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CS2 Cvars List

Complete Counter-Strike 2 cvars (convars) list with descriptions, flags, defaults, and detail pages.

CvarDescription
animgraph_footlock_debug_type 2
Flags and default
Flags
developmentonly replicated defensive
Default
2
ik_debug_groundtraces falseShow IK trace related details
Flags and default
Flags
developmentonly gamedll clientdll replicated
Default
false
animgraph_ik_debug false
Flags and default
Flags
developmentonly defensive
Default
false
animgraph_slowdownonslopes_enabled true
Flags and default
Flags
developmentonly replicated defensive
Default
true
animgraph_footlock_enabled trueA master convar that effectively disables the entire footlock node.
Flags and default
Flags
developmentonly replicated defensive
Default
true
animgraph_footlock_hip_offset_enable true
Flags and default
Flags
developmentonly defensive
Default
true
animgraph_footlock_tilt_mode 1
Flags and default
Flags
developmentonly defensive
Default
1
animgraph_footlock_use_hip_shift true
Flags and default
Flags
developmentonly defensive
Default
true
animgraph_footlock_draw_footbase false
Flags and default
Flags
developmentonly defensive
Default
false
animgraph_footlock_ik_enable trueEnable IK.
Flags and default
Flags
cheat
Default
true
animgraph_motionmatching_print_compressionstats false
Flags and default
Flags
developmentonly replicated defensive
Default
false
animgraph_footlock_ground_roll true
Flags and default
Flags
developmentonly defensive
Default
true
ik_debug_all_chains_unique_color_per_chain false
Flags and default
Flags
developmentonly defensive
Default
false
ik_debug_planetilt 0
Flags and default
Flags
developmentonly defensive
Default
0
ik_debug_planetilt_axis_length 20.0
Flags and default
Flags
developmentonly defensive
Default
20.0
ik_planetilt_enable true
Flags and default
Flags
developmentonly defensive
Default
true
ik_debug_constraints -1
Flags and default
Flags
developmentonly defensive
Default
-1
ik_final_fixup_enable true
Flags and default
Flags
developmentonly defensive
Default
true
ik_debug_targets false
Flags and default
Flags
developmentonly defensive
Default
false
ik_constraints_enabled true
Flags and default
Flags
developmentonly defensive
Default
true
ik_enable trueEnable IK.
Flags and default
Flags
cheat
Default
true
ik_debug_fabrik_backwards_enabled true
Flags and default
Flags
developmentonly defensive
Default
true
ik_debug_fabrik_forwards_enabled true
Flags and default
Flags
developmentonly defensive
Default
true
ik_debug_fabrik_backwards_iterations 0
Flags and default
Flags
developmentonly defensive
Default
0
ik_debug_fabrik_forwards_iterations 0
Flags and default
Flags
developmentonly defensive
Default
0
ik_fabrik_align_chain true
Flags and default
Flags
developmentonly defensive
Default
true
ik_fabrik_override_num_iterations -1
Flags and default
Flags
developmentonly defensive
Default
-1
ik_fabrik_forwards_enabled true
Flags and default
Flags
developmentonly defensive
Default
true
ik_fabrik_backwards_enabled true
Flags and default
Flags
developmentonly defensive
Default
true
ik_debug_dogleg3bone 0
Flags and default
Flags
developmentonly defensive
Default
0
ik_debug_dogleg3bone_enabled true
Flags and default
Flags
developmentonly defensive
Default
true
ik_debug_ccd 0
Flags and default
Flags
developmentonly defensive
Default
0
labelled_debug_helper_show_text true
Flags and default
Flags
gamedll clientdll replicated cheat
Default
true
labelled_debug_helper_show_position false
Flags and default
Flags
gamedll clientdll replicated cheat
Default
false
labelled_debug_helper_arc_segments 20
Flags and default
Flags
gamedll clientdll replicated cheat
Default
20
labelled_debug_helper_enabled true
Flags and default
Flags
gamedll clientdll replicated cheat
Default
true
labelled_debug_helper_scale 1.0
Flags and default
Flags
gamedll clientdll replicated cheat
Default
1.0
labelled_debug_helper_skeleton_show_bone_names true
Flags and default
Flags
gamedll clientdll replicated cheat
Default
true
ik_debug_perlin_solver false
Flags and default
Flags
developmentonly gamedll clientdll replicated defensive
Default
false
model_default_preview_sequence_name
Flags and default
Flags
gamedll clientdll archive replicated
Default
—
ik_debug_chain_to_filter_by
Flags and default
Flags
gamedll clientdll replicated cheat
Default
—
ik_hinge_debug_bone_index -1
Flags and default
Flags
gamedll clientdll replicated cheat
Default
-1
mesh_calculate_curvature_smooth_pass_count 3
Flags and default
Flags
gamedll clientdll replicated cheat
Default
3
mesh_calculate_curvature_smooth_invert false
Flags and default
Flags
gamedll clientdll replicated cheat
Default
false
mesh_calculate_curvature_smooth_weight 1.0
Flags and default
Flags
gamedll clientdll replicated cheat
Default
1.0
anim_decode_forcewritealltransforms falseForce BatchAnimationDecode to write transformations for all bones
Flags and default
Flags
developmentonly
Default
false
iv_debugboneDebug bone name for interpolation spew of CAnimationState.
Flags and default
Flags
release
Default
—
skel_constraints_enable true
Flags and default
Flags
replicated cheat
Default
true
cl_skel_constraints_enable true
Flags and default
Flags
replicated cheat
Default
true
sv_skel_constraints_enable false
Flags and default
Flags
replicated cheat
Default
false
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