clientdll replicated defensive | Flags and default
| false |
| model_default_preview_sequence_name | gamedll clientdll archive replicated | Flags and default
| |
| ik_debug_chain_to_filter_by | gamedll clientdll replicated cheat | Flags and default
| |
| ik_hinge_debug_bone_index -1 | gamedll clientdll replicated cheat | Flags and default
| -1 |
| mesh_calculate_curvature_smooth_pass_count 3 | gamedll clientdll replicated cheat | Flags and default
| 3 |
| mesh_calculate_curvature_smooth_invert false | gamedll clientdll replicated cheat | Flags and default
| false |
| mesh_calculate_curvature_smooth_weight 1.0 | gamedll clientdll replicated cheat | Flags and default
| 1.0 |
| anim_decode_forcewritealltransforms false | developmentonly | Force BatchAnimationDecode to write transformations for all bonesFlags and default
| false |
| iv_debugbone | release | Debug bone name for interpolation spew of CAnimationState.Flags and default
| |
| skel_constraints_enable true | replicated cheat | Flags and default
| true |
| cl_skel_constraints_enable true | replicated cheat | Flags and default
| true |
| sv_skel_constraints_enable false | replicated cheat | Flags and default
| false |