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CS2 Cvars List

Complete Counter-Strike 2 cvars (convars) list with descriptions, flags, defaults, and detail pages.

CvarDescription
panorama_max_text_shadow_strength 10.0
Flags and default
Flags
developmentonly hidden defensive
Default
10.0
panorama_allow_transitions true
Flags and default
Flags
developmentonly hidden defensive
Default
true
panorama_2d_translate_no_comp_layer true
Flags and default
Flags
developmentonly hidden defensive
Default
true
panorama_might_scroll_no_comp_layer true
Flags and default
Flags
developmentonly hidden defensive
Default
true
panorama_box_shadow_no_comp_layer true
Flags and default
Flags
developmentonly hidden defensive
Default
true
panorama_simple_borders_no_comp_layer true
Flags and default
Flags
developmentonly hidden defensive
Default
true
panorama_allow_texture_composition_layer_fast_path true
Flags and default
Flags
developmentonly hidden defensive
Default
true
panorama_transforms_no_comp_layer false
Flags and default
Flags
developmentonly hidden defensive
Default
false
panorama_transform_parents_no_layer_for_perspective false
Flags and default
Flags
developmentonly hidden defensive
Default
false
panorama_hsbc_through_fast_path true
Flags and default
Flags
developmentonly hidden defensive
Default
true
panorama_track_render_commands false
Flags and default
Flags
developmentonly hidden defensive
Default
false
lua_assert_on_error false
Flags and default
Flags
developmentonly defensive
Default
false
lua_shipping_assert_on_error false
Flags and default
Flags
developmentonly defensive
Default
false
net_max_polymorphic_spew 5Max polymorphic variants to spew when spewing a flattened serializer.
Flags and default
Flags
developmentonly defensive
Default
5
net_use_delta_property_fastpath 1
Flags and default
Flags
developmentonly defensive
Default
1
net_culloptimization trueEnable optimization of slow path that makes HLTV CPU consumption high in AnimGraph-using mods. Will switch to this on by default soon.
Flags and default
Flags
developmentonly defensive
Default
true
net_filelogging falseLog packets to files
Flags and default
Flags
developmentonly
Default
false
net_qosinterval_spew falseSpew QoS interval data as we gather it
Flags and default
Flags
developmentonly
Default
false
net_qospacketloss_percentage_threshold 5.0Spew a warning if packet loss percentage is above this threshold
Flags and default
Flags
developmentonly defensive
Default
5.0
net_log_processing falseLog network processing
Flags and default
Flags
developmentonly defensive
Default
false
net_use_packet_compression trueCompress network traffic
Flags and default
Flags
developmentonly defensive
Default
true
net_showudp falseDump UDP packets summary to console
Flags and default
Flags
release
Default
false
net_showudp_remoteonly trueDump non-loopback udp only
Flags and default
Flags
release
Default
true
net_showmsg 0Show incoming message: <0|1|2|name> where 1 == all and 2 == all except net_NOP
Flags and default
Flags
developmentonly defensive
Default
0
net_showreliable 0Like net_showmsg, but only spew reliable messages
Flags and default
Flags
developmentonly defensive
Default
0
net_showpeaks 0Show messages for large packets only: <size>
Flags and default
Flags
developmentonly defensive
Default
0
net_showdrop falseShow dropped packets in console
Flags and default
Flags
developmentonly defensive
Default
false
net_compresspackets_minsize 1024Don't bother compressing packets below this size.
Flags and default
Flags
developmentonly
Default
1024
net_restrict_showmsg_socketIf set, only net_showmsg spew for data inbound on this socket name e.g. client, server, etc.
Flags and default
Flags
developmentonly defensive
Default
—
net_max_message_process_count 0Maximum number of messages to process from a client in a single frame (0 == no limit).
Flags and default
Flags
developmentonly defensive
Default
0
net_max_message_queue_size 0Maximum number of messages to allow waiting in queue after processing; exceeding this disconnects the client. 0 == no limit
Flags and default
Flags
developmentonly defensive
Default
0
net_detailed_canpacket_log false
Flags and default
Flags
developmentonly defensive
Default
false
net_showoob falseShow connectionless UDP traffic.
Flags and default
Flags
developmentonly defensive
Default
false
ipOverrides IP for multihomed hosts
Flags and default
Flags
release
Default
—
hostip 0Host game server ip
Flags and default
Flags
release
Default
0
net_public_adrFor servers behind NAT/DHCP meant to be exposed to the public internet, this is the public facing ip address string: ("x.x.x.x" )
Flags and default
Flags
release
Default
—
net_p2p_listen_dedicated falseShould dedicated server listen for new-style P2P?
Flags and default
Flags
developmentonly defensive
Default
false
net_limit_sv_recvbuffer_kb 128Server will not buffer more than N kb from connected clients
Flags and default
Flags
release
Default
128
net_limit_sv_recvbuffer_msg 100Server will not buffer more than N messages from connected clients
Flags and default
Flags
release
Default
100
net_limit_sv_recv_max_message_size_kb 32Server will reject message larger than N kb
Flags and default
Flags
release
Default
32
net_limit_sv_recv_segments_per_packet 50Server will reject packets with more than N segments
Flags and default
Flags
release
Default
50
net_fs_showindirections false
Flags and default
Flags
developmentonly
Default
false
animgraph_force_full_network_updates false
Flags and default
Flags
developmentonly defensive
Default
false
animgraph_enable_dirty_netvar_optimization true
Flags and default
Flags
developmentonly defensive
Default
true
animgraph_verify_dirty_netvar_optimization false
Flags and default
Flags
developmentonly defensive
Default
false
animgraph_footlock_trace_ground_enabled trueConvar for toggling foot lock ground tracking.
Flags and default
Flags
developmentonly replicated defensive
Default
true
animgraph_footlock_calculate_tilt true
Flags and default
Flags
developmentonly replicated defensive
Default
true
animgraph_footlock_auto_ledge_detection trueAttempt to detect when the foot is partially hanging off a ledge and stop it tilting to reach the bottom
Flags and default
Flags
developmentonly replicated defensive
Default
true
animgraph_footlock_auto_stair_detection trueAttempt to detect when the foot is on a stair and will stop it from tilting to reach the next step
Flags and default
Flags
developmentonly replicated defensive
Default
true
animgraph_footlock_debug_foot_index -1
Flags and default
Flags
developmentonly replicated defensive
Default
-1
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