Skip to content

CS2 Cvars List

Complete Counter-Strike 2 cvars (convars) list with descriptions, flags, defaults, and detail pages.

CvarDescription
panorama_highlight_bad_opacity_masks false
Flags and default
Flags
developmentonly hidden defensive
Default
false
panorama_stats_log_time 0.0
Flags and default
Flags
developmentonly hidden defensive
Default
0.0
panorama_min_comp_layer_cache_cost 4096
Flags and default
Flags
developmentonly hidden defensive
Default
4096
panorama_comp_layer_lru_lifetime 1.0
Flags and default
Flags
developmentonly hidden defensive
Default
1.0
panorama_command_reordering true
Flags and default
Flags
developmentonly hidden defensive
Default
true
panorama_composition_atlas true
Flags and default
Flags
developmentonly hidden defensive
Default
true
panorama_temp_comp_layer_min_dimension 512.0
Flags and default
Flags
developmentonly hidden defensive
Default
512.0
panorama_disable_render_target_cache false
Flags and default
Flags
developmentonly hidden defensive
Default
false
panorama_render_target_cache_max_size 31457280
Flags and default
Flags
developmentonly hidden defensive
Default
31457280
panorama_dash_len 20.0
Flags and default
Flags
developmentonly hidden defensive
Default
20.0
panorama_dash_gap_ratio 0.5
Flags and default
Flags
developmentonly hidden defensive
Default
0.5
snd_ui_spatialization_spread 1.0
Flags and default
Flags
developmentonly cheat
Default
1.0
snd_ui_positional false
Flags and default
Flags
developmentonly cheat
Default
false
panorama_spew_async_event_substringIf non-empty, print debug info about async event queue and dispatch behavior for events containing the substring.
Flags and default
Flags
developmentonly hidden defensive
Default
—
panorama_js_minidumps trueEnable sending minidumps on JS Exceptions.
Flags and default
Flags
developmentonly hidden defensive
Default
true
panorama_script_cache_enabled trueEnable script caching to speed up recompiling scripts multiple times.
Flags and default
Flags
developmentonly hidden defensive
Default
true
panorama_max_fps 120.0
Flags and default
Flags
developmentonly hidden defensive
Default
120.0
panorama_max_overlay_fps 60.0
Flags and default
Flags
developmentonly hidden defensive
Default
60.0
panorama_max_oof_overlay_up_fps 4.0
Flags and default
Flags
developmentonly hidden defensive
Default
4.0
panorama_large_dispatch_event_queue 0
Flags and default
Flags
developmentonly hidden defensive
Default
0
panorama_reload_animations 2
Flags and default
Flags
developmentonly hidden defensive
Default
2
panorama_debug_overlay_opacity_min 0.0
Flags and default
Flags
hidden archive
Default
0.0
panorama_debug_overlay_opacity_max 0.3
Flags and default
Flags
hidden archive
Default
0.3
panorama_debug_overlay_opacity 0.3
Flags and default
Flags
hidden archive
Default
0.3
panorama_cache_command_list_repaint_threshold 0.3
Flags and default
Flags
developmentonly hidden defensive
Default
0.3
panorama_cache_command_list_size_threshold 2048
Flags and default
Flags
developmentonly hidden defensive
Default
2048
panorama_disallow_hover_styles false
Flags and default
Flags
developmentonly hidden defensive
Default
false
panorama_debug_ready_for_display false
Flags and default
Flags
developmentonly hidden defensive
Default
false
panorama_style_flag_force_invalidate falseForce style invalidation of the entire panel subtree when adding / removing style flags.
Flags and default
Flags
developmentonly hidden defensive
Default
false
panorama_classes_force_invalidate falseForce style invalidation of the entire panel subtree when adding / removing classes.
Flags and default
Flags
developmentonly hidden defensive
Default
false
panorama_assert_loading_panel_type falseForce style invalidation of the entire panel subtree when adding / removing classes.
Flags and default
Flags
developmentonly hidden defensive
Default
false
panorama_show_fps false
Flags and default
Flags
developmentonly defensive
Default
false
panorama_show_fps_scale 1.0
Flags and default
Flags
developmentonly defensive
Default
1.0
panorama_clear_frames_on_device_restore 2
Flags and default
Flags
developmentonly hidden defensive
Default
2
panorama_disable_descendant_filtering falseDisable descendant selector filtering
Flags and default
Flags
developmentonly hidden defensive
Default
false
panorama_suspend_paint false
Flags and default
Flags
developmentonly hidden defensive
Default
false
panorama_enable_secondary_layout_pass true
Flags and default
Flags
developmentonly hidden defensive
Default
true
panorama_joystick_enabled falseEnable panorama joystick input
Flags and default
Flags
archive
Default
false
panorama_joystick_axis_repeat_interval_start 0.2
Flags and default
Flags
developmentonly hidden defensive
Default
0.2
panorama_joystick_axis_repeat_interval_end 0.1
Flags and default
Flags
developmentonly hidden defensive
Default
0.1
panorama_joystick_axis_repeat_curve_time 1.0
Flags and default
Flags
developmentonly hidden defensive
Default
1.0
panorama_joystick_button_repeat_interval_start 0.5
Flags and default
Flags
developmentonly hidden defensive
Default
0.5
panorama_joystick_button_repeat_interval_end 0.1
Flags and default
Flags
developmentonly hidden defensive
Default
0.1
panorama_joystick_button_repeat_curve_time 1.2
Flags and default
Flags
developmentonly hidden defensive
Default
1.2
panorama_dragscroll_affordance 20Minimum mouse movement in pixels before a move is treated as a drag scroll
Flags and default
Flags
developmentonly hidden defensive
Default
20
panorama_dragscroll_mintime 0.0Minimum time that the mouse button must be down before a move is treated as a drag scroll
Flags and default
Flags
developmentonly hidden defensive
Default
0.0
panorama_dragscroll_velocitymultiplier 0.5Multiplier for flick velocity off of actual measured velocity
Flags and default
Flags
developmentonly hidden defensive
Default
0.5
panorama_force_active_controller_type -1
Flags and default
Flags
developmentonly hidden defensive
Default
-1
panorama_spew_layout_invalidates false
Flags and default
Flags
developmentonly hidden defensive
Default
false
panorama_transition_time_factor 1.0A float representing a scale factor for transitions. 1.0 is normal, 2.0 would be twice as fast as normal, 0.5 half as fast
Flags and default
Flags
developmentonly hidden defensive
Default
1.0
© 2025 Hypen.cz